#include #include #include #include #include "simpleaudio.h" #include "simpleaudio_internal.h" /* * sndfile backend for simpleaudio */ static size_t sa_sndfile_read( simpleaudio *sa, float *buf, size_t nframes ) { SNDFILE *s = (SNDFILE *)sa->backend_handle; int n; if ((n = sf_readf_float(s, buf, nframes)) < 0) { fprintf(stderr, "sf_read_float: "); sf_perror(s); return -1; } //fprintf(stderr, "sf_read_float: nframes=%ld n=%d\n", nframes, n); return n; } static void sa_sndfile_close( simpleaudio *sa ) { sf_close(sa->backend_handle); } static const struct simpleaudio_backend simpleaudio_backend_pulse = { sa_sndfile_read, sa_sndfile_close, }; simpleaudio * simpleaudio_open_source_sndfile(char *path) { SF_INFO sfinfo = { .format = 0 }; /* Create the recording stream */ SNDFILE *s; s = sf_open(path, SFM_READ, &sfinfo); if ( !s ) { fprintf(stderr, "%s: ", path); sf_perror(s); return NULL; } simpleaudio *sa = malloc(sizeof(simpleaudio)); if ( !sa ) { perror("malloc"); sf_close(s); return NULL; } sa->rate = sfinfo.samplerate; sa->channels = sfinfo.channels; sa->backend = &simpleaudio_backend_pulse; sa->backend_handle = s; sa->backend_framesize = sa->channels * sizeof(float); return sa; }