mirror of https://github.com/sm64pc/sm64pc.git
216 lines
5.2 KiB
C
216 lines
5.2 KiB
C
#ifndef SaturnAnimations
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#define SaturnAnimations
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extern const char* saturn_animations[] = {
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"SLOW_LEDGE_GRAB",
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"FALL_OVER_BACKWARDS",
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"BACKWARD_AIR_KB",
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"DYING_ON_BACK",
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"BACKFLIP",
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"CLIMB_UP_POLE",
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"GRAB_POLE_SHORT",
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"GRAB_POLE_SWING_PART1",
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"GRAB_POLE_SWING_PART2",
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"HANDSTAND_IDLE",
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"HANDSTAND_JUMP",
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"START_HANDSTAND",
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"RETURN_FROM_HANDSTAND",
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"IDLE_ON_POLE",
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"A_POSE",
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"SKID_ON_GROUND",
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"STOP_SKID",
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"CROUCH_FROM_FAST_LONGJUMP",
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"CROUCH_FROM_SLOW_LONGJUMP",
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"FAST_LONGJUMP",
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"SLOW_LONGJUMP",
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"AIRBORNE_ON_STOMACH",
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"WALK_WITH_LIGHT_OBJ",
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"RUN_WITH_LIGHT_OBJ",
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"SLOW_WALK_WITH_LIGHT_OBJ",
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"SHIVERING_WARMING_HAND",
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"SHIVERING_RETURN_TO_IDLE",
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"SHIVERING",
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"CLIMB_DOWN_LEDGE",
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"CREDITS_WAVING",
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"CREDITS_LOOK_UP",
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"CREDITS_RETURN_FROM_LOOK_UP",
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"CREDITS_RAISE_HAND",
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"CREDITS_LOWER_HAND",
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"CREDITS_TAKE_OFF_CAP",
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"CREDITS_START_WALK_LOOK_UP",
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"CREDITS_LOOK_BACK_THEN_RUN",
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"FINAL_BOWSER_RAISE_HAND_SPIN",
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"FINAL_BOWSER_WING_CAP_TAKE_OFF",
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"CREDITS_PEACE_SIGN",
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"STAND_UP_FROM_LAVA_BOOST",
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"FIRE_LAVA_BURN",
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"WING_CAP_FLY",
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"HANG_ON_OWL",
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"LAND_ON_STOMACH",
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"AIR_FORWARD_KB",
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"DYING_ON_STOMACH",
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"SUFFOCATING",
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"COUGHING",
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"THROW_CATCH_KEY",
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"DYING_FALL_OVER",
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"IDLE_ON_LEDGE",
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"FAST_LEDGE_GRAB",
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"HANG_ON_CEILING",
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"PUT_CAP_ON",
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"TAKE_CAP_OFF_THEN_ON",
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"QUICKLY_PUT_CAP_ON", // unused
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"HEAD_STUCK_IN_GROUND",
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"GROUND_POUND_LANDING",
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"TRIPLE_JUMP_GROUND_POUND",
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"START_GROUND_POUND",
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"GROUND_POUND",
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"BOTTOM_STUCK_IN_GROUND",
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"IDLE_WITH_LIGHT_OBJ",
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"JUMP_LAND_WITH_LIGHT_OBJ",
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"JUMP_WITH_LIGHT_OBJ",
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"FALL_LAND_WITH_LIGHT_OBJ",
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"FALL_WITH_LIGHT_OBJ",
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"FALL_FROM_SLIDING_WITH_LIGHT_OBJ",
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"SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ",
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"STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ",
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"RIDING_SHELL",
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"WALKING",
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"FORWARD_FLIP", // unused
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"JUMP_RIDING_SHELL",
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"LAND_FROM_DOUBLE_JUMP",
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"DOUBLE_JUMP_FALL",
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"SINGLE_JUMP",
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"LAND_FROM_SINGLE_JUMP",
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"AIR_KICK",
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"DOUBLE_JUMP_RISE",
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"START_FORWARD_SPINNING", // unused
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"THROW_LIGHT_OBJECT",
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"FALL_FROM_SLIDE_KICK",
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"BEND_KNESS_RIDING_SHELL", // unused
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"LEGS_STUCK_IN_GROUND",
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"GENERAL_FALL",
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"GENERAL_LAND",
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"BEING_GRABBED",
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"GRAB_HEAVY_OBJECT",
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"SLOW_LAND_FROM_DIVE",
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"FLY_FROM_CANNON",
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"MOVE_ON_WIRE_NET_RIGHT",
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"MOVE_ON_WIRE_NET_LEFT",
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"MISSING_CAP",
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"PULL_DOOR_WALK_IN",
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"PUSH_DOOR_WALK_IN",
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"UNLOCK_DOOR",
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"START_REACH_POCKET", // unused", reaching keys maybe?
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"REACH_POCKET", // unused
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"STOP_REACH_POCKET", // unused
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"GROUND_THROW",
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"GROUND_KICK",
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"FIRST_PUNCH",
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"SECOND_PUNCH",
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"FIRST_PUNCH_FAST",
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"SECOND_PUNCH_FAST",
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"PICK_UP_LIGHT_OBJ",
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"PUSHING",
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"START_RIDING_SHELL",
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"PLACE_LIGHT_OBJ",
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"FORWARD_SPINNING",
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"BACKWARD_SPINNING",
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"BREAKDANCE",
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"RUNNING",
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"RUNNING_UNUSED", // unused duplicate", originally part 2?
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"SOFT_BACK_KB",
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"SOFT_FRONT_KB",
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"DYING_IN_QUICKSAND",
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"IDLE_IN_QUICKSAND",
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"MOVE_IN_QUICKSAND",
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"ELECTROCUTION",
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"SHOCKED",
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"BACKWARD_KB",
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"FORWARD_KB",
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"IDLE_HEAVY_OBJ",
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"STAND_AGAINST_WALL",
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"SIDESTEP_LEFT",
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"SIDESTEP_RIGHT",
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"START_SLEEP_IDLE",
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"START_SLEEP_SCRATCH",
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"START_SLEEP_YAWN",
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"START_SLEEP_SITTING",
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"SLEEP_IDLE",
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"SLEEP_START_LYING",
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"SLEEP_LYING",
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"DIVE",
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"SLIDE_DIVE",
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"GROUND_BONK",
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"STOP_SLIDE_LIGHT_OBJ",
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"SLIDE_KICK",
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"CROUCH_FROM_SLIDE_KICK",
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"SLIDE_MOTIONLESS", // unused
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"STOP_SLIDE",
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"FALL_FROM_SLIDE",
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"SLIDE",
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"TIPTOE",
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"TWIRL_LAND",
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"TWIRL",
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"START_TWIRL",
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"STOP_CROUCHING",
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"START_CROUCHING",
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"CROUCHING",
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"CRAWLING",
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"STOP_CRAWLING",
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"START_CRAWLING",
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"SUMMON_STAR",
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"RETURN_STAR_APPROACH_DOOR",
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"BACKWARDS_WATER_KB",
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"SWIM_WITH_OBJ_PART1",
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"SWIM_WITH_OBJ_PART2",
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"FLUTTERKICK_WITH_OBJ",
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"WATER_ACTION_END_WITH_OBJ", // either swimming or flutterkicking
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"STOP_GRAB_OBJ_WATER",
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"WATER_IDLE_WITH_OBJ",
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"DROWNING_PART1",
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"DROWNING_PART2",
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"WATER_DYING",
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"WATER_FORWARD_KB",
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"FALL_FROM_WATER",
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"SWIM_PART1",
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"SWIM_PART2",
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"FLUTTERKICK",
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"WATER_ACTION_END", // either swimming or flutterkicking
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"WATER_PICK_UP_OBJ",
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"WATER_GRAB_OBJ_PART2",
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"WATER_GRAB_OBJ_PART1",
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"WATER_THROW_OBJ",
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"WATER_IDLE",
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"WATER_STAR_DANCE",
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"RETURN_FROM_WATER_STAR_DANCE",
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"GRAB_BOWSER",
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"SWINGING_BOWSER",
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"RELEASE_BOWSER",
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"HOLDING_BOWSER",
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"HEAVY_THROW",
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"WALK_PANTING",
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"WALK_WITH_HEAVY_OBJ",
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"TURNING_PART1",
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"TURNING_PART2",
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"SLIDEFLIP_LAND",
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"SLIDEFLIP",
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"TRIPLE_JUMP_LAND",
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"TRIPLE_JUMP",
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"FIRST_PERSON",
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"IDLE_HEAD_LEFT",
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"IDLE_HEAD_RIGHT",
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"IDLE_HEAD_CENTER",
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"HANDSTAND_LEFT",
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"HANDSTAND_RIGHT",
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"WAKE_FROM_SLEEP",
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"WAKE_FROM_LYING",
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"START_TIPTOE",
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"SLIDEJUMP", // pole jump and wall kick
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"START_WALLKICK",
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"STAR_DANCE",
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"RETURN_FROM_STAR_DANCE",
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"FORWARD_SPINNING_FLIP",
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"TRIPLE_JUMP_FLY"
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};
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#endif |