forked from premiere/premiere-libtorrent
557 lines
18 KiB
C++
557 lines
18 KiB
C++
/*
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Copyright (c) 2003, Arvid Norberg
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the distribution.
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* Neither the name of the author nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TORRENT_PIECE_PICKER_HPP_INCLUDED
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#define TORRENT_PIECE_PICKER_HPP_INCLUDED
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#include <algorithm>
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#include <vector>
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#include <bitset>
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#include <utility>
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#ifdef _MSC_VER
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#pragma warning(push, 1)
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#endif
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#include <boost/static_assert.hpp>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#include "libtorrent/peer_id.hpp"
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#include "libtorrent/socket.hpp"
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#include "libtorrent/session_settings.hpp"
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#include "libtorrent/config.hpp"
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#include "libtorrent/assert.hpp"
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namespace libtorrent
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{
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class torrent;
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class peer_connection;
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struct bitfield;
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struct TORRENT_EXPORT piece_block
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{
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piece_block(int p_index, int b_index)
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: piece_index(p_index)
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, block_index(b_index)
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{}
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int piece_index;
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int block_index;
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bool operator<(piece_block const& b) const
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{
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if (piece_index < b.piece_index) return true;
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if (piece_index == b.piece_index) return block_index < b.block_index;
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return false;
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}
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bool operator==(piece_block const& b) const
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{ return piece_index == b.piece_index && block_index == b.block_index; }
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bool operator!=(piece_block const& b) const
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{ return piece_index != b.piece_index || block_index != b.block_index; }
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};
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class TORRENT_EXPORT piece_picker
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{
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public:
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enum
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{
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// the number of priority levels
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priority_levels = 8,
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// priority factor
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prio_factor = priority_levels - 4
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};
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struct block_info
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{
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block_info(): peer(0), num_peers(0), state(state_none) {}
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// the peer this block was requested or
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// downloaded from. This is a pointer to
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// a policy::peer object
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void* peer;
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// the number of peers that has this block in their
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// download or request queues
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unsigned num_peers:14;
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// the state of this block
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enum { state_none, state_requested, state_writing, state_finished };
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unsigned state:2;
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};
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// the peers that are downloading this piece
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// are considered fast peers or slow peers.
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// none is set if the blocks were downloaded
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// in a previous session
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enum piece_state_t
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{ none, slow, medium, fast };
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enum options_t
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{
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// pick rarest first
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rarest_first = 1,
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// pick the most common first, or the last pieces if sequential
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reverse = 2,
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// only pick pieces exclusively requested from this peer
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on_parole = 4,
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// always pick partial pieces before any other piece
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prioritize_partials = 8,
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// pick pieces in sequential order
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sequential = 16,
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// have affinity to pieces with the same speed category
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speed_affinity = 32,
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// ignore the prefer_whole_pieces parameter
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ignore_whole_pieces = 64
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};
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struct downloading_piece
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{
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downloading_piece(): finished(0), writing(0), requested(0) {}
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piece_state_t state;
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// the index of the piece
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int index;
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// info about each block
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// this is a pointer into the m_block_info
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// vector owned by the piece_picker
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block_info* info;
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// the number of blocks in the finished state
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boost::int16_t finished;
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// the number of blocks in the writing state
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boost::int16_t writing;
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// the number of blocks in the requested state
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boost::int16_t requested;
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};
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piece_picker();
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void get_availability(std::vector<int>& avail) const;
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// increases the peer count for the given piece
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// (is used when a HAVE message is received)
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void inc_refcount(int index);
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void dec_refcount(int index);
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// increases the peer count for the given piece
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// (is used when a BITFIELD message is received)
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void inc_refcount(bitfield const& bitmask);
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// decreases the peer count for the given piece
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// (used when a peer disconnects)
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void dec_refcount(bitfield const& bitmask);
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// these will increase and decrease the peer count
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// of all pieces. They are used when seeds join
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// or leave the swarm.
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void inc_refcount_all();
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void dec_refcount_all();
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// This indicates that we just received this piece
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// it means that the refcounter will indicate that
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// we are not interested in this piece anymore
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// (i.e. we don't have to maintain a refcount)
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void we_have(int index);
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void we_dont_have(int index);
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int cursor() const { return m_cursor; }
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int reverse_cursor() const { return m_reverse_cursor; }
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int sparse_regions() const { return m_sparse_regions; }
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// sets all pieces to dont-have
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void init(int blocks_per_piece, int total_num_blocks);
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int num_pieces() const { return int(m_piece_map.size()); }
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bool have_piece(int index) const
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{
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TORRENT_ASSERT(index >= 0);
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TORRENT_ASSERT(index < int(m_piece_map.size()));
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return m_piece_map[index].index == piece_pos::we_have_index;
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}
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// sets the priority of a piece.
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// returns true if the priority was changed from 0 to non-0
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// or vice versa
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bool set_piece_priority(int index, int prio);
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// returns the priority for the piece at 'index'
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int piece_priority(int index) const;
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// returns the current piece priorities for all pieces
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void piece_priorities(std::vector<int>& pieces) const;
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// ========== start deprecation ==============
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// fills the bitmask with 1's for pieces that are filtered
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void filtered_pieces(std::vector<bool>& mask) const;
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// ========== end deprecation ==============
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// pieces should be the vector that represents the pieces a
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// client has. It returns a list of all pieces that this client
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// has and that are interesting to download. It returns them in
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// priority order. It doesn't care about the download flag.
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// The user of this function must lookup if any piece is
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// marked as being downloaded. If the user of this function
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// decides to download a piece, it must mark it as being downloaded
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// itself, by using the mark_as_downloading() member function.
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// THIS IS DONE BY THE peer_connection::send_request() MEMBER FUNCTION!
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// The last argument is the policy::peer pointer for the peer that
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// we'll download from.
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void pick_pieces(bitfield const& pieces
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, std::vector<piece_block>& interesting_blocks, int num_blocks
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, int prefer_whole_pieces, void* peer, piece_state_t speed
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, int options, std::vector<int> const& suggested_pieces) const;
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// picks blocks from each of the pieces in the piece_list
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// vector that is also in the piece bitmask. The blocks
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// are added to interesting_blocks, and busy blocks are
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// added to backup_blocks. num blocks is the number of
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// blocks to be picked. Blocks are not picked from pieces
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// that are being downloaded
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int add_blocks(int piece, bitfield const& pieces
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, std::vector<piece_block>& interesting_blocks
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, std::vector<piece_block>& backup_blocks
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, std::vector<piece_block>& backup_blocks2
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, int num_blocks, int prefer_whole_pieces
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, void* peer, std::vector<int> const& ignore
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, piece_state_t speed, int options) const;
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// picks blocks only from downloading pieces
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int add_blocks_downloading(downloading_piece const& dp
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, bitfield const& pieces
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, std::vector<piece_block>& interesting_blocks
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, std::vector<piece_block>& backup_blocks
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, std::vector<piece_block>& backup_blocks2
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, int num_blocks, int prefer_whole_pieces
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, void* peer, piece_state_t speed
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, int options) const;
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// clears the peer pointer in all downloading pieces with this
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// peer pointer
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void clear_peer(void* peer);
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// returns true if any client is currently downloading this
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// piece-block, or if it's queued for downloading by some client
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// or if it already has been successfully downloaded
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bool is_requested(piece_block block) const;
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// returns true if the block has been downloaded
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bool is_downloaded(piece_block block) const;
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// returns true if the block has been downloaded and written to disk
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bool is_finished(piece_block block) const;
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// marks this piece-block as queued for downloading
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bool mark_as_downloading(piece_block block, void* peer
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, piece_state_t s);
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void mark_as_writing(piece_block block, void* peer);
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void mark_as_finished(piece_block block, void* peer);
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void write_failed(piece_block block);
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int num_peers(piece_block block) const;
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// returns information about the given piece
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void piece_info(int index, piece_picker::downloading_piece& st) const;
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// if a piece had a hash-failure, it must be restored and
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// made available for redownloading
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void restore_piece(int index);
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// clears the given piece's download flag
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// this means that this piece-block can be picked again
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void abort_download(piece_block block);
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bool is_piece_finished(int index) const;
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// returns the number of blocks there is in the given piece
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int blocks_in_piece(int index) const;
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// the number of downloaded blocks that hasn't passed
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// the hash-check yet
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int unverified_blocks() const;
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void get_downloaders(std::vector<void*>& d, int index) const;
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std::vector<downloading_piece> const& get_download_queue() const
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{ return m_downloads; }
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void* get_downloader(piece_block block) const;
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// the number of filtered pieces we don't have
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int num_filtered() const { return m_num_filtered; }
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// the number of filtered pieces we already have
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int num_have_filtered() const { return m_num_have_filtered; }
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int num_have() const { return m_num_have; }
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#ifdef TORRENT_DEBUG
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// used in debug mode
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void verify_priority(int start, int end, int prio) const;
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void check_invariant(const torrent* t = 0) const;
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void verify_pick(std::vector<piece_block> const& picked
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, bitfield const& bits) const;
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#endif
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#if defined TORRENT_PICKER_LOG
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void print_pieces() const;
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#endif
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// functor that compares indices on downloading_pieces
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struct has_index
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{
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has_index(int i): index(i) { TORRENT_ASSERT(i >= 0); }
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bool operator()(const downloading_piece& p) const
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{ return p.index == index; }
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int index;
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};
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int blocks_in_last_piece() const
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{ return m_blocks_in_last_piece; }
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float distributed_copies() const;
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private:
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friend struct piece_pos;
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bool can_pick(int piece, bitfield const& bitmask) const;
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bool is_piece_free(int piece, bitfield const& bitmask) const;
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std::pair<int, int> expand_piece(int piece, int whole_pieces
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, bitfield const& have) const;
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struct piece_pos
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{
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piece_pos() {}
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piece_pos(int peer_count_, int index_)
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: peer_count(peer_count_)
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, downloading(0)
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, piece_priority(1)
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, index(index_)
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{
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TORRENT_ASSERT(peer_count_ >= 0);
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TORRENT_ASSERT(index_ >= 0);
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}
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// the number of peers that has this piece
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// (availability)
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unsigned peer_count : 10;
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// is 1 if the piece is marked as being downloaded
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unsigned downloading : 1;
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// is 0 if the piece is filtered (not to be downloaded)
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// 1 is normal priority (default)
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// 2 is higher priority than pieces at the same availability level
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// 3 is same priority as partial pieces
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// 4 is higher priority than partial pieces
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// 5 and 6 same priority as availability 1 (ignores availability)
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// 7 is maximum priority (ignores availability)
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unsigned piece_priority : 3;
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// index in to the piece_info vector
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unsigned index : 18;
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enum
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{
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// index is set to this to indicate that we have the
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// piece. There is no entry for the piece in the
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// buckets if this is the case.
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we_have_index = 0x3ffff,
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// the priority value that means the piece is filtered
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filter_priority = 0,
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// the max number the peer count can hold
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max_peer_count = 0x3ff
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};
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bool have() const { return index == we_have_index; }
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void set_have() { index = we_have_index; TORRENT_ASSERT(have()); }
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void set_not_have() { index = 0; TORRENT_ASSERT(!have()); }
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bool filtered() const { return piece_priority == filter_priority; }
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void filtered(bool f) { piece_priority = f ? filter_priority : 0; }
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// prio 7 is always top priority
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// prio 0 is always -1 (don't pick)
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// downloading pieces are always on an even prio_factor priority
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//
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// availability x, downloading
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// | availability x, prio 3; availability 2x, prio 6
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// | | availability x, prio 2; availability 2x, prio 5
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// | | | availability x, prio 1; availability 2x, prio 4
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// | | | |
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// +---+---+---+---+
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// | 0 | 1 | 2 | 3 |
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// +---+---+---+---+
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int priority(piece_picker const* picker) const
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{
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// filtered pieces (prio = 0), pieces we have or pieces with
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// availability = 0 should not be present in the piece list
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// returning -1 indicates that they shouldn't.
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if (filtered() || have() || peer_count + picker->m_seeds == 0)
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return -1;
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// prio 7 disregards availability
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if (piece_priority == priority_levels - 1) return 1 - downloading;
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// prio 4,5,6 halves the availability of a piece
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int availability = peer_count;
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int priority = piece_priority;
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if (piece_priority >= priority_levels / 2)
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{
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availability /= 2;
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priority -= (priority_levels - 2) / 2;
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}
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if (downloading) return availability * prio_factor;
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return availability * prio_factor + (priority_levels / 2) - priority;
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}
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bool operator!=(piece_pos p) const
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{ return index != p.index || peer_count != p.peer_count; }
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bool operator==(piece_pos p) const
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{ return index == p.index && peer_count == p.peer_count; }
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};
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BOOST_STATIC_ASSERT(sizeof(piece_pos) == sizeof(char) * 4);
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void update_pieces() const;
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// fills in the range [start, end) of pieces in
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// m_pieces that have priority 'prio'
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void priority_range(int prio, int* start, int* end);
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// adds the piece 'index' to m_pieces
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void add(int index);
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// removes the piece with the given priority and the
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// elem_index in the m_pieces vector
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void remove(int priority, int elem_index);
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// updates the position of the piece with the given
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// priority and the elem_index in the m_pieces vector
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void update(int priority, int elem_index);
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// shuffles the given piece inside it's priority range
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void shuffle(int priority, int elem_index);
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void sort_piece(std::vector<downloading_piece>::iterator dp);
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downloading_piece& add_download_piece();
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void erase_download_piece(std::vector<downloading_piece>::iterator i);
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// the number of seeds. These are not added to
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// the availability counters of the pieces
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int m_seeds;
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// the following vectors are mutable because they sometimes may
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// be updated lazily, triggered by const functions
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// this vector contains all piece indices that are pickable
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// sorted by priority. Pieces are in random random order
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// among pieces with the same priority
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mutable std::vector<int> m_pieces;
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// these are indices to the priority boundries inside
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// the m_pieces vector. priority 0 always start at
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// 0, priority 1 starts at m_priority_boundries[0] etc.
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mutable std::vector<int> m_priority_boundries;
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// this maps indices to number of peers that has this piece and
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// index into the m_piece_info vectors.
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// piece_pos::we_have_index means that we have the piece, so it
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// doesn't exist in the piece_info buckets
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// pieces with the filtered flag set doesn't have entries in
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// the m_piece_info buckets either
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mutable std::vector<piece_pos> m_piece_map;
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// each piece that's currently being downloaded
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// has an entry in this list with block allocations.
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// i.e. it says wich parts of the piece that
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// is being downloaded
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std::vector<downloading_piece> m_downloads;
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// this holds the information of the
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// blocks in partially downloaded pieces.
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// the first m_blocks_per_piece entries
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// in the vector belongs to the first
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// entry in m_downloads, the second
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// m_blocks_per_piece entries to the
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// second entry in m_downloads and so on.
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std::vector<block_info> m_block_info;
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int m_blocks_per_piece;
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int m_blocks_in_last_piece;
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// the number of filtered pieces that we don't already
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// have. total_number_of_pieces - number_of_pieces_we_have
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// - num_filtered is supposed to the number of pieces
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// we still want to download
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int m_num_filtered;
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// the number of pieces we have that also are filtered
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int m_num_have_filtered;
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// the number of pieces we have
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int m_num_have;
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// we have all pieces in the range [0, m_cursor)
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// m_cursor is the first piece we don't have
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int m_cursor;
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// we have all pieces in the range [m_reverse_cursor, end)
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// m_reverse_cursor is the first piece where we also have
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// all the subsequent pieces
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int m_reverse_cursor;
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// the number of regions of pieces we don't have.
|
|
int m_sparse_regions;
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// if this is set to true, it means update_pieces()
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|
// has to be called before accessing m_pieces.
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|
mutable bool m_dirty;
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public:
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enum { max_pieces = piece_pos::we_have_index - 1 };
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};
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inline int piece_picker::blocks_in_piece(int index) const
|
|
{
|
|
TORRENT_ASSERT(index >= 0);
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TORRENT_ASSERT(index < (int)m_piece_map.size());
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if (index+1 == (int)m_piece_map.size())
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return m_blocks_in_last_piece;
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else
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return m_blocks_per_piece;
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|
}
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}
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#endif // TORRENT_PIECE_PICKER_HPP_INCLUDED
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