forked from premiere/premiere-libtorrent
547 lines
13 KiB
C++
547 lines
13 KiB
C++
#ifdef _WIN32
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#include <windows.h>
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#include <conio.h>
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#else
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#include <unistd.h> // for close()
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#include <fcntl.h> // for open()
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#include <sys/ioctl.h>
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#endif
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#include "libtorrent/config.hpp"
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#include "print.hpp"
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#include <cstdlib> // for atoi
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#include <cstring> // for strlen
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#include <cmath>
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#include <algorithm> // for std::min
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#include <iterator> // for back_inserter
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char const* esc(char const* code)
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{
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// this is a silly optimization
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// to avoid copying of strings
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enum { num_strings = 200 };
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static char buf[num_strings][20];
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static int round_robin = 0;
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char* ret = buf[round_robin];
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++round_robin;
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if (round_robin >= num_strings) round_robin = 0;
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ret[0] = '\033';
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ret[1] = '[';
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int i = 2;
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int j = 0;
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while (code[j]) ret[i++] = code[j++];
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ret[i++] = 'm';
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ret[i++] = 0;
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return ret;
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}
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std::string to_string(int v, int width)
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{
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char buf[100];
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std::snprintf(buf, sizeof(buf), "%*d", width, v);
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return buf;
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}
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std::string add_suffix_float(double val, char const* suffix)
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{
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if (val < 0.001)
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{
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std::string ret;
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ret.resize(4 + 2, ' ');
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if (suffix) ret.resize(4 + 2 + strlen(suffix), ' ');
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return ret;
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}
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const char* prefix[] = {"kB", "MB", "GB", "TB", "PB"};
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const int num_prefix = sizeof(prefix) / sizeof(const char*);
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int i = 0;
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for (; i < num_prefix - 1; ++i)
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{
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val /= 1000.;
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if (std::fabs(val) < 1000.) break;
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}
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char ret[100];
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std::snprintf(ret, sizeof(ret), "%4.*f%s%s", val < 99 ? 1 : 0, val, prefix[i], suffix ? suffix : "");
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return ret;
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}
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std::string color(std::string const& s, color_code c)
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{
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if (c == col_none) return s;
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if (std::count(s.begin(), s.end(), ' ') == int(s.size())) return s;
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char buf[1024];
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std::snprintf(buf, sizeof(buf), "\x1b[3%dm%s\x1b[39m", c, s.c_str());
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return buf;
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}
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std::string const& progress_bar(int progress, int width, color_code c
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, char fill, char bg, std::string caption, int flags)
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{
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static std::string bar;
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bar.clear();
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bar.reserve(size_t(width + 10));
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auto const progress_chars = static_cast<std::size_t>((progress * width + 500) / 1000);
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if (caption.empty())
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{
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char code[10];
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std::snprintf(code, sizeof(code), "\x1b[3%dm", c);
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bar = code;
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std::fill_n(std::back_inserter(bar), progress_chars, fill);
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std::fill_n(std::back_inserter(bar), width - progress_chars, bg);
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bar += esc("39");
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}
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else
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{
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// foreground color (depends a bit on background color)
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color_code tc = col_black;
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if (c == col_black || c == col_blue)
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tc = col_white;
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caption.resize(size_t(width), ' ');
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#ifdef _WIN32
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char const* background = "40";
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#else
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char const* background = "48;5;238";
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#endif
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char str[256];
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if (flags & progress_invert)
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std::snprintf(str, sizeof(str), "\x1b[%sm\x1b[37m%s\x1b[4%d;3%dm%s\x1b[49;39m"
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, background, caption.substr(0, progress_chars).c_str(), c, tc
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, caption.substr(progress_chars).c_str());
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else
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std::snprintf(str, sizeof(str), "\x1b[4%d;3%dm%s\x1b[%sm\x1b[37m%s\x1b[49;39m"
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, c, tc, caption.substr(0, progress_chars).c_str(), background
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, caption.substr(progress_chars).c_str());
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bar = str;
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}
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return bar;
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}
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int get_piece(lt::bitfield const& p, int index)
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{
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if (index < 0 || index >= p.size()) return 0;
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return p.get_bit(index) ? 1 : 0;
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}
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std::string const& piece_bar(lt::bitfield const& p, int width)
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{
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#ifdef _WIN32
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int const table_size = 5;
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#else
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int const table_size = 18;
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width *= 2; // we only print one character for every two "slots"
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#endif
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double const piece_per_char = p.size() / double(width);
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static std::string bar;
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bar.clear();
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bar.reserve(width * 6);
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bar += "[";
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if (p.size() == 0)
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{
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for (int i = 0; i < width; ++i) bar += ' ';
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bar += "]";
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return bar;
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}
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// the [piece, piece + pieces_per_char) range is the pieces that are represented by each character
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double piece = 0;
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// we print two blocks at a time, so calculate the color in pair
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#ifndef _WIN32
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int color[2];
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int last_color[2] = { -1, -1};
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#endif
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for (int i = 0; i < width; ++i, piece += piece_per_char)
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{
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int num_pieces = 0;
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int num_have = 0;
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int end = (std::max)(int(piece + piece_per_char), int(piece) + 1);
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for (int k = int(piece); k < end; ++k, ++num_pieces)
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if (p[k]) ++num_have;
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int const c = int(std::ceil(num_have / float((std::max)(num_pieces, 1)) * (table_size - 1)));
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#ifndef _WIN32
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color[i & 1] = c;
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if ((i & 1) == 1)
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{
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// now, print color[0] and [1]
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// bg determines whether we're settings foreground or background color
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static int const bg[] = { 38, 48};
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for (int k = 0; k < 2; ++k)
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{
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if (color[k] != last_color[k])
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{
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char buf[40];
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std::snprintf(buf, sizeof(buf), "\x1b[%d;5;%dm", bg[k & 1], 232 + color[k]);
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last_color[k] = color[k];
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bar += buf;
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}
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}
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bar += "\u258C";
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}
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#else
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static char const table[] = {' ', '\xb0', '\xb1', '\xb2', '\xdb'};
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bar += table[c];
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#endif
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}
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bar += esc("0");
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bar += "]";
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return bar;
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}
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#ifndef _WIN32
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// this function uses the block characters that splits up the glyph in 4
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// segments and provide all combinations of a segment lit or not. This allows us
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// to print 4 pieces per character.
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std::string piece_matrix(lt::bitfield const& p, int width, int* height)
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{
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// print two rows of pieces at a time
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int piece = 0;
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++*height;
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std::string ret;
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ret.reserve((p.size() + width * 2 - 1) / width / 2 * 4);
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while (piece < p.size())
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{
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for (int i = 0; i < width; ++i)
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{
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// each character has 4 pieces. store them in a byte to use for lookups
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int const c = get_piece(p, piece)
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| (get_piece(p, piece+1) << 1)
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| (get_piece(p, width*2+piece) << 2)
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| (get_piece(p, width*2+piece+1) << 3);
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// we have 4 bits, 16 different combinations
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static char const* const chars[] =
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{
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" ", // no bit is set 0000
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"\u2598", // upper left 0001
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"\u259d", // upper right 0010
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"\u2580", // both top bits 0011
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"\u2596", // lower left 0100
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"\u258c", // both left bits 0101
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"\u259e", // upper right, lower left 0110
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"\u259b", // left and upper sides 0111
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"\u2597", // lower right 1000
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"\u259a", // lower right, upper left 1001
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"\u2590", // right side 1010
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"\u259c", // lower right, top side 1011
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"\u2584", // both lower bits 1100
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"\u2599", // both lower, top left 1101
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"\u259f", // both lower, top right 1110
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"\x1b[7m \x1b[27m" // all bits are set (full block)
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};
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ret += chars[c];
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piece += 2;
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}
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ret += "\x1b[K\n";
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++*height;
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piece += width * 2; // skip another row, as we've already printed it
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}
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return ret;
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}
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#else
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// on MS-DOS terminals, we only have block characters for upper half and lower
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// half. This lets us print two pieces per character.
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std::string piece_matrix(lt::bitfield const& p, int width, int* height)
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{
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// print two rows of pieces at a time
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int piece = 0;
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++*height;
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std::string ret;
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ret.reserve((p.size() + width * 2 - 1) / width);
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while (piece < p.size())
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{
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for (int i = 0; i < width; ++i)
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{
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// each character has 8 pieces. store them in a byte to use for lookups
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// the ordering of these bits
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int const c = get_piece(p, piece)
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| (get_piece(p, width*2+piece) << 1);
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static char const* const chars[] =
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{
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" ", // no piece 00
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"\xdf", // top piece 01
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"\xdc", // bottom piece 10
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"\xdb" // both pieces 11
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};
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ret += chars[c];
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++piece;
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}
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ret += '\n';
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++*height;
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piece += width * 2; // skip another row, as we've already printed it
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}
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return ret;
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}
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#endif
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void set_cursor_pos(int x, int y)
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{
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#ifdef _WIN32
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HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD c = {SHORT(x), SHORT(y)};
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SetConsoleCursorPosition(out, c);
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#else
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std::printf("\033[%d;%dH", y + 1, x + 1);
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#endif
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}
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void clear_screen()
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{
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#ifdef _WIN32
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HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD c = {0, 0};
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CONSOLE_SCREEN_BUFFER_INFO si;
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GetConsoleScreenBufferInfo(out, &si);
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DWORD n;
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FillConsoleOutputCharacter(out, ' ', si.dwSize.X * si.dwSize.Y, c, &n);
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FillConsoleOutputAttribute(out, 0x7, si.dwSize.X * si.dwSize.Y, c, &n);
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#else
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std::printf("\033[2J");
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#endif
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}
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void clear_rows(int y1, int y2)
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{
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if (y1 > y2) return;
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#ifdef _WIN32
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HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD c = {0, SHORT(y1)};
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SetConsoleCursorPosition(out, c);
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CONSOLE_SCREEN_BUFFER_INFO si;
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GetConsoleScreenBufferInfo(out, &si);
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DWORD n;
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int num_chars = si.dwSize.X * (std::min)(si.dwSize.Y - y1, y2 - y1);
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FillConsoleOutputCharacter(out, ' ', num_chars, c, &n);
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FillConsoleOutputAttribute(out, 0x7, num_chars, c, &n);
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#else
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for (int i = y1; i < y2; ++i)
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std::printf("\033[%d;1H\033[2K", i + 1);
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#endif
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}
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std::pair<int, int> terminal_size()
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{
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int width = 80;
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int height = 50;
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#ifdef _WIN32
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HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO coninfo;
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if (GetConsoleScreenBufferInfo(out, &coninfo))
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{
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width = coninfo.dwSize.X;
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height = coninfo.srWindow.Bottom - coninfo.srWindow.Top;
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#else
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int tty = open("/dev/tty", O_RDONLY);
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if (tty < 0)
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{
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width = 190;
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height = 100;
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return {width, height};
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}
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winsize size;
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int ret = ioctl(tty, TIOCGWINSZ, reinterpret_cast<char*>(&size));
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close(tty);
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if (ret == 0)
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{
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width = size.ws_col;
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height = size.ws_row;
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#endif
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if (width < 64)
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width = 64;
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if (height < 25)
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height = 25;
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}
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else
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{
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width = 190;
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height = 100;
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}
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return {width, height};
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}
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#ifdef _WIN32
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void apply_ansi_code(WORD* attributes, bool* reverse, bool* support_chaining, int code)
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{
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static const WORD color_table[8] =
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{
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0, // black
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FOREGROUND_RED, // red
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FOREGROUND_GREEN, // green
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FOREGROUND_RED | FOREGROUND_GREEN, // yellow
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FOREGROUND_BLUE, // blue
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FOREGROUND_RED | FOREGROUND_BLUE, // magenta
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FOREGROUND_BLUE | FOREGROUND_GREEN, // cyan
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE // white
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};
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enum
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{
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foreground_mask = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY,
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background_mask = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
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};
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static const int fg_mask[2] = {foreground_mask, background_mask};
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static const int bg_mask[2] = {background_mask, foreground_mask};
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static const int fg_shift[2] = { 0, 4};
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static const int bg_shift[2] = { 4, 0};
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// default foreground
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if (code == 39) code = 37;
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// default background
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if (code == 49) code = 40;
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if (code == 0)
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{
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// reset
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*attributes = color_table[7];
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*reverse = false;
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*support_chaining = true;
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}
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else if (code == 1)
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{
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// intensity
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*attributes |= *reverse ? BACKGROUND_INTENSITY : FOREGROUND_INTENSITY;
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*support_chaining = true;
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}
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else if (code == 7)
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{
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// reverse video
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*support_chaining = true;
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if (*reverse) return;
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*reverse = true;
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int fg_col = *attributes & foreground_mask;
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int bg_col = (*attributes & background_mask) >> 4;
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*attributes &= ~(foreground_mask + background_mask);
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*attributes |= fg_col << 4;
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*attributes |= bg_col;
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}
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else if (code >= 30 && code <= 37)
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{
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// foreground color
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*attributes &= ~fg_mask[*reverse];
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*attributes |= color_table[code - 30] << fg_shift[*reverse];
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*support_chaining = true;
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}
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else if (code >= 40 && code <= 47)
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{
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// background color
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*attributes &= ~bg_mask[*reverse];
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*attributes |= color_table[code - 40] << bg_shift[*reverse];
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*support_chaining = true;
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}
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}
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#endif
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void print(char const* buf)
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{
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#ifdef _WIN32
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HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
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WORD current_attributes = 7;
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bool reverse = false;
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SetConsoleTextAttribute(out, current_attributes);
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char const* start = buf;
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DWORD written;
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while (*buf != 0)
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{
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if (*buf == '\033' && buf[1] == '[')
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{
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WriteFile(out, start, DWORD(buf - start), &written, nullptr);
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buf += 2; // skip escape and '['
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start = buf;
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if (*buf == 0) break;
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if (*start == 'K')
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{
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// this means clear the rest of the line.
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CONSOLE_SCREEN_BUFFER_INFO sbi;
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if (GetConsoleScreenBufferInfo(out, &sbi))
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{
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COORD const pos = sbi.dwCursorPosition;
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int const width = sbi.dwSize.X;
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int const run = width - pos.X;
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DWORD n;
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FillConsoleOutputAttribute(out, 0x7, run, pos, &n);
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FillConsoleOutputCharacter(out, ' ', run, pos, &n);
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}
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++buf;
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start = buf;
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continue;
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}
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else if (*start == 'J')
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{
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// clear rest of screen
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CONSOLE_SCREEN_BUFFER_INFO sbi;
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if (GetConsoleScreenBufferInfo(out, &sbi))
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{
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COORD pos = sbi.dwCursorPosition;
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int width = sbi.dwSize.X;
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int run = (width - pos.X) + width * (sbi.dwSize.Y - pos.Y - 1);
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DWORD n;
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FillConsoleOutputAttribute(out, 0x7, run, pos, &n);
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FillConsoleOutputCharacter(out, ' ', run, pos, &n);
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}
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++buf;
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start = buf;
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continue;
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}
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one_more:
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while (*buf != 'm' && *buf != ';' && *buf != 0) ++buf;
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// this is where we handle reset, color and reverse codes
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if (*buf == 0) break;
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int code = atoi(start);
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bool support_chaining = false;
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apply_ansi_code(¤t_attributes, &reverse, &support_chaining, code);
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if (support_chaining)
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{
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if (*buf == ';')
|
|
{
|
|
++buf;
|
|
start = buf;
|
|
goto one_more;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ignore codes with multiple fields for now
|
|
while (*buf != 'm' && *buf != 0) ++buf;
|
|
}
|
|
SetConsoleTextAttribute(out, current_attributes);
|
|
++buf; // skip 'm'
|
|
start = buf;
|
|
}
|
|
else
|
|
{
|
|
++buf;
|
|
}
|
|
}
|
|
WriteFile(out, start, DWORD(buf - start), &written, nullptr);
|
|
|
|
#else
|
|
fputs(buf, stdout);
|
|
#endif
|
|
}
|