// // NotificationTimelineViewModel+LoadOldestState.swift // Mastodon // // Created by MainasuK on 2022-1-21. // import CoreDataStack import Foundation import GameplayKit import MastodonSDK import os.log extension NotificationTimelineViewModel { class LoadOldestState: GKState { let logger = Logger(subsystem: "NotificationTimelineViewModel.LoadOldestState", category: "StateMachine") let id = UUID() weak var viewModel: NotificationTimelineViewModel? init(viewModel: NotificationTimelineViewModel) { self.viewModel = viewModel } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) let from = previousState.flatMap { String(describing: $0) } ?? "nil" let to = String(describing: self) logger.log(level: .debug, "\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): \(from) -> \(to)") } @MainActor func enter(state: LoadOldestState.Type) { stateMachine?.enter(state) } deinit { logger.log(level: .debug, "\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): [\(self.id.uuidString)] \(String(describing: self))") } } } extension NotificationTimelineViewModel.LoadOldestState { class Initial: NotificationTimelineViewModel.LoadOldestState { override func isValidNextState(_ stateClass: AnyClass) -> Bool { guard let viewModel = viewModel else { return false } guard !viewModel.feedFetchedResultsController.records.isEmpty else { return false } return stateClass == Loading.self } } class Loading: NotificationTimelineViewModel.LoadOldestState { override func isValidNextState(_ stateClass: AnyClass) -> Bool { stateClass == Fail.self || stateClass == Idle.self || stateClass == NoMore.self } override func didEnter(from previousState: GKState?) { super.didEnter(from: previousState) guard let viewModel = viewModel, let stateMachine = stateMachine else { return } guard let lastFeedRecord = viewModel.feedFetchedResultsController.records.last else { stateMachine.enter(Fail.self) return } let scope = viewModel.scope Task { let managedObjectContext = viewModel.context.managedObjectContext let _maxID: Mastodon.Entity.Notification.ID? = try await managedObjectContext.perform { guard let feed = lastFeedRecord.object(in: managedObjectContext), let notification = feed.notification else { return nil } return notification.id } guard let maxID = _maxID else { await self.enter(state: Fail.self) return } do { let response = try await viewModel.context.apiService.notifications( maxID: maxID, scope: scope, authenticationBox: viewModel.authContext.mastodonAuthenticationBox ) let notifications = response.value // enter no more state when no new statuses if notifications.isEmpty || (notifications.count == 1 && notifications[0].id == maxID) { await self.enter(state: NoMore.self) } else { await self.enter(state: Idle.self) } } catch { logger.log(level: .debug, "\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): fetch statues failed: \(error.localizedDescription)") await self.enter(state: Fail.self) } } // end Task } } class Fail: NotificationTimelineViewModel.LoadOldestState { override func isValidNextState(_ stateClass: AnyClass) -> Bool { stateClass == Loading.self || stateClass == Idle.self } } class Idle: NotificationTimelineViewModel.LoadOldestState { override func isValidNextState(_ stateClass: AnyClass) -> Bool { stateClass == Loading.self } } class NoMore: NotificationTimelineViewModel.LoadOldestState { override func isValidNextState(_ stateClass: AnyClass) -> Bool { // reset state if needs stateClass == Idle.self } override func didEnter(from previousState: GKState?) { guard let viewModel = viewModel else { return } guard let diffableDataSource = viewModel.diffableDataSource else { assertionFailure() return } DispatchQueue.main.async { var snapshot = diffableDataSource.snapshot() snapshot.deleteItems([.bottomLoader]) diffableDataSource.apply(snapshot) } } } }