sm64pc/src/pc
fgsfds 7526a998cb 'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
..
audio added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
controller controller_sdl: init haptics separately in case it's not available 2020-06-17 03:11:50 +03:00
discord clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fs properly check for basepacks 2020-06-08 08:49:06 +03:00
gfx 'filter' is a reserved keyword in GLSL 2020-06-17 04:40:14 +03:00
README-n64-fast32-engine.md Adds credit to Emil. 2020-05-10 17:47:10 -03:00
cheats.c disable cheats by default; use --cheats CLI option to enable for now 2020-05-19 01:59:29 +03:00
cheats.h Revert "Secret Cheat was added" 2020-05-31 14:18:17 +09:00
cliopts.c updated usage text 2020-06-08 06:38:41 +03:00
cliopts.h restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
configfile.c Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
configfile.h Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
ini.c Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
ini.h Support for text-based savefiles 2020-05-18 17:44:21 +09:00
mixer.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
mixer.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
pc_main.c properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
pc_main.h use a wrapper for exiting instead of just calling exit() 2020-05-17 19:56:56 +03:00
platform.c added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
platform.h properly check for basepacks 2020-06-08 08:49:06 +03:00
ultra_reimplementation.c add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00