simple-tone: generate S16 format samples
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@ -40,16 +40,38 @@ simpleaudio_tone(simpleaudio *sa_out, float tone_freq, size_t nsamples_dur)
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{
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unsigned int framesize = simpleaudio_get_framesize(sa_out);
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float *buf = malloc(nsamples_dur * framesize);
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void *buf = malloc(nsamples_dur * framesize);
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assert(buf);
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if ( tone_freq != 0 ) {
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float wave_nsamples = simpleaudio_get_rate(sa_out) / tone_freq;
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size_t i;
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for ( i=0; i<nsamples_dur; i++ )
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buf[i] = sinf( M_PI*2.0*( i/wave_nsamples + sa_tone_cphase) );
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#define SINE_PHASE_ANGLE ( M_PI*2.0*(i/wave_nsamples + sa_tone_cphase) )
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switch ( simpleaudio_get_format(sa_out) ) {
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case SA_SAMPLE_FORMAT_FLOAT:
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{
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float *float_buf = buf;
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for ( i=0; i<nsamples_dur; i++ )
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float_buf[i] = sinf(SINE_PHASE_ANGLE);
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}
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break;
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case SA_SAMPLE_FORMAT_S16:
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{
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short *float_buf = buf;
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for ( i=0; i<nsamples_dur; i++ )
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float_buf[i] = 32767 * sinf(SINE_PHASE_ANGLE);
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}
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break;
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default:
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assert(0);
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break;
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}
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sa_tone_cphase
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= fmodf(sa_tone_cphase + (float)nsamples_dur/wave_nsamples, 1.0);
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