// // DiscoveryCommunityViewModel+State.swift // Mastodon // // Created by MainasuK on 2022-4-29. // import Foundation import GameplayKit import MastodonSDK import enum NIOHTTP1.HTTPResponseStatus extension DiscoveryCommunityViewModel { class State: GKState { let id = UUID() weak var viewModel: DiscoveryCommunityViewModel? init(viewModel: DiscoveryCommunityViewModel) { self.viewModel = viewModel } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) } @MainActor func enter(state: State.Type) { stateMachine?.enter(state) } } } extension DiscoveryCommunityViewModel.State { class Initial: DiscoveryCommunityViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Reloading.Type: return true default: return false } } } class Reloading: DiscoveryCommunityViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Loading.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let _ = viewModel, let stateMachine = stateMachine else { return } stateMachine.enter(Loading.self) } } class Fail: DiscoveryCommunityViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Loading.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let _ = viewModel, let stateMachine = stateMachine else { return } DispatchQueue.main.asyncAfter(deadline: .now() + 3) { stateMachine.enter(Loading.self) } } } class Idle: DiscoveryCommunityViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Reloading.Type, is Loading.Type: return true default: return false } } } class Loading: DiscoveryCommunityViewModel.State { var maxID: String? override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Fail.Type: return true case is Idle.Type: return true case is NoMore.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let viewModel else { return } switch previousState { case is Reloading: maxID = nil default: break } let maxID = self.maxID let isReloading = maxID == nil Task { do { let response = try await viewModel.context.apiService.publicTimeline( query: .init( local: true, remote: nil, onlyMedia: nil, maxID: maxID, sinceID: nil, minID: nil, limit: 20 ), authenticationBox: viewModel.authContext.mastodonAuthenticationBox ) let newMaxID = response.link?.maxID let hasMore = newMaxID != nil self.maxID = newMaxID var hasNewStatusesAppend = false var statusIDs = isReloading ? [] : await viewModel.dataController.records for status in response.value { guard !statusIDs.contains(where: { $0.id == status.id }) else { continue } statusIDs.append(.fromEntity(status)) hasNewStatusesAppend = true } if hasNewStatusesAppend, hasMore { self.maxID = response.link?.maxID await enter(state: Idle.self) } else { await enter(state: NoMore.self) } await viewModel.dataController.setRecords(statusIDs) viewModel.didLoadLatest.send() } catch { if let error = error as? Mastodon.API.Error, [HTTPResponseStatus.unauthorized, .notFound].contains(error.httpResponseStatus) { await enter(state: NoMore.self) } else { await enter(state: Fail.self) } } } // end Task } // end func } class NoMore: DiscoveryCommunityViewModel.State { override func isValidNextState(_ stateClass: AnyClass) -> Bool { switch stateClass { case is Reloading.Type: return true default: return false } } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) } } }