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GL
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
PR
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avoid redefining CLOCK_MONOTONIC and shit
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2020-05-20 17:56:35 +03:00 |
dxsdk
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add D3D12 headers because they're missing in mingw
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2020-06-11 22:24:46 +03:00 |
libc
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clean up some toolchain compatibility fixes
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2020-05-19 22:22:52 +03:00 |
stb
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add option to load textures from external files
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2020-05-25 04:22:03 +03:00 |
audio_defines.h
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refresh 6
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2020-02-03 00:51:26 -05:00 |
behavior_data.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
command_macros_base.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
config.h
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Fixed more border-related code and fixes to N64 build removal
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2020-05-14 05:18:12 -04:00 |
course_table.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
dialog_ids.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
eu_translation.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
geo_commands.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
gfx_dimensions.h
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Fixed more border-related code and fixes to N64 build removal
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2020-05-14 05:18:12 -04:00 |
helper_macros.h
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init2
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2019-08-25 00:46:40 -04:00 |
level_commands.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
level_misc_macros.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
level_table.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
macro_preset_names.h
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init2
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2019-08-25 00:46:40 -04:00 |
macro_presets.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
macros.h
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add virtual filesystem thing w/ ZIP support
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2020-06-07 21:06:25 +03:00 |
macros.inc
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
make_const_nonconst.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
mario_animation_ids.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_geo_switch_case_ids.h
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init2
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2019-08-25 00:46:40 -04:00 |
model_ids.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
moving_texture_macros.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
object_constants.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
object_fields.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
platform_info.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
prevent_bss_reordering.h
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init2
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2019-08-25 00:46:40 -04:00 |
segment_symbols.h
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
segments.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
seq_ids.h
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
seq_macros.inc
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init2
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2019-08-25 00:46:40 -04:00 |
sm64.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
special_preset_names.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
special_presets.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
surface_terrains.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
text_menu_strings.h.in
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refresh 5
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2020-01-03 10:38:57 -05:00 |
text_options_strings.h.in
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Added sfx and env volume settings
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2020-06-13 02:16:00 -05:00 |
text_strings.h.in
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Revert "Secret Cheat was added"
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2020-05-31 14:18:17 +09:00 |
textures.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
tinfl.h
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add virtual filesystem thing w/ ZIP support
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2020-06-07 21:06:25 +03:00 |
trig_tables.inc.c
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refresh 4
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2019-12-01 21:52:53 -05:00 |
types.h
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Enabled rumble for all versions.
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2020-05-24 23:52:03 +09:00 |
ultra64.h
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Better way to detect mingw-w64; fix bettercamera for mingw.org; close
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2020-05-15 00:26:56 +08:00 |