sm64pc/src/pc/discord/discordrpc.c

290 lines
8.7 KiB
C

#include <stdbool.h>
#include <string.h>
#include <stdio.h>
#include <time.h>
#include "macros.h"
#include "PR/ultratypes.h"
#include "game/memory.h"
#include "pc/configfile.h"
#include "discordrpc.h"
#define DISCORDLIBFILE "libdiscord-rpc"
// Thanks Microsoft for being non posix compliant
#if defined(_WIN32)
# include <windows.h>
# define DISCORDLIBEXT ".dll"
# define dlopen(lib, flag) LoadLibrary(TEXT(lib))
# define dlerror() ""
# define dlsym(handle, func) (void *)GetProcAddress(handle, func)
# define dlclose(handle) FreeLibrary(handle)
#elif defined(__APPLE__)
# include <dlfcn.h>
# define DISCORDLIBEXT ".dylib"
#elif defined(__linux__) || defined(__FreeBSD__) // lets make the bold assumption for FreeBSD
# include <dlfcn.h>
# define DISCORDLIBEXT ".so"
#else
# error Unknown System
#endif
#define DISCORDLIB DISCORDLIBFILE DISCORDLIBEXT
#define DISCORD_APP_ID "709083908708237342"
#define DISCORD_UPDATE_RATE 5
extern s16 gCurrCourseNum;
extern s16 gCurrActNum;
extern u8 seg2_course_name_table[];
extern u8 seg2_act_name_table[];
static time_t lastUpdatedTime;
static DiscordRichPresence discordRichPresence;
static bool initd = false;
static void* handle;
void (*Discord_Initialize)(const char *, DiscordEventHandlers *, int, const char *);
void (*Discord_Shutdown)(void);
void (*Discord_ClearPresence)(void);
void (*Discord_UpdatePresence)(DiscordRichPresence *);
static s16 lastCourseNum = -1;
static s16 lastActNum = -1;
#ifdef VERSION_EU
extern s32 gInGameLanguage;
#endif
static char stage[188];
static char act[188];
static char smallImageKey[5];
static char largeImageKey[5];
static const char charset[0xFF+1] = {
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 7
' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', // 15
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 23
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', // 31
'w', 'x', 'y', 'z', ' ', ' ', ' ', ' ', // 39
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 49
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 55
' ', ' ', ' ', ' ', ' ', ' ', '\'', ' ', // 63
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 71
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 79
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 87
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 95
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 103
' ', ' ', ' ', ' ', ' ', ' ', ' ', ',', // 111
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 119
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 127
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 135
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 143
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 151
' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', // 159
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 167
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 175
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 183
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 192
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 199
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 207
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 215
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 223
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 231
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 239
' ', ' ', '!', ' ', ' ', ' ', ' ', ' ', // 247
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' // 255
};
static void convertstring(const u8 *str, char* output) {
s32 strPos = 0;
bool capitalizeChar = true;
while (str[strPos] != 0xFF) {
if (str[strPos] < 0xFF) {
output[strPos] = charset[str[strPos]];
// if the char is a letter we can capatalize it
if (capitalizeChar && 0x0A <= str[strPos] && str[strPos] <= 0x23) {
output[strPos] -= ('a' - 'A');
capitalizeChar = false;
}
} else {
output[strPos] = ' ';
}
// decide if the next character should be capitalized
switch (output[strPos]) {
case ' ':
if (str[strPos] != 158)
fprintf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
case '-':
capitalizeChar = true;
break;
default:
capitalizeChar = false;
break;
}
strPos++;
}
output[strPos] = '\0';
}
static void on_ready(UNUSED const DiscordUser* user) {
discord_reset();
}
static void init_discord(void) {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = on_ready;
Discord_Initialize(DISCORD_APP_ID, &handlers, false, "");
initd = true;
}
static void set_details(void) {
if (lastCourseNum != gCurrCourseNum) {
// If we are in in Course 0 we are in the castle which doesn't have a string
if (gCurrCourseNum) {
void **courseNameTbl;
#ifndef VERSION_EU
courseNameTbl = segmented_to_virtual(seg2_course_name_table);
#else
switch (gInGameLanguage) {
case LANGUAGE_ENGLISH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_en);
break;
case LANGUAGE_FRENCH:
courseNameTbl = segmented_to_virtual(course_name_table_eu_fr);
break;
case LANGUAGE_GERMAN:
courseNameTbl = segmented_to_virtual(course_name_table_eu_de);
break;
}
#endif
u8 *courseName = segmented_to_virtual(courseNameTbl[gCurrCourseNum - 1]);
convertstring(&courseName[3], stage);
} else {
strcpy(stage, "Peach's Castle");
}
lastCourseNum = gCurrCourseNum;
}
}
static void set_state(void) {
if (lastActNum != gCurrActNum || lastCourseNum != gCurrCourseNum) {
// when exiting a stage the act doesn't get reset
if (gCurrActNum && gCurrCourseNum) {
// any stage over 19 is a special stage without acts
if (gCurrCourseNum < 19) {
void **actNameTbl;
#ifndef VERSION_EU
actNameTbl = segmented_to_virtual(seg2_act_name_table);
#else
switch (gInGameLanguage) {
case LANGUAGE_ENGLISH:
actNameTbl = segmented_to_virtual(act_name_table_eu_en);
break;
case LANGUAGE_FRENCH:
actNameTbl = segmented_to_virtual(act_name_table_eu_fr);
break;
case LANGUAGE_GERMAN:
actNameTbl = segmented_to_virtual(act_name_table_eu_de);
break;
}
#endif
u8 *actName = actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gCurrActNum - 1]);
convertstring(actName, act);
} else {
act[0] = '\0';
gCurrActNum = 0;
}
} else {
act[0] = '\0';
}
lastActNum = gCurrActNum;
}
}
void set_logo(void) {
if (lastCourseNum)
snprintf(largeImageKey, sizeof(largeImageKey), "%d", lastCourseNum);
else
strcpy(largeImageKey, "0");
/*
if (lastActNum)
snprintf(smallImageKey, sizeof(largeImageKey), "%d", lastActNum);
else
smallImageKey[0] = '\0';
*/
discordRichPresence.largeImageKey = largeImageKey;
//discordRichPresence.largeImageText = "";
//discordRichPresence.smallImageKey = smallImageKey;
//discordRichPresence.smallImageText = "";
}
void discord_update_rich_presence(void) {
if (!configDiscordRPC || !initd) return;
if (time(NULL) < lastUpdatedTime + DISCORD_UPDATE_RATE) return;
lastUpdatedTime = time(NULL);
set_state();
set_details();
set_logo();
Discord_UpdatePresence(&discordRichPresence);
}
void discord_shutdown(void) {
if (handle) {
Discord_ClearPresence();
Discord_Shutdown();
dlclose(handle);
}
}
void discord_init(void) {
if (configDiscordRPC) {
handle = dlopen(DISCORDLIB, RTLD_LAZY);
if (!handle) {
fprintf(stderr, "Unable to load Discord\n%s\n", dlerror());
return;
}
Discord_Initialize = dlsym(handle, "Discord_Initialize");
Discord_Shutdown = dlsym(handle, "Discord_Shutdown");
Discord_ClearPresence = dlsym(handle, "Discord_ClearPresence");
Discord_UpdatePresence = dlsym(handle, "Discord_UpdatePresence");
init_discord();
discordRichPresence.details = stage;
discordRichPresence.state = act;
lastUpdatedTime = 0;
}
}
void discord_reset(void) {
memset( &discordRichPresence, 0, sizeof( discordRichPresence ) );
set_state();
set_details();
set_logo();
Discord_UpdatePresence(&discordRichPresence);
}