sm64pc/levels/sa/area_1/geo.inc.c

34 lines
899 B
C

#include "src/game/envfx_snow.h"
const GeoLayout sa_area_1_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout sa_area_1[] = {
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100.0000),
GEO_OPEN_NODE(),
GEO_BACKGROUND(BACKGROUND_ABOVE_CLOUDS, geo_skybox_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM_WITH_FUNC(45.0000, 100, 30000, geo_camera_fov),
GEO_OPEN_NODE(),
GEO_CAMERA(CAMERA_MODE_CLOSE, 0, 0, 0, 0, -100, 0, geo_camera_main),
GEO_OPEN_NODE(),
GEO_BRANCH(1, sa_area_1_geo),
GEO_RENDER_OBJ(),
GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};