sm64pc/src/audio
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
..
data.c unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
data.h refresh 6 2020-02-03 00:51:26 -05:00
effects.c unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
effects.h unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
external.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
external.h Refresh 8 2020-04-03 14:57:26 -04:00
globals_end.c refresh 6 2020-02-03 00:51:26 -05:00
globals_start.c init2 2019-08-25 00:46:40 -04:00
heap.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
heap.h Refresh 7 2020-03-01 22:42:52 -05:00
internal.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
load.c add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
load.h refresh 6 2020-02-03 00:51:26 -05:00
playback.c Refresh 7 2020-03-01 22:42:52 -05:00
playback.h Refresh 7 2020-03-01 22:42:52 -05:00
port_eu.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
seqplayer.c Refresh 7 2020-03-01 22:42:52 -05:00
seqplayer.h refresh 4 2019-12-01 21:52:53 -05:00
synthesis.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
synthesis.h refresh 6 2020-02-03 00:51:26 -05:00