sm64pc/src/pc/gfx
fgsfds fd05cd3adb don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
..
gfx_cc.h Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
gfx_direct3d11.cpp 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
gfx_direct3d11.h added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
gfx_direct3d12.cpp don't use small resource alignment for large textures 2020-06-13 22:54:33 +03:00
gfx_direct3d12.h added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
gfx_direct3d_common.cpp added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
gfx_direct3d_common.h added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
gfx_opengl.c 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
gfx_opengl.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_opengl_legacy.c added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
gfx_pc.c form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
gfx_pc.h form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
gfx_rendering_api.h Shutdown subsystems on exit 2020-05-16 16:23:23 -03:00
gfx_screen_config.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_sdl.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_sdl2.c move all the discordrpc stuff to pc_main.c 2020-06-13 04:21:47 +03:00
gfx_window_manager_api.h d3d11 renderer now uses the configWindow values 2020-06-11 22:24:46 +03:00