mirror of https://github.com/sm64pc/sm64pc.git
859 lines
27 KiB
Makefile
859 lines
27 KiB
Makefile
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# Makefile to rebuild SM64 split image
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### Default target ###
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default: all
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### Build Options ###
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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GRUCODE ?= f3d_old
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 1
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Disable better camera by default
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BETTERCAMERA ?= 0
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# Disable no drawing distance by default
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NODRAWINGDISTANCE ?= 0
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# Disable texture fixes by default (helps with them purists)
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TEXTURE_FIX ?= 0
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# Enable extended options menu by default
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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# Disable no bzero/bcopy workaround by default
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# Enable by default for MXE builds
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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NO_BZERO_BCOPY := 1
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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NO_BZERO_BCOPY := 1
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else
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NO_BZERO_BCOPY ?= 0
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endif
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else
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NO_BZERO_BCOPY ?= 0
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endif
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Specify the target you are building for, 0 means native
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_ARCH = i386pe
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else
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TARGET_ARCH ?= native
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endif
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else
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TARGET_ARCH ?= native
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endif
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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TARGET_BITS = 32
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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TARGET_BITS = 64
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else
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TARGET_BITS ?= 0
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endif
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else
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TARGET_BITS ?= 0
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endif
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ifneq ($(TARGET_BITS),0)
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BITS := -m$(TARGET_BITS)
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else
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BITS :=
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endif
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# Automatic settings for PC port(s)
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NON_MATCHING := 1
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GRUCODE := f3dex2e
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WINDOWS_BUILD := 0
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ifeq ($(TARGET_WEB),0)
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ifeq ($(OS),Windows_NT)
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WINDOWS_BUILD := 1
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endif
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endif
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# Release (version) flag defs
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ifeq ($(VERSION),jp)
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VERSION_CFLAGS := -DVERSION_JP
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VERSION_ASFLAGS := --defsym VERSION_JP=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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TARGET := sm64.jp
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else
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ifeq ($(VERSION),us)
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VERSION_CFLAGS := -DVERSION_US
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VERSION_ASFLAGS := --defsym VERSION_US=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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TARGET := sm64.us
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else
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ifeq ($(VERSION),eu)
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VERSION_CFLAGS := -DVERSION_EU
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VERSION_ASFLAGS := --defsym VERSION_EU=1
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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TARGET := sm64.eu
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else
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ifeq ($(VERSION),sh)
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$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
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VERSION_CFLAGS := -DVERSION_SH
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VERSION_ASFLAGS := --defsym VERSION_SH=1
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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TARGET := sm64.sh
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# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
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NOEXTRACT := 1
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else
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$(error unknown version "$(VERSION)")
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endif
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endif
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endif
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endif
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# Microcode
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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GRUCODE_CFLAGS := -DF3DEX_GBI
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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TARGET := $(TARGET).f3dex
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COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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TARGET := $(TARGET).f3dex2
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COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2E
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TARGET := $(TARGET).f3dex2e
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COMPARE := 0
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else
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ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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TARGET := $(TARGET).f3d_new
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COMPARE := 0
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else
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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TARGET := $(TARGET).f3dzex
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COMPARE := 0
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endif
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endif
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endif
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endif
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endif
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# Default build is for PC now
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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VERSION_CFLAGS += -DUSE_GLES
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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VERSION_CFLAGS += -DOSX_BUILD
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
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ifeq ($(TARGET_WEB),1)
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
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endif
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################### Universal Dependencies ###################
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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# in the makefile that we want should cover assets.)
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),distclean)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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endif
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# Make tools if out of date
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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endif
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endif
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################ Target Executable and Sources ###############
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# BUILD_DIR is location where all build artifacts are placed
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BUILD_DIR_BASE := build
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ifeq ($(TARGET_WEB),1)
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
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else
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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endif
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LIBULTRA := $(BUILD_DIR)/libultra.a
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ifeq ($(TARGET_WEB),1)
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EXE := $(BUILD_DIR)/$(TARGET).html
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET).exe
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else # Linux builds/binary namer
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET)
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endif
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endif
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endif
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LD_SCRIPT := sm64.ld
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MIO0_DIR := $(BUILD_DIR)/bin
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
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TEXTURE_DIR := textures
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ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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# Hi, I'm a PC
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller
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ASM_DIRS :=
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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ULTRA_ASM_DIRS := lib/asm lib/data
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ULTRA_BIN_DIRS := lib/bin
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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MIPSISET := -mips2
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MIPSBIT := -32
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ifeq ($(VERSION),eu)
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OPT_FLAGS := -O2
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else
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ifeq ($(VERSION),sh)
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OPT_FLAGS := -O2
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else
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OPT_FLAGS := -g
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endif
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endif
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# Set BITS (32/64) to compile for
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OPT_FLAGS += $(BITS)
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ifeq ($(TARGET_WEB),1)
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OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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endif
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# Use a default opt flag for gcc, then override if RPi
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# OPT_FLAGS := -O2 # "Whole-compile optimization flag" Breaks sound on x86.
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ifeq ($(TARGET_RPI),1)
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machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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# Raspberry Pi B+, Zero, etc
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ifneq (,$(findstring armv6l,$(machine)))
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OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
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endif
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# Raspberry Pi 2 and 3 in ARM 32bit mode
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ifneq (,$(findstring armv7l,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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endif
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endif
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# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
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# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
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ifneq (,$(findstring aarch64,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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else ifneq (,$(findstring 4,$(model)))
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OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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endif
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endif
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endif
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# File dependencies and variables for specific files
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include Makefile.split
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# Source code files
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LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
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$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
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ifeq ($(WINDOWS_BUILD),0)
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CXX_FILES :=
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endif
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# We need to keep this for now
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# If we're not N64 use below
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ULTRA_C_FILES_SKIP := \
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sqrtf.c \
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string.c \
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sprintf.c \
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_Printf.c \
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kdebugserver.c \
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osInitialize.c \
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func_802F7140.c \
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func_802F71F0.c \
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func_802F4A20.c \
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EU_D_802f4330.c \
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D_802F4380.c \
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osLeoDiskInit.c \
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osCreateThread.c \
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osDestroyThread.c \
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osStartThread.c \
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osSetThreadPri.c \
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osPiStartDma.c \
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osPiRawStartDma.c \
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osPiRawReadIo.c \
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osPiGetCmdQueue.c \
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osJamMesg.c \
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osSendMesg.c \
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osRecvMesg.c \
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osSetEventMesg.c \
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osTimer.c \
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osSetTimer.c \
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osSetTime.c \
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osCreateViManager.c \
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osViSetSpecialFeatures.c \
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osVirtualToPhysical.c \
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osViBlack.c \
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osViSetEvent.c \
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osViSetMode.c \
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osViSwapBuffer.c \
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osSpTaskLoadGo.c \
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osCreatePiManager.c \
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osGetTime.c \
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osEepromProbe.c \
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osEepromWrite.c \
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osEepromLongWrite.c \
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osEepromRead.c \
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osEepromLongRead.c \
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osContInit.c \
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osContStartReadData.c \
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osAiGetLength.c \
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osAiSetFrequency.c \
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osAiSetNextBuffer.c \
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__osViInit.c \
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__osSyncPutChars.c \
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__osAtomicDec.c \
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__osSiRawStartDma.c \
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__osViSwapContext.c \
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__osViGetCurrentContext.c \
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__osDevMgrMain.c
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C_FILES := $(filter-out src/game/main.c,$(C_FILES))
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ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
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# "If we're not N64, use the above"
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ifeq ($(VERSION),sh)
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
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$(wildcard sound/sequences/*.m64) \
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$(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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else
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
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$(wildcard sound/sequences/*.m64) \
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$(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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endif
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SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
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SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
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SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
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SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
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SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
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$(SOUND_BIN_DIR)/sound_data.tbl.o \
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$(SOUND_BIN_DIR)/sequences.bin.o \
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$(SOUND_BIN_DIR)/bank_sets.o
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# Object files
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
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ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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# Segment elf files
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SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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##################### Compiler Options #######################
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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# Huge deleted N64 section was here
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AS := as
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ifeq ($(OSX_BUILD),1)
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AS := i686-w64-mingw32-as
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endif
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ifneq ($(TARGET_WEB),1) # As in, not-web PC port
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CC := $(CROSS)gcc
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CXX := $(CROSS)g++
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else
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CC := emcc
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endif
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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LD := $(CC)
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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LD := $(CC)
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else
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LD := $(CXX)
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endif
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else
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LD := $(CC)
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endif
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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OBJCOPY := objcopy
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OBJDUMP := $(CROSS)objdump
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else
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ifeq ($(OSX_BUILD),1)
|
|
CPP := cpp-9 -P
|
|
OBJDUMP := i686-w64-mingw32-objdump
|
|
OBJCOPY := i686-w64-mingw32-objcopy
|
|
else # Linux & other builds
|
|
CPP := $(CROSS)cpp -P
|
|
OBJCOPY := $(CROSS)objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
endif
|
|
endif
|
|
|
|
PYTHON := python3
|
|
SDLCONFIG := $(CROSS)sdl2-config
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
|
|
|
|
else ifeq ($(TARGET_WEB),1)
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
|
|
|
|
# Linux / Other builds below
|
|
else
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
|
|
endif
|
|
|
|
# Check for enhancement options
|
|
|
|
# Check for Puppycam option
|
|
ifeq ($(BETTERCAMERA),1)
|
|
CC_CHECK += -DBETTERCAMERA
|
|
CFLAGS += -DBETTERCAMERA
|
|
EXT_OPTIONS_MENU := 1
|
|
endif
|
|
|
|
ifeq ($(TEXTSAVES),1)
|
|
CC_CHECK += -DTEXTSAVES
|
|
CFLAGS += -DTEXTSAVES
|
|
endif
|
|
|
|
# Check for no drawing distance option
|
|
ifeq ($(NODRAWINGDISTANCE),1)
|
|
CC_CHECK += -DNODRAWINGDISTANCE
|
|
CFLAGS += -DNODRAWINGDISTANCE
|
|
endif
|
|
|
|
# Check for texture fix option
|
|
ifeq ($(TEXTURE_FIX),1)
|
|
CC_CHECK += -DTEXTURE_FIX
|
|
CFLAGS += -DTEXTURE_FIX
|
|
endif
|
|
|
|
# Check for extended options menu option
|
|
ifeq ($(EXT_OPTIONS_MENU),1)
|
|
CC_CHECK += -DEXT_OPTIONS_MENU
|
|
CFLAGS += -DEXT_OPTIONS_MENU
|
|
endif
|
|
|
|
# Check for no bzero/bcopy workaround option
|
|
ifeq ($(NO_BZERO_BCOPY),1)
|
|
CC_CHECK += -DNO_BZERO_BCOPY
|
|
CFLAGS += -DNO_BZERO_BCOPY
|
|
endif
|
|
|
|
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
|
|
else ifeq ($(WINDOWS_BUILD),1)
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
|
|
ifeq ($(CROSS),)
|
|
LDFLAGS += -no-pie
|
|
endif
|
|
ifeq ($(WINDOWS_CONSOLE),1)
|
|
LDFLAGS += -mconsole
|
|
endif
|
|
else ifeq ($(TARGET_RPI),1)
|
|
# Linux / Other builds below
|
|
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
|
|
else
|
|
ifeq ($(OSX_BUILD),1)
|
|
LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
|
|
else
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
|
|
endif
|
|
endif # End of LDFLAGS
|
|
|
|
# Prevent a crash with -sopt
|
|
export LANG := C
|
|
|
|
####################### Other Tools #########################
|
|
|
|
# N64 conversion tools
|
|
TOOLS_DIR = tools
|
|
MIO0TOOL = $(TOOLS_DIR)/mio0
|
|
N64CKSUM = $(TOOLS_DIR)/n64cksum
|
|
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
|
|
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
|
|
TEXTCONV = $(TOOLS_DIR)/textconv
|
|
IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
|
|
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
|
|
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
|
|
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
|
|
SKYCONV = $(TOOLS_DIR)/skyconv
|
|
EMULATOR = mupen64plus
|
|
EMU_FLAGS = --noosd
|
|
LOADER = loader64
|
|
LOADER_FLAGS = -vwf
|
|
SHA1SUM = sha1sum
|
|
|
|
###################### Dependency Check #####################
|
|
|
|
# Stubbed
|
|
|
|
######################## Targets #############################
|
|
|
|
all: $(EXE)
|
|
|
|
clean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
|
|
cleantools:
|
|
$(MAKE) -s -C tools clean
|
|
|
|
distclean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
./extract_assets.py --clean
|
|
|
|
test: $(ROM)
|
|
$(EMULATOR) $(EMU_FLAGS) $<
|
|
|
|
load: $(ROM)
|
|
$(LOADER) $(LOADER_FLAGS) $<
|
|
|
|
libultra: $(BUILD_DIR)/libultra.a
|
|
|
|
asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
|
|
|
|
$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
|
|
$(IPLFONTUTIL) e $< $@
|
|
|
|
#Required so the compiler doesn't complain about this not existing.
|
|
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
|
$(TEXTCONV) charmap.txt $< $@
|
|
|
|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
|
$(TEXTCONV) charmap_menu.txt $< $@
|
|
|
|
ifeq ($(VERSION),eu)
|
|
TEXT_DIRS := text/de text/us text/fr
|
|
|
|
# EU encoded text inserted into individual segment 0x19 files,
|
|
# and course data also duplicated in leveldata.c
|
|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
|
|
|
else
|
|
ifeq ($(VERSION),sh)
|
|
TEXT_DIRS := text/jp
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
|
|
|
else
|
|
TEXT_DIRS := text/$(VERSION)
|
|
|
|
# non-EU encoded text inserted into segment 0x02
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
|
endif
|
|
endif
|
|
|
|
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
|
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
|
|
$(TEXTCONV) charmap.txt $@ $@
|
|
|
|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
|
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
|
|
$(TEXTCONV) charmap.txt $@ $@
|
|
|
|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
|
|
|
# Make sure build directory exists before compiling anything
|
|
DUMMY != mkdir -p $(ALL_DIRS)
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
|
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
else
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
endif
|
|
|
|
################################################################
|
|
# TEXTURE GENERATION #
|
|
################################################################
|
|
|
|
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
|
|
$(BUILD_DIR)/%: %.png
|
|
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
|
|
|
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
|
|
hexdump -v -e '1/1 "0x%X,"' $< > $@
|
|
echo >> $@
|
|
|
|
# Color Index CI8
|
|
$(BUILD_DIR)/%.ci8: %.ci8.png
|
|
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
|
|
|
# Color Index CI4
|
|
$(BUILD_DIR)/%.ci4: %.ci4.png
|
|
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
|
|
|
|
################################################################
|
|
|
|
# compressed segment generation
|
|
|
|
# PC Area
|
|
$(BUILD_DIR)/%.table: %.aiff
|
|
$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
|
|
|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
|
$(VADPCM_ENC) -c $^ $@
|
|
|
|
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
|
|
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
|
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
|
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
|
@rm $@.dummy1
|
|
@rm $@.dummy2
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
ifeq ($(VERSION),sh)
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
else
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
endif
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
|
$(OBJCOPY) -j .rodata $< -O binary $@
|
|
|
|
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
|
|
$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
echo "unsigned char gSoundDataADSR[] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
|
|
echo "unsigned char gSoundDataRaw[] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
|
|
echo "unsigned char gMusicData[] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
|
|
echo "unsigned char gBankSetsData[0x100] = {" > $@
|
|
hexdump -v -e '1/1 "0x%X,"' $< >> $@
|
|
echo "};" >> $@
|
|
|
|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
|
|
|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
|
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
|
|
|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
|
$(PYTHON) tools/mario_anims_converter.py > $@
|
|
|
|
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
|
|
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
|
|
|
|
# Source code
|
|
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
|
|
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
|
|
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
|
|
|
# enable loop unrolling except for external.c (external.c might also have used
|
|
# unrolling, but it makes one loop harder to match)
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
else
|
|
|
|
# The source-to-source optimizer copt is enabled for audio. This makes it use
|
|
# acpp, which needs -Wp,-+ to handle C++-style comments.
|
|
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
|
|
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
|
|
|
|
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
|
|
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
|
|
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
|
|
endif
|
|
|
|
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
|
|
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
|
|
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
|
|
@rm -f $(GLOBAL_ASM_DEP).*
|
|
touch $@
|
|
|
|
$(BUILD_DIR)/%.o: %.cpp
|
|
@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CXX) -c $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.c
|
|
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
|
|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
|
|
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.s
|
|
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
|
|
|
|
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
|
|
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
|
|
|
|
.PHONY: all clean distclean default diff test load libultra
|
|
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
|
.DELETE_ON_ERROR:
|
|
|
|
# Remove built-in rules, to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
-include $(DEP_FILES)
|
|
|
|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
|