mirror of https://github.com/sm64pc/sm64pc.git
526 lines
19 KiB
C
526 lines
19 KiB
C
#ifndef TEXT_STRINGS_H
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#define TEXT_STRINGS_H
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#include "text_menu_strings.h"
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#define TEXT_OPT_CAMX _("Camera X Sensitivity")
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#define TEXT_OPT_CAMY _("Camera Y Sensitivity")
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#define TEXT_OPT_INVERTX _("Invert X Axis")
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#define TEXT_OPT_INVERTY _("Invert Y Axis")
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#define TEXT_OPT_CAMC _("Camera Centre Aggression")
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#define TEXT_OPT_CAMP _("Camera Pan Level")
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#define TEXT_OPT_CAMD _("Camera Deceleration")
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#define TEXT_OPT_ENABLED _("Enabled")
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#define TEXT_OPT_DISABLED _("Disabled")
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#define TEXT_OPT_BUTTON1 _("[R]: Options")
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#define TEXT_OPT_BUTTON2 _("[R]: Return")
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#define TEXT_OPT_OPTIONS _("OPTIONS")
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#define TEXT_OPT_CAMERA _("CAMERA")
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#define TEXT_OPT_CONTROLS _("CONTROLS")
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#define TEXT_OPT_VIDEO _("DISPLAY")
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#define TEXT_OPT_AUDIO _("SOUND")
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#define TEXT_OPT_HIGHLIGHT _("O")
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#define TEXT_OPT_ANALOGUE _("Analogue Camera")
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#define TEXT_OPT_MOUSE _("Mouse Look")
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#define TEXT_OPT_TEXFILTER _("Texture Filtering")
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#define TEXT_OPT_FSCREEN _("Fullscreen")
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_OPT_UNBOUND _("NONE")
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#define TEXT_OPT_PRESSKEY _("...")
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#define TEXT_BIND_A _("A Button")
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#define TEXT_BIND_B _("B Button")
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#define TEXT_BIND_START _("Start Button")
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#define TEXT_BIND_L _("L Trigger")
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#define TEXT_BIND_R _("R Trigger")
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#define TEXT_BIND_Z _("Z Trigger")
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#define TEXT_BIND_C_UP _("C-Up")
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#define TEXT_BIND_C_DOWN _("C-Down")
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#define TEXT_BIND_C_LEFT _("C-Left")
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#define TEXT_BIND_C_RIGHT _("C-Right")
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#define TEXT_BIND_UP _("Stick Up")
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#define TEXT_BIND_DOWN _("Stick Down")
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#define TEXT_BIND_LEFT _("Stick Left")
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#define TEXT_BIND_RIGHT _("Stick Right")
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/**
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* Global Symbols
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*/
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#define TEXT_ZERO _("0")
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#define TEXT_COIN _("$")
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#define TEXT_STAR _("★")
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#define TEXT_COIN_X _("$×")
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#define TEXT_STAR_X _("★×")
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#define TEXT_VARIABLE_X _("×")
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#define TEXT_UNFILLED_STAR _("☆")
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/**
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* Global Text
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*/
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// File Select
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#define TEXT_NEW _("NEW") // New File Text
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#define TEXT_4DASHES _("----") // Used in Score File Menu
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// Ingame Menu
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#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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#if defined(VERSION_JP) || defined(VERSION_SH)
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/**
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* File Select Text
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*/
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// Main Screens
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// JPHUD menu strings are defined in "text_menu_strings.h.in"
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#define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu
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#define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE
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#define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE
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#define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE
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#define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE
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#define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT
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#define TEXT_FILE_MARIO_A _("マリオA")
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#define TEXT_FILE_MARIO_B _("マリオB")
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#define TEXT_FILE_MARIO_C _("マリオC")
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#define TEXT_FILE_MARIO_D _("マリオD")
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// Menu Options
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#define TEXT_SCORE _("スコア")
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#define TEXT_COPY _("コピー")
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#define TEXT_ERASE _("けす")
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// Sound Options
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#define TEXT_STEREO _("ステレオ")
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#define TEXT_MONO _("モノラル")
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#define TEXT_HEADSET _("ヘッドホン")
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// Misc Menu Text
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#define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます")
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#define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません")
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// Inside a Menu
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#define TEXT_RETURN _("もどる")
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#define TEXT_CHECK_SCORE _("スコアをみる")
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#define TEXT_COPY_FILE_BUTTON _("ファイルコピー")
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#define TEXT_ERASE_FILE_BUTTON _("ファイルけす")
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// Score Menu
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#define TEXT_HI_SCORE _("ハイスコア")
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#define TEXT_MY_SCORE _("マイスコア")
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#define TEXT_SCORE_MARIO_A _("マリオA")
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#define TEXT_SCORE_MARIO_B _("マリオB")
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#define TEXT_SCORE_MARIO_C _("マリオC")
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#define TEXT_SCORE_MARIO_D _("マリオD")
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// Copy Menu
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#define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?")
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#define TEXT_COPYING_COMPLETED _("コピーおわりました")
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#define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません")
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// Erase Menu
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#define TEXT_SURE _("ほんと?")
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#define TEXT_YES _("はい")
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#define TEXT_NO _("いいえ")
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#define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました")
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/**
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* Menus Text (Pause, Course Completed)
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*/
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// Main Courses
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#define TEXT_COURSE _("コース")
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#define TEXT_MYSCORE _("マイスコア")
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#define TEXT_CONTINUE _("つづけて マリオする?")
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#define TEXT_EXIT_GAME _("ゲームをしゅうりょうする?")
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#define TEXT_EXIT_COURSE _("コースからでる?")
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#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")
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// Camera Options
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#define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ")
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#define TEXT_LAKITU_STOP _("ジュゲム↔ストップ")
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#define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)")
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#define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)")
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// Course Completed Misc Text
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#define TEXT_CATCH _("キャッチ!")
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#define TEXT_CLEAR _("クリア!")
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#define TEXT_HUD_HI_SCORE _("HISCORE")
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// Save Options
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#define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?")
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#define TEXT_SAVE_AND_QUIT _("セーブしておわる?")
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#define TEXT_SAVE_EXIT_GAME _("ゲームをやめる?")
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#define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?")
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/**
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* Ending Peach cutscene text.
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*/
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#define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!")
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#define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね")
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#define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!")
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#define TEXT_THANK_YOU_MARIO _("ありがとう マリオ")
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#define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・")
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#define TEXT_LISTEN_EVERYBODY _("さあ みんな")
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#define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう")
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#define TEXT_FOR_MARIO _("マリオの ために・・・")
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#define TEXT_FILE_MARIO_QUESTION _("マリオ?")
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#endif
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#if defined(VERSION_US) || defined(VERSION_EU)
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/**
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* File Select Text
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*/
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// Main Screens
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#define TEXT_MARIO _("MARIO") // View Score Menu
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#define TEXT_SELECT_FILE _("SELECT FILE")
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#define TEXT_CHECK_FILE _("CHECK FILE")
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#define TEXT_COPY_FILE _("COPY FILE")
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#define TEXT_ERASE_FILE _("ERASE FILE")
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#define TEXT_SOUND_SELECT _("SOUND SELECT")
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#define TEXT_FILE_MARIO_A _("MARIO A")
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#define TEXT_FILE_MARIO_B _("MARIO B")
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#define TEXT_FILE_MARIO_C _("MARIO C")
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#define TEXT_FILE_MARIO_D _("MARIO D")
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// Menu Options
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#define TEXT_SCORE _("SCORE")
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#define TEXT_COPY _("COPY")
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#define TEXT_ERASE _("ERASE")
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// Sound Options
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#define TEXT_STEREO _("STEREO")
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#define TEXT_MONO _("MONO")
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#define TEXT_HEADSET _("HEADSET")
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// Misc Menu Text
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#define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell
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#define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS")
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// Inside a Menu
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#define TEXT_RETURN _("RETURN")
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#define TEXT_CHECK_SCORE _("CHECK SCORE")
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#define TEXT_COPY_FILE_BUTTON _("COPY FILE")
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#define TEXT_ERASE_FILE_BUTTON _("ERASE FILE")
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// Score Menu
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#define TEXT_HI_SCORE _("HI SCORE")
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#define TEXT_MY_SCORE _("MY SCORE")
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// Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table)
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#define TEXT_SCORE_MARIO_A _("☺A")
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#define TEXT_SCORE_MARIO_B _("☺B")
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#define TEXT_SCORE_MARIO_C _("☺C")
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#define TEXT_SCORE_MARIO_D _("☺D")
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// Copy Menu
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#define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?")
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#define TEXT_COPYING_COMPLETED _("COPYING COMPLETED")
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#define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE")
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// Erase Menu
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#define TEXT_SURE _("SURE?")
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#define TEXT_YES _("YES")
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#define TEXT_NO _("NO")
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#define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED")
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/**
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* Menus Text (Pause, Course Completed)
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*/
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// Main Courses
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#define TEXT_COURSE _("COURSE")
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#define TEXT_MYSCORE _("MYSCORE")
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#define TEXT_CONTINUE _("CONTINUE")
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#define TEXT_EXIT_COURSE _("EXIT COURSE")
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#define TEXT_EXIT_GAME _("EXIT GAME")
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#ifndef VERSION_EU // "R" text is different in EU
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#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R")
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#endif
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// Camera Options
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#define TEXT_LAKITU_MARIO _("LAKITU + MARIO")
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#define TEXT_LAKITU_STOP _("LAKITU + STOP")
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#define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)")
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#define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)")
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// Course Completed Misc Text
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#define TEXT_CATCH _("CATCH")
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#define TEXT_CLEAR _("CLEAR")
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#define TEXT_HUD_HI_SCORE _("HI SCORE")
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// Save Options
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#define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE")
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#define TEXT_SAVE_AND_QUIT _("SAVE & QUIT")
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#define TEXT_SAVE_EXIT_GAME _("SAVE & EXIT GAME")
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#define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE")
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/**
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* Ending Peach cutscene text.
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*/
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#define TEXT_FILE_MARIO_EXCLAMATION _("Mario!")
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#define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...")
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#define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!")
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#define TEXT_THANK_YOU_MARIO __("Thank you, Mario!")
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#define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...")
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#define TEXT_LISTEN_EVERYBODY _("Listen, everybody,")
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#define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...")
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#define TEXT_FOR_MARIO _("...for Mario...")
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#define TEXT_FILE_MARIO_QUESTION _("Mario!")
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#endif
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#ifdef VERSION_EU
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/**
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* File Select Text
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*/
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#define TEXT_RETURN_FR _("RETOUR")
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#define TEXT_RETURN_DE _("ZURÜCK")
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#define TEXT_CHECK_SCORE_FR _("SCORE")
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#define TEXT_CHECK_SCORE_DE _("LEISTUNG")
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#define TEXT_COPY_FILE_FR _("COPIER")
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#define TEXT_COPY_FILE_DE _("KOPIEREN")
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#define TEXT_ERASE_FILE_FR _("EFFACER")
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#define TEXT_ERASE_FILE_DE _("LÖSCHEN")
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#define TEXT_SELECT_FILE_FR _("CHOISIR FICHIER")
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#define TEXT_SELECT_FILE_DE _("WwHLE SPIEL")
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#define TEXT_SCORE_FR _("SCORE")
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#define TEXT_SCORE_DE _("LEISTUNG")
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#define TEXT_COPY_FR _("COPIER")
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#define TEXT_COPY_DE _("KOPIEREN")
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#define TEXT_ERASE_FR _("EFFACER")
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#define TEXT_ERASE_DE _("LÖSCHEN")
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#define TEXT_OPTION _("OPTION") // new in EU
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#define TEXT_OPTION_FR _("OPTION")
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#define TEXT_OPTION_DE _("OPTIONEN")
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#define TEXT_CHECK_FILE_FR _("VOIR SCORE")
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#define TEXT_CHECK_FILE_DE _("VON WELCHEM SPIEL")
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#define TEXT_NO_SAVED_DATA_EXISTS_FR _("AUCUNE SAUVEGARDE DISPONIBLE")
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#define TEXT_NO_SAVED_DATA_EXISTS_DE _("KEIN SPIEL VORHANDEN")
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#define TEXT_COPY_FILE_BUTTON_FR _("COPIER FICHIER")
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#define TEXT_COPY_FILE_BUTTON_DE _("SPIEL KOPIEREN")
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#define TEXT_COPY_IT_TO_WHERE_FR _("COPIER SUR?")
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#define TEXT_COPY_IT_TO_WHERE_DE _("WOHIN KOPIEREN?")
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#define TEXT_COPYING_COMPLETED_FR _("COPIE ACHEVEÉ")
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#define TEXT_COPYING_COMPLETED_DE _("SPIEL KOPIERT")
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#define TEXT_SAVED_DATA_EXISTS_FR _("SAVEGARDE EXISTANTE")
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#define TEXT_SAVED_DATA_EXISTS_DE _("BEREITS BELEGT")
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#define TEXT_NO_FILE_TO_COPY_FROM_FR _("AUCUN FICHIER VIDE")
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#define TEXT_NO_FILE_TO_COPY_FROM_DE _("KEIN PLATZ VORHANDEN")
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#define TEXT_YES_FR _("OUI")
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#define TEXT_YES_DE _("JA")
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#define TEXT_NO_FR _("NON")
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#define TEXT_NO_DE _("NEIN")
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#define TEXT_ERASE_FILE_BUTTON_FR _("EFFACER FICHIER")
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#define TEXT_ERASE_FILE_BUTTON_DE _("SPIEL LxSCHEN")
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#define TEXT_SURE_FR _("OK?")
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#define TEXT_SURE_DE _("SICHER?")
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#define TEXT_FILE_MARIO_A_JUST_ERASED_FR _("MARIO A EFFACÉ")
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#define TEXT_FILE_MARIO_A_JUST_ERASED_DE _("MARIO A GELÖSCHT")
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#define TEXT_SOUND_SELECT_FR _("SON")
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#define TEXT_SOUND_SELECT_DE _("SOUND")
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#define TEXT_LANGUAGE_SELECT _("LANGUAGE SELECT") // new in EU
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#define TEXT_LANGUAGE_SELECT_FR _("SELECTION LANGUE")
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#define TEXT_LANGUAGE_SELECT_DE _("WwHLE SPRACHE")
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#define TEXT_STEREO_FR _("STÉRÉO")
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#define TEXT_MONO_FR _("MONO")
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#define TEXT_HEADSET_FR _("CASQUE")
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#define TEXT_STEREO_DE _("STEREO")
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#define TEXT_MONO_DE _("MONO")
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#define TEXT_HEADSET_DE _("PHONES")
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#define TEXT_ENGLISH _("ENGLISH")
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#define TEXT_FRENCH _("FRANÇAIS")
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#define TEXT_GERMAN _("DEUTSCH")
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#define TEXT_HI_SCORE_FR _("MEILLEUR SCORE")
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#define TEXT_HI_SCORE_DE _("BESTLEISTUNG")
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#define TEXT_MY_SCORE_FR _("MON SCORE")
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#define TEXT_MY_SCORE_DE _("LEISTUNG")
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#define TEXT_NEW_FR _("VIDE")
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#define TEXT_NEW_DE _("FREI")
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/**
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* Menus Text (Pause, Course Completed)
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*/
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// Main Courses
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// English, "R" text is different
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#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]")
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// French
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#define TEXT_COURSE_FR _("NIVEAU")
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#define TEXT_MY_SCORE_FR _("MON SCORE")
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#define TEXT_CONTINUE_FR _("CONTINUER")
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#define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU")
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#define TEXT_EXIT_GAME_FR _("QUITTER JEU")
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#define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]")
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// German
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#define TEXT_COURSE_DE _("KURS")
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#define TEXT_MY_SCORE_DE _("LEISTUNG")
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#define TEXT_CONTINUE_DE _("WEITER")
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#define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN")
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#define TEXT_EXIT_GAME_DE _("SPIEL VERLASSEN")
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#define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN")
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// Camera Options
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// French
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#define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)")
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#define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)")
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// German
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#define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)")
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#define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)")
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// Course Completed Misc Text
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// French
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#define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE")
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#define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS")
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// German
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#define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG")
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#define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION")
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// Save Options
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// French
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#define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER")
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#define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER")
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#define TEXT_SAVE_EXIT_GAME_FR _("SAUVEGARDER & QUITTER JEU")
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#define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER")
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// German
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#define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER")
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#define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE")
|
||
#define TEXT_SAVE_EXIT_GAME_DE _("SPEICHERN & SPIEL VERLASSEN")
|
||
#define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN")
|
||
|
||
/**
|
||
* Ending Peach cutscene text.
|
||
*/
|
||
// French
|
||
#define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...")
|
||
#define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!")
|
||
#define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!")
|
||
#define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...")
|
||
#define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...")
|
||
#define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...")
|
||
#define TEXT_FOR_MARIO_FR _("...pour Mario...")
|
||
// German
|
||
#define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...")
|
||
#define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!")
|
||
#define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!")
|
||
#define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...")
|
||
#define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...")
|
||
#define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...")
|
||
#define TEXT_FOR_MARIO_DE _("...für Mario...")
|
||
|
||
/**
|
||
* Course Table names for Score Menu Save view
|
||
*/
|
||
#define TEXT_MENU_BOB _(" 1 BOB-OMB BATTLEFIELD")
|
||
#define TEXT_MENU_WF _(" 2 WHOMP'S FORTRESS")
|
||
#define TEXT_MENU_JRB _(" 3 JOLLY ROGER BAY")
|
||
#define TEXT_MENU_CCM _(" 4 COOL, COOL MOUNTAIN")
|
||
#define TEXT_MENU_BBH _(" 5 BIG BOO'S HAUNT")
|
||
#define TEXT_MENU_HMC _(" 6 HAZY MAZE CAVE")
|
||
#define TEXT_MENU_LLL _(" 7 LETHAL LAVA LAND")
|
||
#define TEXT_MENU_SSL _(" 8 SHIFTING SAND LAND")
|
||
#define TEXT_MENU_DDD _(" 9 DIRE, DIRE DOCKS")
|
||
#define TEXT_MENU_SL _("10 SNOWMAN'S LAND")
|
||
#define TEXT_MENU_WDW _("11 WET-DRY WORLD")
|
||
#define TEXT_MENU_TTM _("12 TALL, TALL MOUNTAIN")
|
||
#define TEXT_MENU_THI _("13 TINY-HUGE ISLAND")
|
||
#define TEXT_MENU_TTC _("14 TICK TOCK CLOCK")
|
||
#define TEXT_MENU_RR _("15 RAINBOW RIDE")
|
||
#define TEXT_MENU_BITDW _(" BOWSER IN THE DARK WORLD")
|
||
#define TEXT_MENU_BITFS _(" BOWSER IN THE FIRE SEA")
|
||
#define TEXT_MENU_BITS _(" BOWSER IN THE SKY")
|
||
#define TEXT_MENU_PSS _(" THE PRINCESS'S SECRET SLIDE")
|
||
#define TEXT_MENU_COTMC _(" CAVERN OF THE METAL CAP")
|
||
#define TEXT_MENU_TOTWC _(" TOWER OF THE WING CAP")
|
||
#define TEXT_MENU_VCUTM _(" VANISH CAP UNDER THE MOAT")
|
||
#define TEXT_MENU_WMOTR _(" WING MARIO OVER THE RAINBOW")
|
||
#define TEXT_MENU_SA _(" THE SECRET AQUARIUM")
|
||
#define TEXT_MENU_NONE _("")
|
||
#define TEXT_MENU_STARS _(" CASTLE SECRET STARS")
|
||
|
||
#define TEXT_MENU_BOB_FR _(" 1 BATAILLE DE BOB-OMB")
|
||
#define TEXT_MENU_WF_FR _(" 2 FORTERESSE DE WHOMP")
|
||
#define TEXT_MENU_JRB_FR _(" 3 BAIE DES PIRATES")
|
||
#define TEXT_MENU_CCM_FR _(" 4 MONTAGNE GLA-GLA")
|
||
#define TEXT_MENU_BBH_FR _(" 5 MANOIR DE BIG BOO")
|
||
#define TEXT_MENU_HMC_FR _(" 6 CAVERNE BRUMEUSE")
|
||
#define TEXT_MENU_LLL_FR _(" 7 LAVES FATALES")
|
||
#define TEXT_MENU_SSL_FR _(" 8 SABLES TROP MOUVANTS")
|
||
#define TEXT_MENU_DDD_FR _(" 9 AFFREUX BASSIN")
|
||
#define TEXT_MENU_SL_FR _("10 CHEZ LE ROI DES NEIGES")
|
||
#define TEXT_MENU_WDW_FR _("11 MONDE TREMPE-SECHE")
|
||
#define TEXT_MENU_TTM_FR _("12 TROP HAUTE MONTAGNE")
|
||
#define TEXT_MENU_THI_FR _("13 ILE GRANDS-PETITS")
|
||
#define TEXT_MENU_TTC_FR _("14 HORLOGE TIC-TAC")
|
||
#define TEXT_MENU_RR_FR _("15 COURSE ARC-EN-CIEL")
|
||
#define TEXT_MENU_BITDW_FR _(" BOWSER DES TENEBRES")
|
||
#define TEXT_MENU_BITFS_FR _(" BOWSER DES LAVES")
|
||
#define TEXT_MENU_BITS_FR _(" BOWSER DES CIEUX")
|
||
#define TEXT_MENU_PSS_FR _(" GLISSADE DE LA PRINCESSE")
|
||
#define TEXT_MENU_COTMC_FR _(" MINE DES CASQUETTES-METAL")
|
||
#define TEXT_MENU_TOTWC_FR _(" INTERRUPTEUR DE LA TOUR AILEE")
|
||
#define TEXT_MENU_VCUTM_FR _(" INVISIBLE SOUS LES DOUVES")
|
||
#define TEXT_MENU_WMOTR_FR _(" AU-DELA DE L'ARC-EN-CIEL")
|
||
#define TEXT_MENU_SA_FR _(" AQUARIUM SECRET")
|
||
#define TEXT_MENU_NONE_FR _("")
|
||
#define TEXT_MENU_STARS_FR _(" ETOILES SECRETES")
|
||
|
||
#define TEXT_MENU_BOB_DE _(" 1 BOB-OMBS BOMBENBERG")
|
||
#define TEXT_MENU_WF_DE _(" 2 WUMMPS WUCHTWALL")
|
||
#define TEXT_MENU_JRB_DE _(" 3 PIRATENBUCHT PANIK")
|
||
#define TEXT_MENU_CCM_DE _(" 4 BIBBERBERG BOB")
|
||
#define TEXT_MENU_BBH_DE _(" 5 BIG BOOS BURG")
|
||
#define TEXT_MENU_HMC_DE _(" 6 GRÜNE GIFTGROTTE")
|
||
#define TEXT_MENU_LLL_DE _(" 7 LAVA LAGUNE")
|
||
#define TEXT_MENU_SSL_DE _(" 8 WOBIWABA WÜSTE")
|
||
#define TEXT_MENU_DDD_DE _(" 9 WILDE WASSERWERFT")
|
||
#define TEXT_MENU_SL_DE _("10 FROSTBEULEN FRUST")
|
||
#define TEXT_MENU_WDW_DE _("11 ATLANTIS AQUARIA")
|
||
#define TEXT_MENU_TTM_DE _("12 FLIEGENPILZ FIASKO")
|
||
#define TEXT_MENU_THI_DE _("13 GULLIVER GUMBA")
|
||
#define TEXT_MENU_TTC_DE _("14 TICK TACK TRAUMA")
|
||
#define TEXT_MENU_RR_DE _("15 REGENBOGEN RASEREI")
|
||
#define TEXT_MENU_BITDW_DE _(" BOWSERS SCHATTENWELT")
|
||
#define TEXT_MENU_BITFS_DE _(" BOWSERS LAVASEE")
|
||
#define TEXT_MENU_BITS_DE _(" BOWSERS LUFTSCHLOSS")
|
||
#define TEXT_MENU_PSS_DE _(" TOADSTOOLS RUTSCHBAHN")
|
||
#define TEXT_MENU_COTMC_DE _(" GRÜNER SCHALTERPALAST")
|
||
#define TEXT_MENU_TOTWC_DE _(" ROTER SCHALTERPALAST")
|
||
#define TEXT_MENU_VCUTM_DE _(" BLAUER SCHALTERPALAST")
|
||
#define TEXT_MENU_WMOTR_DE _(" REGENBOGEN FEUERWERK")
|
||
#define TEXT_MENU_SA_DE _(" VERSTECKTES AQUARIUM")
|
||
#define TEXT_MENU_NONE_DE _("")
|
||
#define TEXT_MENU_STARS_DE _(" GEHEIME STERNE")
|
||
#endif
|
||
|
||
#endif
|