sm64pc/src/moon/saturn/saturn_animations.h

216 lines
5.2 KiB
C

#ifndef SaturnAnimations
#define SaturnAnimations
extern const char* saturn_animations[] = {
"SLOW_LEDGE_GRAB",
"FALL_OVER_BACKWARDS",
"BACKWARD_AIR_KB",
"DYING_ON_BACK",
"BACKFLIP",
"CLIMB_UP_POLE",
"GRAB_POLE_SHORT",
"GRAB_POLE_SWING_PART1",
"GRAB_POLE_SWING_PART2",
"HANDSTAND_IDLE",
"HANDSTAND_JUMP",
"START_HANDSTAND",
"RETURN_FROM_HANDSTAND",
"IDLE_ON_POLE",
"A_POSE",
"SKID_ON_GROUND",
"STOP_SKID",
"CROUCH_FROM_FAST_LONGJUMP",
"CROUCH_FROM_SLOW_LONGJUMP",
"FAST_LONGJUMP",
"SLOW_LONGJUMP",
"AIRBORNE_ON_STOMACH",
"WALK_WITH_LIGHT_OBJ",
"RUN_WITH_LIGHT_OBJ",
"SLOW_WALK_WITH_LIGHT_OBJ",
"SHIVERING_WARMING_HAND",
"SHIVERING_RETURN_TO_IDLE",
"SHIVERING",
"CLIMB_DOWN_LEDGE",
"CREDITS_WAVING",
"CREDITS_LOOK_UP",
"CREDITS_RETURN_FROM_LOOK_UP",
"CREDITS_RAISE_HAND",
"CREDITS_LOWER_HAND",
"CREDITS_TAKE_OFF_CAP",
"CREDITS_START_WALK_LOOK_UP",
"CREDITS_LOOK_BACK_THEN_RUN",
"FINAL_BOWSER_RAISE_HAND_SPIN",
"FINAL_BOWSER_WING_CAP_TAKE_OFF",
"CREDITS_PEACE_SIGN",
"STAND_UP_FROM_LAVA_BOOST",
"FIRE_LAVA_BURN",
"WING_CAP_FLY",
"HANG_ON_OWL",
"LAND_ON_STOMACH",
"AIR_FORWARD_KB",
"DYING_ON_STOMACH",
"SUFFOCATING",
"COUGHING",
"THROW_CATCH_KEY",
"DYING_FALL_OVER",
"IDLE_ON_LEDGE",
"FAST_LEDGE_GRAB",
"HANG_ON_CEILING",
"PUT_CAP_ON",
"TAKE_CAP_OFF_THEN_ON",
"QUICKLY_PUT_CAP_ON", // unused
"HEAD_STUCK_IN_GROUND",
"GROUND_POUND_LANDING",
"TRIPLE_JUMP_GROUND_POUND",
"START_GROUND_POUND",
"GROUND_POUND",
"BOTTOM_STUCK_IN_GROUND",
"IDLE_WITH_LIGHT_OBJ",
"JUMP_LAND_WITH_LIGHT_OBJ",
"JUMP_WITH_LIGHT_OBJ",
"FALL_LAND_WITH_LIGHT_OBJ",
"FALL_WITH_LIGHT_OBJ",
"FALL_FROM_SLIDING_WITH_LIGHT_OBJ",
"SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ",
"STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ",
"RIDING_SHELL",
"WALKING",
"FORWARD_FLIP", // unused
"JUMP_RIDING_SHELL",
"LAND_FROM_DOUBLE_JUMP",
"DOUBLE_JUMP_FALL",
"SINGLE_JUMP",
"LAND_FROM_SINGLE_JUMP",
"AIR_KICK",
"DOUBLE_JUMP_RISE",
"START_FORWARD_SPINNING", // unused
"THROW_LIGHT_OBJECT",
"FALL_FROM_SLIDE_KICK",
"BEND_KNESS_RIDING_SHELL", // unused
"LEGS_STUCK_IN_GROUND",
"GENERAL_FALL",
"GENERAL_LAND",
"BEING_GRABBED",
"GRAB_HEAVY_OBJECT",
"SLOW_LAND_FROM_DIVE",
"FLY_FROM_CANNON",
"MOVE_ON_WIRE_NET_RIGHT",
"MOVE_ON_WIRE_NET_LEFT",
"MISSING_CAP",
"PULL_DOOR_WALK_IN",
"PUSH_DOOR_WALK_IN",
"UNLOCK_DOOR",
"START_REACH_POCKET", // unused", reaching keys maybe?
"REACH_POCKET", // unused
"STOP_REACH_POCKET", // unused
"GROUND_THROW",
"GROUND_KICK",
"FIRST_PUNCH",
"SECOND_PUNCH",
"FIRST_PUNCH_FAST",
"SECOND_PUNCH_FAST",
"PICK_UP_LIGHT_OBJ",
"PUSHING",
"START_RIDING_SHELL",
"PLACE_LIGHT_OBJ",
"FORWARD_SPINNING",
"BACKWARD_SPINNING",
"BREAKDANCE",
"RUNNING",
"RUNNING_UNUSED", // unused duplicate", originally part 2?
"SOFT_BACK_KB",
"SOFT_FRONT_KB",
"DYING_IN_QUICKSAND",
"IDLE_IN_QUICKSAND",
"MOVE_IN_QUICKSAND",
"ELECTROCUTION",
"SHOCKED",
"BACKWARD_KB",
"FORWARD_KB",
"IDLE_HEAVY_OBJ",
"STAND_AGAINST_WALL",
"SIDESTEP_LEFT",
"SIDESTEP_RIGHT",
"START_SLEEP_IDLE",
"START_SLEEP_SCRATCH",
"START_SLEEP_YAWN",
"START_SLEEP_SITTING",
"SLEEP_IDLE",
"SLEEP_START_LYING",
"SLEEP_LYING",
"DIVE",
"SLIDE_DIVE",
"GROUND_BONK",
"STOP_SLIDE_LIGHT_OBJ",
"SLIDE_KICK",
"CROUCH_FROM_SLIDE_KICK",
"SLIDE_MOTIONLESS", // unused
"STOP_SLIDE",
"FALL_FROM_SLIDE",
"SLIDE",
"TIPTOE",
"TWIRL_LAND",
"TWIRL",
"START_TWIRL",
"STOP_CROUCHING",
"START_CROUCHING",
"CROUCHING",
"CRAWLING",
"STOP_CRAWLING",
"START_CRAWLING",
"SUMMON_STAR",
"RETURN_STAR_APPROACH_DOOR",
"BACKWARDS_WATER_KB",
"SWIM_WITH_OBJ_PART1",
"SWIM_WITH_OBJ_PART2",
"FLUTTERKICK_WITH_OBJ",
"WATER_ACTION_END_WITH_OBJ", // either swimming or flutterkicking
"STOP_GRAB_OBJ_WATER",
"WATER_IDLE_WITH_OBJ",
"DROWNING_PART1",
"DROWNING_PART2",
"WATER_DYING",
"WATER_FORWARD_KB",
"FALL_FROM_WATER",
"SWIM_PART1",
"SWIM_PART2",
"FLUTTERKICK",
"WATER_ACTION_END", // either swimming or flutterkicking
"WATER_PICK_UP_OBJ",
"WATER_GRAB_OBJ_PART2",
"WATER_GRAB_OBJ_PART1",
"WATER_THROW_OBJ",
"WATER_IDLE",
"WATER_STAR_DANCE",
"RETURN_FROM_WATER_STAR_DANCE",
"GRAB_BOWSER",
"SWINGING_BOWSER",
"RELEASE_BOWSER",
"HOLDING_BOWSER",
"HEAVY_THROW",
"WALK_PANTING",
"WALK_WITH_HEAVY_OBJ",
"TURNING_PART1",
"TURNING_PART2",
"SLIDEFLIP_LAND",
"SLIDEFLIP",
"TRIPLE_JUMP_LAND",
"TRIPLE_JUMP",
"FIRST_PERSON",
"IDLE_HEAD_LEFT",
"IDLE_HEAD_RIGHT",
"IDLE_HEAD_CENTER",
"HANDSTAND_LEFT",
"HANDSTAND_RIGHT",
"WAKE_FROM_SLEEP",
"WAKE_FROM_LYING",
"START_TIPTOE",
"SLIDEJUMP", // pole jump and wall kick
"START_WALLKICK",
"STAR_DANCE",
"RETURN_FROM_STAR_DANCE",
"FORWARD_SPINNING_FLIP",
"TRIPLE_JUMP_FLY"
};
#endif