sm64pc/src/pc/gfx
fgsfds 337821119d remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 06:33:43 +03:00
..
gfx_cc.h Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
gfx_direct3d11.cpp d3d11 renderer now uses the configWindow values 2020-06-11 06:17:14 +03:00
gfx_direct3d11.h added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 03:45:21 +03:00
gfx_direct3d12.cpp add D3D12 headers because they're missing in mingw 2020-06-11 06:11:11 +03:00
gfx_direct3d12.h added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 03:45:21 +03:00
gfx_direct3d_common.cpp added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 03:45:21 +03:00
gfx_direct3d_common.h added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 03:45:21 +03:00
gfx_opengl.c remove precision specifiers from the three-point shader 2020-06-11 06:33:43 +03:00
gfx_opengl.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_opengl_legacy.c added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 03:45:21 +03:00
gfx_pc.c form window title in pc_main; show correct RAPI in it 2020-06-11 03:54:30 +03:00
gfx_pc.h form window title in pc_main; show correct RAPI in it 2020-06-11 03:54:30 +03:00
gfx_rendering_api.h Shutdown subsystems on exit 2020-05-16 16:23:23 -03:00
gfx_screen_config.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_sdl.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
gfx_sdl2.c d3d11 renderer now uses the configWindow values 2020-06-11 06:17:14 +03:00
gfx_window_manager_api.h d3d11 renderer now uses the configWindow values 2020-06-11 06:17:14 +03:00