simple-tone: sin() lookup tables
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@ -1,7 +1,7 @@
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/*
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* simple-tone-generator.c
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*
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* Copyright (C) 2011 Kamal Mostafa <kamal@whence.com>
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* Copyright (C) 2011-2012 Kamal Mostafa <kamal@whence.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -26,6 +26,67 @@
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#include "simpleaudio.h"
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static unsigned int sin_table_len;
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static short *sin_table_short;
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static float *sin_table_float;
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void
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simpleaudio_tone_init( unsigned int new_sin_table_len )
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{
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sin_table_len = new_sin_table_len;
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if ( sin_table_len != 0 ) {
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sin_table_short = realloc(sin_table_short, sin_table_len * sizeof(short));
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sin_table_float = realloc(sin_table_float, sin_table_len * sizeof(float));
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if ( !sin_table_short || !sin_table_float ) {
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perror("malloc");
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assert(0);
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}
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unsigned int i;
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for ( i=0; i<sin_table_len; i++ )
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sin_table_short[i] = 32767 * sin(M_PI*2.0*(float)i/sin_table_len);
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for ( i=0; i<sin_table_len; i++ )
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sin_table_float[i] = sinf(M_PI*2.0*(float)i/sin_table_len);
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} else {
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if ( sin_table_short ) {
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free(sin_table_short);
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sin_table_short = NULL;
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}
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if ( sin_table_float ) {
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free(sin_table_float);
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sin_table_float = NULL;
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}
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}
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}
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/*
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* in: turns (0.0 to 1.0) out: (-32767 to +32767)
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*/
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static inline short
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sin_lu_short( float turns )
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{
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turns = fmodf(turns, 1.0);
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int t = (float)sin_table_len * turns;
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// assert ( t >= 0 && t < sin_table_len );
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return sin_table_short[t];
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}
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/*
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* in: turns (0.0 to 1.0) out: -1.0 to +1.0
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*/
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static inline float
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sin_lu_float( float turns )
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{
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turns = fmodf(turns, 1.0);
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int t = (float)sin_table_len * turns;
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// assert ( t >= 0 && t < sin_table_len );
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return sin_table_float[t];
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}
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/* "current" phase state of the tone generator */
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static float sa_tone_cphase = 0.0;
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@ -48,25 +109,38 @@ simpleaudio_tone(simpleaudio *sa_out, float tone_freq, size_t nsamples_dur)
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float wave_nsamples = simpleaudio_get_rate(sa_out) / tone_freq;
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size_t i;
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#define SINE_PHASE_ANGLE ( M_PI*2.0*(i/wave_nsamples + sa_tone_cphase) )
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#define TURNS_TO_RADIANS(t) ( M_PI*2.0 * (t) )
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#define SINE_PHASE_TURNS ( (float)i/wave_nsamples + sa_tone_cphase )
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#define SINE_PHASE_RADIANS TURNS_TO_RADIANS(SINE_PHASE_TURNS)
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switch ( simpleaudio_get_format(sa_out) ) {
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case SA_SAMPLE_FORMAT_FLOAT:
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{
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float *float_buf = buf;
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for ( i=0; i<nsamples_dur; i++ )
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float_buf[i] = sinf(SINE_PHASE_ANGLE);
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if ( sin_table_float ) {
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for ( i=0; i<nsamples_dur; i++ )
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float_buf[i] = sin_lu_float(SINE_PHASE_TURNS);
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} else {
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for ( i=0; i<nsamples_dur; i++ )
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float_buf[i] = sinf(SINE_PHASE_RADIANS);
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}
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}
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break;
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case SA_SAMPLE_FORMAT_S16:
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{
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short *float_buf = buf;
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for ( i=0; i<nsamples_dur; i++ )
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float_buf[i] = 32767 * sinf(SINE_PHASE_ANGLE);
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short *short_buf = buf;
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if ( sin_table_short ) {
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for ( i=0; i<nsamples_dur; i++ )
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short_buf[i] = sin_lu_short(SINE_PHASE_TURNS);
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} else {
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for ( i=0; i<nsamples_dur; i++ )
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short_buf[i] = 32767 * sinf(SINE_PHASE_RADIANS);
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}
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break;
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}
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break;
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default:
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assert(0);
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@ -1,7 +1,7 @@
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/*
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* simpleaudio.h
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*
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* Copyright (C) 2011 Kamal Mostafa <kamal@whence.com>
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* Copyright (C) 2011-2012 Kamal Mostafa <kamal@whence.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -95,5 +95,7 @@ simpleaudio_tone_reset();
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void
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simpleaudio_tone(simpleaudio *sa_out, float tone_freq, size_t nsamples_dur);
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void
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simpleaudio_tone_init( unsigned int new_sin_table_len );
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#endif
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