#include "libtorrent/io.hpp" #include "libtorrent/socket.hpp" #include #include #include #include #include namespace libtorrent { class http_stream : boost::noncopyable { public: typedef stream_socket::lowest_layer_type lowest_layer_type; typedef stream_socket::endpoint_type endpoint_type; typedef stream_socket::protocol_type protocol_type; explicit http_stream(asio::io_service& io_service) : m_sock(io_service) , m_resolver(io_service) , m_no_connect(false) {} void set_no_connect(bool c) { m_no_connect = c; } void set_proxy(std::string hostname, int port) { m_hostname = hostname; m_port = port; } void set_username(std::string const& user , std::string const& password) { m_user = user; m_password = password; } template void async_read_some(Mutable_Buffers const& buffers, Handler const& handler) { m_sock.async_read_some(buffers, handler); } template std::size_t read_some(Mutable_Buffers const& buffers, asio::error_code& ec) { return m_sock.read_some(buffers, ec); } template std::size_t read_some(Mutable_Buffers const& buffers) { return m_sock.read_some(buffers); } template void io_control(IO_Control_Command& ioc) { m_sock.io_control(ioc); } template void io_control(IO_Control_Command& ioc, asio::error_code& ec) { m_sock.io_control(ioc, ec); } template void async_write_some(Const_Buffers const& buffers, Handler const& handler) { m_sock.async_write_some(buffers, handler); } void bind(endpoint_type const& endpoint) { m_sock.bind(endpoint); } template void bind(endpoint_type const& endpoint, Error_Handler const& error_handler) { m_sock.bind(endpoint, error_handler); } void open(protocol_type const& p) { m_sock.open(p); } template void open(protocol_type const& p, Error_Handler const& error_handler) { m_sock.open(p, error_handler); } void close() { m_remote_endpoint = endpoint_type(); m_sock.close(); } template void close(Error_Handler const& error_handler) { m_sock.close(error_handler); } endpoint_type remote_endpoint() { return m_remote_endpoint; } template endpoint_type remote_endpoint(Error_Handler const& error_handler) { return m_remote_endpoint; } endpoint_type local_endpoint() { return m_sock.local_endpoint(); } template endpoint_type local_endpoint(Error_Handler const& error_handler) { return m_sock.local_endpoint(error_handler); } asio::io_service& io_service() { return m_sock.io_service(); } lowest_layer_type& lowest_layer() { return m_sock.lowest_layer(); } typedef boost::function handler_type; template void async_connect(endpoint_type const& endpoint, Handler const& handler) { m_remote_endpoint = endpoint; // the connect is split up in the following steps: // 1. resolve name of proxy server // 2. connect to proxy server // 3. send HTTP CONNECT method and possibly username+password // 4. read CONNECT response // to avoid unnecessary copying of the handler, // store it in a shaed_ptr boost::shared_ptr h(new handler_type(handler)); tcp::resolver::query q(m_hostname , boost::lexical_cast(m_port)); m_resolver.async_resolve(q, boost::bind( &http_stream::name_lookup, this, _1, _2, h)); } private: void name_lookup(asio::error_code const& e, tcp::resolver::iterator i , boost::shared_ptr h); void connected(asio::error_code const& e, boost::shared_ptr h); void handshake1(asio::error_code const& e, boost::shared_ptr h); void handshake2(asio::error_code const& e, boost::shared_ptr h); stream_socket m_sock; // the http proxy std::string m_hostname; int m_port; // send and receive buffer std::vector m_buffer; // proxy authentication std::string m_user; std::string m_password; endpoint_type m_remote_endpoint; tcp::resolver m_resolver; // this is true if the connection is HTTP based and // want to talk directly to the proxy bool m_no_connect; }; }