mirror of https://github.com/sm64pc/sm64pc.git
9825b02f50
this stores the null terminated texture name instead of the texture data activated with EXTERNAL_TEXTURES=1 |
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exoquant | ||
LICENSE | ||
README.md | ||
n64graphics_ci.c | ||
n64graphics_ci.h | ||
utils.c | ||
utils.h |
README.md
n64graphics_ci
Allows you to convert PNG image files to/from N64 CI format. This is temporary until queueRAM adds CI support into his official n64graphics tool. This tool does not process RGBA, IA, or I textures, use n64graphics for those.
CI4 textures will always assume a 16 color palette is used, and CI8 textures a 256 palette is used. The palette will be generated as a seperate file. The palette file will be named after the CI filename, but postpended with .pal
.
Libraries Used (All MIT licensed)
- Exoquant by Dennis Ranke, for color reduction. https://github.com/exoticorn/exoquant
- stb by Sean Barrett, for loading PNG images. https://github.com/nothings/stb
PNG -> CI4 + Palette
./n64graphics_ci -i image.ci4 -g image.png -f ci4
CI4 + Palette -> 32x32 PNG
./n64graphics_ci -e image.ci4 -g image.ci4.png -f ci4 -w 32 -h 32
PNG -> CI8 + Palette
./n64graphics_ci -i image.ci8 -g image.png -f ci8
CI8 + Palette -> 32x32 PNG
./n64graphics_ci -e image.ci8 -g image.ci8.png -f ci8 -w 32 -h 32