mastodon-ios/Mastodon/Service/EmojiService/EmojiService+CustomEmoji+Lo...

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2021-03-15 07:40:10 +01:00
//
// EmojiService+CustomEmoji+LoadState.swift
// Mastodon
//
// Created by MainasuK Cirno on 2021-3-15.
//
import os.log
import Foundation
import GameplayKit
extension EmojiService.CustomEmoji {
class LoadState: GKState {
weak var viewModel: EmojiService.CustomEmoji?
init(viewModel: EmojiService.CustomEmoji) {
self.viewModel = viewModel
}
override func didEnter(from previousState: GKState?) {
os_log("%{public}s[%{public}ld], %{public}s: enter %s, previous: %s", ((#file as NSString).lastPathComponent), #line, #function, self.debugDescription, previousState.debugDescription)
}
}
}
extension EmojiService.CustomEmoji.LoadState {
class Initial: EmojiService.CustomEmoji.LoadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass == Loading.self
}
}
class Loading: EmojiService.CustomEmoji.LoadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass == Fail.self || stateClass == Finish.self
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
viewModel.context.apiService.customEmoji(domain: viewModel.domain)
.receive(on: DispatchQueue.main)
.sink { completion in
switch completion {
case .failure(let error):
os_log(.info, log: .debug, "%{public}s[%{public}ld], %{public}s: failed to load custom emojis for %s: %s. Retry 10s later", ((#file as NSString).lastPathComponent), #line, #function, viewModel.domain, error.localizedDescription)
stateMachine.enter(Fail.self)
case .finished:
break
}
} receiveValue: { response in
os_log(.info, log: .debug, "%{public}s[%{public}ld], %{public}s: load %ld custom emojis for %s", ((#file as NSString).lastPathComponent), #line, #function, response.value.count, viewModel.domain)
stateMachine.enter(Finish.self)
viewModel.emojis.value = response.value
}
.store(in: &viewModel.disposeBag)
}
}
class Fail: EmojiService.CustomEmoji.LoadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass == Loading.self || stateClass == Finish.self
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
guard let stateMachine = stateMachine else { return }
// retry 10s later
DispatchQueue.main.asyncAfter(deadline: .now() + 10) {
stateMachine.enter(Loading.self)
}
}
}
class Finish: EmojiService.CustomEmoji.LoadState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// one time task
return false
}
}
}