mastodon-ios/Mastodon/Scene/Thread/ThreadViewModel+LoadThreadS...

137 lines
4.9 KiB
Swift

//
// ThreadViewModel+LoadThreadState.swift
// Mastodon
//
// Created by MainasuK Cirno on 2021-4-12.
//
import os.log
import Foundation
import Combine
import GameplayKit
import CoreDataStack
import MastodonSDK
extension ThreadViewModel {
class LoadThreadState: GKState {
let logger = Logger(subsystem: "ThreadViewModel.LoadThreadState", category: "StateMachine")
let id = UUID()
weak var viewModel: ThreadViewModel?
init(viewModel: ThreadViewModel) {
self.viewModel = viewModel
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
let from = previousState.flatMap { String(describing: $0) } ?? "nil"
let to = String(describing: self)
logger.log(level: .debug, "\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): \(from) -> \(to)")
}
@MainActor
func enter(state: LoadThreadState.Type) {
stateMachine?.enter(state)
}
deinit {
logger.log(level: .debug, "\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): [\(self.id.uuidString)] \(String(describing: self))")
}
}
}
extension ThreadViewModel.LoadThreadState {
class Initial: ThreadViewModel.LoadThreadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
switch stateClass {
case is Loading.Type: return true
default: return false
}
}
}
class Loading: ThreadViewModel.LoadThreadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
switch stateClass {
case is Fail.Type: return true
case is NoMore.Type: return true
default: return false
}
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
guard let threadContext = viewModel.threadContext else {
stateMachine.enter(Fail.self)
return
}
Task {
do {
let response = try await viewModel.context.apiService.statusContext(
statusID: threadContext.statusID,
authenticationBox: viewModel.authContext.mastodonAuthenticationBox
)
await enter(state: NoMore.self)
// assert(!Thread.isMainThread)
// await Task.sleep(1_000_000_000) // 1s delay to prevent UI render issue
viewModel.mastodonStatusThreadViewModel.appendAncestor(
domain: threadContext.domain,
nodes: MastodonStatusThreadViewModel.Node.replyToThread(
for: threadContext.replyToID,
from: response.value.ancestors
)
)
viewModel.mastodonStatusThreadViewModel.appendDescendant(
domain: threadContext.domain,
nodes: MastodonStatusThreadViewModel.Node.children(
of: threadContext.statusID,
from: response.value.descendants
)
)
} catch {
logger.log(level: .debug, "\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): fetch status context for \(threadContext.statusID) fail: \(error.localizedDescription)")
await enter(state: Fail.self)
}
}
}
}
class Fail: ThreadViewModel.LoadThreadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
switch stateClass {
case is Loading.Type: return true
default: return false
}
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
guard let _ = viewModel, let stateMachine = stateMachine else { return }
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
stateMachine.enter(Loading.self)
}
}
}
class NoMore: ThreadViewModel.LoadThreadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return false
}
}
}