// // SceneDelegate.swift // Mastodon // // Created by MainasuK Cirno on 2021/1/22. // import os.log import UIKit import Combine import CoreDataStack #if DEBUG import FPSIndicator #endif class SceneDelegate: UIResponder, UIWindowSceneDelegate { var disposeBag = Set() var observations = Set() var window: UIWindow? var coordinator: SceneCoordinator? #if DEBUG var fpsIndicator: FPSIndicator? #endif var savedShortCutItem: UIApplicationShortcutItem? let logger = Logger(subsystem: "SceneDelegate", category: "logic") func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = scene as? UIWindowScene else { return } let window = UIWindow(windowScene: windowScene) self.window = window // set tint color window.tintColor = UIColor.label ThemeService.shared.currentTheme .receive(on: RunLoop.main) .dropFirst() .sink { [weak self] theme in guard let self = self else { return } guard let window = self.window else { return } window.subviews.forEach { view in view.removeFromSuperview() window.addSubview(view) } } .store(in: &disposeBag) let appContext = AppContext.shared let sceneCoordinator = SceneCoordinator(scene: scene, sceneDelegate: self, appContext: appContext) self.coordinator = sceneCoordinator sceneCoordinator.setup() sceneCoordinator.setupOnboardingIfNeeds(animated: false) window.makeKeyAndVisible() #if SNAPSHOT // speedup animation // window.layer.speed = 999 // disable animation UIView.setAnimationsEnabled(false) #endif if let shortcutItem = connectionOptions.shortcutItem { // Save it off for later when we become active. savedShortCutItem = shortcutItem } UserDefaults.shared.observe(\.customUserInterfaceStyle, options: [.initial, .new]) { [weak self] defaults, _ in guard let self = self else { return } #if SNAPSHOT // toggle Dark Mode // https://stackoverflow.com/questions/32988241/how-to-access-launchenvironment-and-launcharguments-set-in-xcuiapplication-runn if ProcessInfo.processInfo.arguments.contains("UIUserInterfaceStyleForceDark") { self.window?.overrideUserInterfaceStyle = .dark } #else self.window?.overrideUserInterfaceStyle = defaults.customUserInterfaceStyle #endif } .store(in: &observations) #if DEBUG // fpsIndicator = FPSIndicator(windowScene: windowScene) #endif } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. // update application badge AppContext.shared.notificationService.applicationIconBadgeNeedsUpdate.send() // trigger status filter update AppContext.shared.statusFilterService.filterUpdatePublisher.send() if let shortcutItem = savedShortCutItem { _ = handler(shortcutItem: shortcutItem) savedShortCutItem = nil } } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } } extension SceneDelegate { func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) { completionHandler(handler(shortcutItem: shortcutItem)) } private func handler(shortcutItem: UIApplicationShortcutItem) -> Bool { logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): \(shortcutItem.type)") switch shortcutItem.type { case "org.joinmastodon.app.new-post": if coordinator?.tabBarController.topMost is ComposeViewController { logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): composing…") } else { if let authenticationBox = AppContext.shared.authenticationService.activeMastodonAuthenticationBox.value { let composeViewModel = ComposeViewModel( context: AppContext.shared, composeKind: .post, authenticationBox: authenticationBox ) coordinator?.present(scene: .compose(viewModel: composeViewModel), from: nil, transition: .modal(animated: true, completion: nil)) logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): present compose scene") } else { logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): not authenticated") } } case "org.joinmastodon.app.search": coordinator?.switchToTabBar(tab: .search) logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): select search tab") if let searchViewController = coordinator?.tabBarController.topMost as? SearchViewController { searchViewController.searchBarTapPublisher.send() logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): trigger search") } default: assertionFailure() break } return true } }