forked from premiere/premiere-libtorrent
316 lines
9.3 KiB
C++
316 lines
9.3 KiB
C++
/*
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Copyright (c) 2006-2018, Arvid Norberg
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the distribution.
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* Neither the name of the author nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ROUTING_TABLE_HPP
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#define ROUTING_TABLE_HPP
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#include <vector>
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#include <set>
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#include <unordered_set>
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#include <cstdint>
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#include <tuple>
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#include <array>
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#include <libtorrent/fwd.hpp>
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#include <libtorrent/kademlia/node_id.hpp>
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#include <libtorrent/kademlia/node_entry.hpp>
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#include <libtorrent/assert.hpp>
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#include <libtorrent/time.hpp>
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#include <libtorrent/aux_/vector.hpp>
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namespace libtorrent { namespace dht {
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struct dht_settings;
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struct dht_logger;
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using bucket_t = aux::vector<node_entry>;
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struct routing_table_node
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{
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bucket_t replacements;
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bucket_t live_nodes;
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};
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struct ipv4_hash
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{
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using argument_type = address_v4::bytes_type;
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using result_type = std::size_t;
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result_type operator()(argument_type const& ip) const
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{
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return std::hash<std::uint32_t>()(*reinterpret_cast<std::uint32_t const*>(&ip[0]));
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}
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};
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#if TORRENT_USE_IPV6
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struct ipv6_hash
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{
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using argument_type = address_v6::bytes_type;
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using result_type = std::size_t;
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result_type operator()(argument_type const& ip) const
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{
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return std::hash<std::uint64_t>()(*reinterpret_cast<std::uint64_t const*>(&ip[0]));
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}
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};
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#endif
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struct ip_set
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{
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void insert(address const& addr);
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bool exists(address const& addr) const;
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void erase(address const& addr);
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void clear()
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{
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m_ip4s.clear();
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#if TORRENT_USE_IPV6
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m_ip6s.clear();
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#endif
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}
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bool operator==(ip_set const& rh)
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{
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#if TORRENT_USE_IPV6
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return m_ip4s == rh.m_ip4s && m_ip6s == rh.m_ip6s;
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#else
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return m_ip4s == rh.m_ip4s;
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#endif
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}
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// these must be multisets because there can be multiple routing table
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// entries for a single IP when restrict_routing_ips is set to false
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std::unordered_multiset<address_v4::bytes_type, ipv4_hash> m_ip4s;
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#if TORRENT_USE_IPV6
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std::unordered_multiset<address_v6::bytes_type, ipv6_hash> m_ip6s;
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#endif
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};
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// differences in the implementation from the description in
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// the paper:
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//
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// * Nodes are not marked as being stale, they keep a counter
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// that tells how many times in a row they have failed. When
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// a new node is to be inserted, the node that has failed
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// the most times is replaced. If none of the nodes in the
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// bucket has failed, then it is put in the replacement
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// cache (just like in the paper).
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TORRENT_EXTRA_EXPORT bool compare_ip_cidr(address const& lhs, address const& rhs);
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class TORRENT_EXTRA_EXPORT routing_table
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{
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public:
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// TODO: 3 to improve memory locality and scanning performance, turn the
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// routing table into a single vector with boundaries for the nodes instead.
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// Perhaps replacement nodes should be in a separate vector.
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using table_t = aux::vector<routing_table_node>;
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routing_table(node_id const& id, udp proto
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, int bucket_size
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, dht_settings const& settings
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, dht_logger* log);
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routing_table(routing_table const&) = delete;
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routing_table& operator=(routing_table const&) = delete;
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#if TORRENT_ABI_VERSION == 1
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void status(session_status& s) const;
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#endif
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void status(std::vector<dht_routing_bucket>& s) const;
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void node_failed(node_id const& id, udp::endpoint const& ep);
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// adds an endpoint that will never be added to
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// the routing table
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void add_router_node(udp::endpoint const& router);
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// iterates over the router nodes added
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using router_iterator = std::set<udp::endpoint>::const_iterator;
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router_iterator begin() const { return m_router_nodes.begin(); }
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router_iterator end() const { return m_router_nodes.end(); }
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enum add_node_status_t {
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failed_to_add = 0,
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node_added,
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need_bucket_split
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};
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add_node_status_t add_node_impl(node_entry e);
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bool add_node(node_entry const& e);
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// this function is called every time the node sees
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// a sign of a node being alive. This node will either
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// be inserted in the k-buckets or be moved to the top
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// of its bucket.
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bool node_seen(node_id const& id, udp::endpoint const& ep, int rtt);
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// this may add a node to the routing table and mark it as
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// not pinged. If the bucket the node falls into is full,
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// the node will be ignored.
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void heard_about(node_id const& id, udp::endpoint const& ep);
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// change our node ID. This can be expensive since nodes must be moved around
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// and potentially dropped
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void update_node_id(node_id const& id);
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node_entry const* next_refresh();
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enum
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{
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// nodes that have not been pinged are considered failed by this flag
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include_failed = 1
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};
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// fills the vector with the count nodes from our buckets that
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// are nearest to the given id.
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void find_node(node_id const& id, std::vector<node_entry>& l
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, int options, int count = 0);
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void remove_node(node_entry* n
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, table_t::iterator bucket) ;
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int bucket_size(int bucket) const
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{
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int num_buckets = int(m_buckets.size());
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if (num_buckets == 0) return 0;
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if (bucket >= num_buckets) bucket = num_buckets - 1;
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table_t::const_iterator i = m_buckets.begin();
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std::advance(i, bucket);
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return int(i->live_nodes.size());
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}
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void for_each_node(std::function<void(node_entry const&)> live_cb
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, std::function<void(node_entry const&)> replacements_cb) const;
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void for_each_node(std::function<void(node_entry const&)> f) const
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{ for_each_node(f, f); }
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int bucket_size() const { return m_bucket_size; }
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// returns the number of nodes in the main buckets, number of nodes in the
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// replacement buckets and the number of nodes in the main buckets that have
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// been pinged and confirmed up
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std::tuple<int, int, int> size() const;
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std::int64_t num_global_nodes() const;
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// the number of bits down we have full buckets
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// i.e. essentially the number of full buckets
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// we have
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int depth() const;
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int num_active_buckets() const { return int(m_buckets.size()); }
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int bucket_limit(int bucket) const;
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#if TORRENT_USE_INVARIANT_CHECKS
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void check_invariant() const;
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#endif
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bool is_full(int bucket) const;
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bool native_address(address const& addr) const
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{
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return (addr.is_v4() && m_protocol == udp::v4())
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|| (addr.is_v6() && m_protocol == udp::v6());
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}
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bool native_endpoint(udp::endpoint const& ep) const
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{ return ep.protocol() == m_protocol; }
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node_id const& id() const
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{ return m_id; }
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table_t const& buckets() const
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{ return m_buckets; }
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private:
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#ifndef TORRENT_DISABLE_LOGGING
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dht_logger* m_log;
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void log_node_failed(node_id const& nid, node_entry const& ne) const;
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#endif
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table_t::iterator find_bucket(node_id const& id);
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void remove_node_internal(node_entry* n, bucket_t& b);
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void split_bucket();
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// return a pointer the node_entry with the given endpoint
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// or 0 if we don't have such a node. Both the address and the
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// port has to match
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node_entry* find_node(udp::endpoint const& ep
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, routing_table::table_t::iterator* bucket);
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// if the bucket is not full, try to fill it with nodes from the
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// replacement list
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void fill_from_replacements(table_t::iterator bucket);
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dht_settings const& m_settings;
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// (k-bucket, replacement cache) pairs
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// the first entry is the bucket the furthest
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// away from our own ID. Each time the bucket
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// closest to us (m_buckets.back()) has more than
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// bucket size nodes in it, another bucket is
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// added to the end and it's split up between them
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table_t m_buckets;
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node_id m_id; // our own node id
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udp m_protocol; // protocol this table is for
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// the last seen depth (i.e. levels in the routing table)
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// it's mutable because it's updated by depth(), which is const
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mutable int m_depth;
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// the last time we refreshed our own bucket
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// refreshed every 15 minutes
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mutable time_point m_last_self_refresh;
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// this is a set of all the endpoints that have
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// been identified as router nodes. They will
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// be used in searches, but they will never
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// be added to the routing table.
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std::set<udp::endpoint> m_router_nodes;
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// these are all the IPs that are in the routing
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// table. It's used to only allow a single entry
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// per IP in the whole table.
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ip_set m_ips;
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// constant called k in paper
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int const m_bucket_size;
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};
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} } // namespace libtorrent::dht
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#endif // ROUTING_TABLE_HPP
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