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README.md

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.

Future features

  • Adding camera analog controls. This is currently a WIP in the testing branch.
  • Additional camera modes. This is currently a WIP in the testing branch.
  • 60fps rendering support.

Building

On Linux

1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

2. Install build dependencies

The build system has the following package requirements:

  • python3 >= 3.6
  • libsdl2-dev
  • audiofile
  • libglew-dev
  • git

Debian / Ubuntu - targeting 32 bits

sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386

Debian / Ubuntu - targeting 64 bits

sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev

Arch Linux

sudo pacman -S base-devel python audiofile sdl2 glew

Void Linux - targeting 64 bits

sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel

Void Linux - targeting 32 bits

sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit

3. Build the executable.

Run make to build (defaults to VERSION=us)

make VERSION=jp -j6                 # build (J) version with 6 jobs
make VERSION=us WINDOWS-BUILD=1     # builds a (U) Windows executable 

On Windows

Install WSL with a distro of your choice (Ubuntu 18.04 recommended) following the official guide.

Then follow the instructions of the Linux section above. It's also possible to build using MinGW, but it tends to be considerably more difficult.

For the web

The game can be compiled for web browsers that support WebGL using Emscripten. To do so, install emsdk and run make TARGET_WEB=1.

Current issues

  • Support for the EU version is still experimental.
  • There seems to be savedata-related problems on some 64-bits builds.
  • Camera controls are also bugged for some.