mirror of https://github.com/sm64pc/sm64pc.git
131 lines
3.9 KiB
C
131 lines
3.9 KiB
C
// cannon.c.inc
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void bhv_cannon_base_unused_loop(void) {
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o->oPosY += o->oVelY;
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}
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void opened_cannon_act_0(void) {
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if (o->oTimer == 0) {
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o->oInteractStatus = 0;
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o->oPosX = o->oHomeX;
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o->oPosY = o->oHomeY;
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o->oPosZ = o->oHomeZ;
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o->oMoveAnglePitch = 0;
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o->oMoveAngleYaw = (s16)(o->oBehParams2ndByte << 8);
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o->oCannonUnkF4 = 0;
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o->oCannonUnk10C = 0;
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cur_obj_enable_rendering();
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cur_obj_become_tangible();
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}
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if (o->oDistanceToMario < 500.0f) {
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cur_obj_become_tangible();
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cur_obj_enable_rendering();
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if (o->oInteractStatus & INT_STATUS_INTERACTED
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&& (!(o->oInteractStatus
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& INT_STATUS_TOUCHED_BOB_OMB))) // bob-omb explodes when it gets into a cannon
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{
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o->oAction = 4;
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o->oCannonUnk10C = 1;
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o->oCannonUnkF8 = 1;
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} else
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o->oInteractStatus = 0;
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} else {
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cur_obj_become_intangible();
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cur_obj_disable_rendering();
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o->oCannonUnk10C = 0;
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}
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}
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void opened_cannon_act_4(void) {
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if (o->oTimer == 0)
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cur_obj_play_sound_2(SOUND_OBJ_CANNON1);
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o->oPosY += 5.0f;
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o->oPosX += (f32)((o->oTimer / 2 & 1) - 0.5) * 2;
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o->oPosZ += (f32)((o->oTimer / 2 & 1) - 0.5) * 2;
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if (o->oTimer > 67) {
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o->oPosX += (f32)((o->oTimer / 2 & 1) - 0.5) * 4;
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o->oPosZ += (f32)((o->oTimer / 2 & 1) - 0.5) * 4;
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o->oAction = 6;
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}
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}
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void opened_cannon_act_6(void) {
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if (o->oTimer == 0)
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cur_obj_play_sound_2(SOUND_OBJ_CANNON2);
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if (o->oTimer < 4) {
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o->oPosX += (f32)((o->oTimer / 2 & 1) - 0.5) * 4.0f;
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o->oPosZ += (f32)((o->oTimer / 2 & 1) - 0.5) * 4.0f;
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} else {
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if (o->oTimer < 6) {
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} else {
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if (o->oTimer < 22) {
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o->oMoveAngleYaw =
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sins(o->oCannonUnkF4) * 0x4000 + ((s16)(o->oBehParams2ndByte << 8));
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o->oCannonUnkF4 += 0x400;
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} else if (o->oTimer < 26) {
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} else {
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o->oCannonUnkF4 = 0;
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o->oAction = 5;
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}
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}
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}
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}
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void opened_cannon_act_5(void) {
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if (o->oTimer == 0)
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cur_obj_play_sound_2(SOUND_OBJ_CANNON3);
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if (o->oTimer < 4) {
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} else {
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if (o->oTimer < 20) {
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o->oCannonUnkF4 += 0x400;
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o->oMoveAnglePitch = sins(o->oCannonUnkF4) * 0x2000;
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} else if (o->oTimer < 25) {
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} else
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o->oAction = 1;
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}
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}
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void opened_cannon_act_1(void) {
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UNUSED s32 unused;
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cur_obj_become_intangible();
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cur_obj_disable_rendering();
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o->oCannonUnk10C = 0;
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gMarioShotFromCannon = 1;
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}
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void opened_cannon_act_2(void) {
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o->oAction = 3;
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}
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void opened_cannon_act_3(void) {
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UNUSED s32 unused;
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if (o->oTimer > 3)
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o->oAction = 0;
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}
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void (*sOpenedCannonActions[])(void) = { opened_cannon_act_0, opened_cannon_act_1, opened_cannon_act_2,
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opened_cannon_act_3, opened_cannon_act_4, opened_cannon_act_5,
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opened_cannon_act_6 };
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u8 unused0EA1FC[] = { 2, 0, 0, 0, 0, 0, 0, 0, 63, 128, 0, 0, 2, 0, 0, 0, 65, 32, 0, 0,
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63, 128, 0, 0, 2, 0, 0, 0, 65, 160, 0, 0, 63, 128, 0, 0, 2, 0, 0, 0,
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65, 160, 0, 0, 63, 128, 0, 0, 8, 0, 0, 0, 65, 32, 0, 0, 63, 128, 0, 0 };
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void bhv_cannon_base_loop(void) {
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cur_obj_call_action_function(sOpenedCannonActions);
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if (o->oCannonUnkF8)
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o->oCannonUnkF8++;
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o->oInteractStatus = 0;
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}
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void bhv_cannon_barrel_loop(void) {
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struct Object *parent = o->parentObj;
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if (parent->header.gfx.node.flags & GRAPH_RENDER_ACTIVE) {
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cur_obj_enable_rendering();
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obj_copy_pos(o, o->parentObj);
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o->oMoveAngleYaw = o->parentObj->oMoveAngleYaw;
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o->oFaceAnglePitch = o->parentObj->oMoveAnglePitch;
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} else
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cur_obj_disable_rendering();
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}
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