sm64pc/src/game/mario_actions_object.h

12 lines
255 B
C

#ifndef MARIO_ACTIONS_OBJECT_H
#define MARIO_ACTIONS_OBJECT_H
#include <PR/ultratypes.h>
#include "types.h"
s32 mario_update_punch_sequence(struct MarioState *m);
s32 mario_execute_object_action(struct MarioState *m);
#endif // MARIO_ACTIONS_OBJECT_H