mirror of https://github.com/sm64pc/sm64pc.git
c01e936f68
along with options to select backends for windowing, rendering, audio and controls in the Makefile use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being also adds three-point filtering to the OpenGL backend and an option for it in the menu |
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audio_api.h | ||
audio_null.c | ||
audio_null.h | ||
audio_sdl.c | ||
audio_sdl.h |