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gfx_cc.h
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Implemented noise effects in OpenGL. (#6)
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2020-06-10 00:30:59 +03:00 |
gfx_direct3d11.cpp
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'properly' disable noise effect scaling
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2020-06-12 00:23:47 +03:00 |
gfx_direct3d11.h
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added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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2020-06-11 22:24:46 +03:00 |
gfx_direct3d12.cpp
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don't use small resource alignment for large textures
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2020-06-13 22:54:33 +03:00 |
gfx_direct3d12.h
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added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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2020-06-11 22:24:46 +03:00 |
gfx_direct3d_common.cpp
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added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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2020-06-11 22:24:46 +03:00 |
gfx_direct3d_common.h
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added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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2020-06-11 22:24:46 +03:00 |
gfx_opengl.c
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'properly' disable noise effect scaling
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2020-06-12 00:23:47 +03:00 |
gfx_opengl.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
gfx_opengl_legacy.c
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added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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2020-06-11 22:24:46 +03:00 |
gfx_pc.c
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form window title in pc_main; show correct RAPI in it
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2020-06-11 22:24:46 +03:00 |
gfx_pc.h
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form window title in pc_main; show correct RAPI in it
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2020-06-11 22:24:46 +03:00 |
gfx_rendering_api.h
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Shutdown subsystems on exit
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2020-05-16 16:23:23 -03:00 |
gfx_screen_config.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
gfx_sdl.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
gfx_sdl2.c
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move all the discordrpc stuff to pc_main.c
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2020-06-13 04:21:47 +03:00 |
gfx_window_manager_api.h
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d3d11 renderer now uses the configWindow values
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2020-06-11 22:24:46 +03:00 |