forked from premiere/premiere-libtorrent
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
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/*
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Copyright (c) 2010, Arvid Norberg
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the distribution.
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* Neither the name of the author nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SETTINGS_HPP_INCLUDED
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#define SETTINGS_HPP_INCLUDED
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#include "libtorrent/config.hpp"
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#include "libtorrent/session_settings.hpp"
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namespace libtorrent
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{
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struct lazy_entry;
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struct entry;
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enum { std_string = 0, character = 1, short_integer = 2
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, integer = 3, floating_point = 4, boolean = 5};
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// this is used to map struct entries
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// to names in a bencoded dictionary to
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// save and load the struct
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struct bencode_map_entry
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{
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char const* name;
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int offset; // struct offset
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int type;
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};
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void load_struct(lazy_entry const& e, void* s, bencode_map_entry const* m, int num);
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void save_struct(entry& e, void const* s, bencode_map_entry const* m, int num, void const* def = 0);
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}
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#endif
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