// // FavoriteViewModel+State.swift // Mastodon // // Created by MainasuK Cirno on 2021-4-7. // import Foundation import GameplayKit import MastodonCore import MastodonSDK extension FavoriteViewModel { class State: GKState { let id = UUID() weak var viewModel: FavoriteViewModel? init(viewModel: FavoriteViewModel) { self.viewModel = viewModel } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) let from = previousState.flatMap { String(describing: $0) } ?? "nil" let to = String(describing: self) } @MainActor func enter(state: State.Type) { stateMachine?.enter(state) } } } extension FavoriteViewModel.State { class Initial: FavoriteViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { guard viewModel != nil else { return false } switch stateClass { case is Reloading.Type: return true default: return false } } } class Reloading: FavoriteViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Loading.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let viewModel = viewModel, let stateMachine = stateMachine else { return } // reset viewModel.statusFetchedResultsController.statusIDs = [] stateMachine.enter(Loading.self) } } class Fail: FavoriteViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Loading.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let _ = viewModel, let stateMachine = stateMachine else { return } DispatchQueue.main.asyncAfter(deadline: .now() + 3) { stateMachine.enter(Loading.self) } } } class Idle: FavoriteViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Reloading.Type, is Loading.Type: return true default: return false } } } class Loading: FavoriteViewModel.State { // prefer use `maxID` token in response header var maxID: String? override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Fail.Type: return true case is Idle.Type: return true case is NoMore.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let viewModel else { return } if previousState is Reloading { maxID = nil } Task { do { let response = try await viewModel.context.apiService.favoritedStatuses( maxID: maxID, authenticationBox: viewModel.authContext.mastodonAuthenticationBox ) var hasNewStatusesAppend = false var statusIDs = viewModel.statusFetchedResultsController.statusIDs for status in response.value { guard !statusIDs.contains(status.id) else { continue } statusIDs.append(status.id) hasNewStatusesAppend = true } self.maxID = response.link?.maxID let hasNextPage: Bool = { guard let link = response.link else { return true } // assert has more when link invalid return link.maxID != nil }() if hasNewStatusesAppend && hasNextPage { await enter(state: Idle.self) } else { await enter(state: NoMore.self) } viewModel.statusFetchedResultsController.statusIDs = statusIDs } catch { await enter(state: Fail.self) } } // end Task } // end func } class NoMore: FavoriteViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Reloading.Type: return true default: return false } } } }