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#ifndef MARIO_ACTIONS_OBJECT_H
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#define MARIO_ACTIONS_OBJECT_H
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#include <PR/ultratypes.h>
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#include "types.h"
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s32 mario_update_punch_sequence(struct MarioState *m);
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s32 mario_execute_object_action(struct MarioState *m);
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#endif // MARIO_ACTIONS_OBJECT_H
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