Go to file
Jordy b78997814a
Remove description for the FPS counter
The removed description is about applying a patch that does not exist anymore. It is removed from all branches on the 9th of may (commit 7a81769 , 094e570 & 5024cde).
2020-06-06 21:34:16 +02:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Added compile-time optional Koopa shorts fix 2020-05-16 09:40:33 -03:00
asm Refresh 8 2020-04-03 14:57:26 -04:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin Revert "Merge branch 'nightly' into master" 2020-05-19 02:38:59 +03:00
data Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
doxygen init2 2019-08-25 00:46:40 -04:00
enhancements Remove description for the FPS counter 2020-06-06 21:34:16 +02:00
include Revert "Merge branch 'nightly' into master" 2020-05-19 02:38:59 +03:00
levels Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
lib Merge branch 'master' into osx_build_clean 2020-05-17 01:27:51 +03:00
sound merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
src Revert "Merge branch 'nightly' into master" 2020-05-19 02:38:59 +03:00
text refresh 6 2020-02-03 00:51:26 -05:00
tools OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Update .gitignore to remove patch/wiggle residue 2020-05-08 14:55:25 -03:00
CHANGES Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile Fix emsdk install and PATH update 2020-05-10 20:18:04 -07:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile fix small bug with MXE compilation 2020-05-16 22:54:03 -03:00
Makefile.split Refresh 7 2020-03-01 22:42:52 -05:00
README.md Update README.md 2020-05-19 00:02:03 +01:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
asmdiff.us.sh init2 2019-08-25 00:46:40 -04:00
assets.json Refresh 8 2020-04-03 14:57:26 -04:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
diff.py Refresh 8 2020-04-03 14:57:26 -04:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
extract_assets.py merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
first-diff.py Refresh 8 2020-04-03 14:57:26 -04:00
format.sh init2 2019-08-25 00:46:40 -04:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update to pisetup.sh 2020-05-13 11:35:22 -03:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Refresh 8 2020-04-03 14:57:26 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

README.md

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast32-engine renderer.

Please contribute first to the nightly branch. New functionality will be merged to master once they're considered to be well-tested.

Read this in other languages: Español 简体中文.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)
  • An option to disable drawing distances. (Activate with make NODRAWINGDISTANCE=1.)
  • In-game control binding, currently available on the testing branch.
  • Skip introductory Peach & Lakitu cutscenes with the --skip-intro CLI option
  • Cheats menu in Options. (Activate with --cheats) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.