IOS-123: Open profiles and statuses in app (#981)
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@ -4,6 +4,11 @@
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<dict>
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<key>aps-environment</key>
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<string>development</string>
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<key>com.apple.developer.associated-domains</key>
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<array>
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<string>applinks:mastodon.social</string>
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<string>applinks:mastodon.online</string>
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</array>
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<key>com.apple.developer.siri</key>
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<true/>
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<key>com.apple.security.application-groups</key>
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@ -72,6 +72,10 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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handleUrl(context: urlContext)
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}
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if let userActivity = connectionOptions.userActivities.first {
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handleUniversalLink(userActivity: userActivity)
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}
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#if SNAPSHOT
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// speedup animation
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// window.layer.speed = 999
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@ -104,13 +108,6 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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#endif
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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@ -135,22 +132,68 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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}
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
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handleUniversalLink(userActivity: userActivity)
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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private func handleUniversalLink(userActivity: NSUserActivity) {
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guard userActivity.activityType == NSUserActivityTypeBrowsingWeb,
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let incomingURL = userActivity.webpageURL,
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let components = NSURLComponents(url: incomingURL, resolvingAgainstBaseURL: true) else {
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return
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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guard let path = components.path, let authContext = coordinator?.authContext else {
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return
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}
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let pathElements = path.split(separator: "/")
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let profile: String?
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if let profileInPath = pathElements[safe: 0] {
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profile = String(profileInPath)
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} else {
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profile = nil
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}
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let statusID: String?
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if let statusIDInPath = pathElements[safe: 1] {
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statusID = String(statusIDInPath)
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} else {
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statusID = nil
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}
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switch (profile, statusID) {
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case (profile, nil):
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let profileViewModel = RemoteProfileViewModel(
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context: AppContext.shared,
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authContext: authContext,
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acct: incomingURL.absoluteString
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)
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self.coordinator?.present(
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scene: .profile(viewModel: profileViewModel),
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from: nil,
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transition: .show
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)
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case (profile, statusID):
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Task {
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guard let statusOnMyInstance = try await AppContext.shared.apiService.search(query: .init(q: incomingURL.absoluteString, resolve: true), authenticationBox: authContext.mastodonAuthenticationBox).value.statuses.first else { return }
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let threadViewModel = RemoteThreadViewModel(
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context: AppContext.shared,
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authContext: authContext,
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statusID: statusOnMyInstance.id
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)
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coordinator?.present(scene: .thread(viewModel: threadViewModel), from: nil, transition: .show)
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}
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case (_, _):
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break
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// do nothing
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}
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}
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}
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extension SceneDelegate {
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@ -298,3 +341,4 @@ extension SceneDelegate {
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}
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}
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}
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