mirror of https://github.com/sm64pc/sm64pc.git
299 lines
10 KiB
Diff
299 lines
10 KiB
Diff
diff --git a/Makefile b/Makefile
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index 88c8dbbe..f60df04f 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -382,6 +382,7 @@ $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
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$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
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+$(BUILD_DIR)/src/game/mem_error_screen.o: $(BUILD_DIR)/include/text_strings.h
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################################################################
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# TEXTURE GENERATION #
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diff --git a/include/segments.h b/include/segments.h
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index c98040a8..eeecb4f6 100644
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--- a/include/segments.h
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+++ b/include/segments.h
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@@ -1,6 +1,9 @@
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#ifndef _SEGMENTS_H
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#define _SEGMENTS_H
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+/* Use expansion pack RAM */
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+#define USE_EXT_RAM 1
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+
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/*
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* Memory addresses for segments. Ideally, this header file would not be
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* needed, and the addresses would be defined in sm64.ld and linker-inserted
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diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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index 4e36eb96..7aadf0cb 100644
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--- a/include/text_strings.h.in
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+++ b/include/text_strings.h.in
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@@ -25,6 +25,11 @@
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#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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+// Memory Expansion Error Screen
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+#define TEXT_CONSOLE_8MB _("If you're using an N64 console, then you will need to buy an\nExpansion Pak to play this ROM hack.")
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+#define TEXT_PJ64 _("If you are using PJ64 1.6, go to:\nOptions > Settings > Rom Settings Tab > Memory Size\nthen select 8 MB from the drop-down box.")
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+#define TEXT_PJ64_2 _("If you are using PJ64 2.X, go to:\nOptions > Settings > Config: > Memory Size, select 8 MB")
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+
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#if defined(VERSION_JP) || defined(VERSION_SH)
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/**
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diff --git a/levels/entry.c b/levels/entry.c
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index 015eeb6b..cc010ca1 100644
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--- a/levels/entry.c
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+++ b/levels/entry.c
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@@ -15,3 +15,12 @@ const LevelScript level_script_entry[] = {
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_1),
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JUMP(/*target*/ level_script_entry),
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};
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+
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+const LevelScript level_script_entry_error_screen[] = {
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+ INIT_LEVEL(),
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+ SLEEP(/*frames*/ 2),
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+ BLACKOUT(/*active*/ FALSE),
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+ SET_REG(/*value*/ 0),
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+ EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_error_screen),
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+ JUMP(/*target*/ level_script_entry_error_screen),
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+};
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diff --git a/levels/intro/geo.c b/levels/intro/geo.c
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index 8ac70024..72766f3f 100644
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--- a/levels/intro/geo.c
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+++ b/levels/intro/geo.c
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@@ -15,6 +15,24 @@
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#include "levels/intro/header.h"
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+const GeoLayout intro_geo_error_screen[] = {
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+ GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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+ GEO_OPEN_NODE(),
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+ GEO_ZBUFFER(0),
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+ GEO_OPEN_NODE(),
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+ GEO_NODE_ORTHO(100),
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+ GEO_OPEN_NODE(),
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+ GEO_BACKGROUND_COLOR(0x0001),
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+ GEO_CLOSE_NODE(),
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+ GEO_CLOSE_NODE(),
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+ GEO_ZBUFFER(0),
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+ GEO_OPEN_NODE(),
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+ GEO_ASM(0, geo18_display_error_message),
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+ GEO_CLOSE_NODE(),
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+ GEO_CLOSE_NODE(),
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+ GEO_END(),
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+};
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+
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// 0x0E0002D0
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const GeoLayout intro_geo_0002D0[] = {
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GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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diff --git a/levels/intro/header.h b/levels/intro/header.h
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index e0f6292d..8f77fb26 100644
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--- a/levels/intro/header.h
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+++ b/levels/intro/header.h
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@@ -26,4 +26,8 @@ extern const LevelScript script_intro_L3[];
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extern const LevelScript script_intro_L4[];
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extern const LevelScript script_intro_L5[];
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+extern const GeoLayout intro_geo_error_screen[];
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+extern const LevelScript level_intro_entry_error_screen[];
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+extern Gfx *geo18_display_error_message(u32 run, UNUSED struct GraphNode *sp44, UNUSED u32 sp48);
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+
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#endif
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diff --git a/levels/intro/script.c b/levels/intro/script.c
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index 4975dbb2..5ee6c688 100644
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--- a/levels/intro/script.c
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+++ b/levels/intro/script.c
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@@ -18,6 +18,21 @@
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#include "make_const_nonconst.h"
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#include "levels/intro/header.h"
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+const LevelScript level_intro_entry_error_screen[] = {
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+ INIT_LEVEL(),
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+ FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
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+ LOAD_MIO0(/*seg*/ 0x07, _intro_segment_7SegmentRomStart, _intro_segment_7SegmentRomEnd),
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+ ALLOC_LEVEL_POOL(),
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+
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+ AREA(/*index*/ 1, intro_geo_error_screen),
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+ END_AREA(),
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+
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+ FREE_LEVEL_POOL(),
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+ LOAD_AREA(/*area*/ 1),
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+ SLEEP(/*frames*/ 32767),
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+ EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_error_screen),
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+};
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+
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const LevelScript level_intro_entry_1[] = {
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INIT_LEVEL(),
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FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
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diff --git a/src/engine/level_script.h b/src/engine/level_script.h
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index 89bfb4ed..0ea607c5 100644
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--- a/src/engine/level_script.h
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+++ b/src/engine/level_script.h
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@@ -4,5 +4,6 @@
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struct LevelCommand *level_script_execute(struct LevelCommand *cmd);
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extern u8 level_script_entry[];
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+extern u8 level_script_entry_error_screen[];
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#endif /* _LEVEL_SCRIPT_H */
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diff --git a/src/game/main.c b/src/game/main.c
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index a3afffee..8b05fcf1 100644
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--- a/src/game/main.c
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+++ b/src/game/main.c
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@@ -12,6 +12,7 @@
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#include "segments.h"
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#include "main.h"
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#include "thread6.h"
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+#include "mem_error_screen.h"
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// Message IDs
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#define MESG_SP_COMPLETE 100
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@@ -125,6 +126,10 @@ void alloc_pool(void) {
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void *start = (void *) SEG_POOL_START;
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void *end = (void *) SEG_POOL_END;
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+ // Detect memory size
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+ if (does_pool_end_lie_out_of_bounds(end))
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+ end = (void *)SEG_POOL_END_4MB;
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+
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main_pool_init(start, end);
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gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
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}
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@@ -330,7 +335,10 @@ void thread3_main(UNUSED void *arg) {
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create_thread(&gSoundThread, 4, thread4_sound, NULL, gThread4Stack + 0x2000, 20);
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osStartThread(&gSoundThread);
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- create_thread(&gGameLoopThread, 5, thread5_game_loop, NULL, gThread5Stack + 0x2000, 10);
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+ if (!gNotEnoughMemory)
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+ create_thread(&gGameLoopThread, 5, thread5_game_loop, NULL, gThread5Stack + 0x2000, 10);
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+ else
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+ create_thread(&gGameLoopThread, 5, thread5_mem_error_message_loop, NULL, gThread5Stack + 0x2000, 10);
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osStartThread(&gGameLoopThread);
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while (1) {
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diff --git a/src/game/mem_error_screen.c b/src/game/mem_error_screen.c
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new file mode 100644
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index 00000000..81efaf91
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--- /dev/null
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+++ b/src/game/mem_error_screen.c
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@@ -0,0 +1,104 @@
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+/* clang-format off */
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+/*
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+ * mem_error_screen.inc.c
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+ *
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+ * This enhancement should be used for ROM hacks that require the expansion pak.
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+ *
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+ */
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+/* clang-format on */
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+
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+#include <types.h>
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+#include "segments.h"
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+#include "text_strings.h"
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+#include "game_init.h"
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+#include "main.h"
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+#include "print.h"
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+#include "ingame_menu.h"
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+#include "segment2.h"
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+#include "../engine/level_script.h"
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+
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+// Ensure that USE_EXT_RAM is defined.
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+#ifndef USE_EXT_RAM
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+#error You have to define USE_EXT_RAM in 'include/segments.h'
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+#endif
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+
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+// Require 8 MB of RAM, even if the pool doesn't go into extended memory.
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+// Change the '8' to whatever MB limit you want.
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+// Note: only special emulators allow for RAM sizes above 8 MB.
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+#define REQUIRED_MIN_MEM_SIZE 1048576 * 8
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+
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+u8 gNotEnoughMemory = FALSE;
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+u8 gDelayForErrorMessage = 0;
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+
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+u8 does_pool_end_lie_out_of_bounds(void *end) {
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+ u32 endPhy = ((u32) end) & 0x1FFFFFFF;
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+ u32 memSize = *((u32 *) 0x80000318);
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+
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+ if (endPhy > memSize) {
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+ gNotEnoughMemory = TRUE;
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+ return TRUE;
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+ } else {
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+ if (memSize < REQUIRED_MIN_MEM_SIZE) {
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+ gNotEnoughMemory = TRUE;
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+ }
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+ return FALSE;
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+ }
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+}
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+
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+// If you're using an N64 console, then you will need to buy an\nexpansion pak to play this ROM hack.
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+u8 text_console_8mb[] = { TEXT_CONSOLE_8MB };
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+
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+// If you are using PJ64 1.6, go to: Options ► Settings ► Rom Settings Tab ► Memory Size then select 8
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+// MB from the drop-down box.
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+u8 text_pj64[] = { TEXT_PJ64 };
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+
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+// If you are using PJ64 2.X, go to: Options ► Settings ► Config: ► Memory Size, select 8 MB
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+u8 text_pj64_2[] = { TEXT_PJ64_2 };
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+
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+Gfx *geo18_display_error_message(u32 run, UNUSED struct GraphNode *sp44, UNUSED u32 sp48) {
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+ if (run) {
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+ if (gDelayForErrorMessage > 0) {
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+ // Draw color text title.
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+ print_text(10, 210, "ERROR Need more memory");
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+
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+ // Init generic text rendering
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+ create_dl_ortho_matrix();
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+ gSPDisplayList(gDisplayListHead++,
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+ dl_ia_text_begin); // Init rendering stuff for generic text
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+
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+ // Set text color to white
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+ gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, 255);
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+
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+ print_generic_string(8, 170, text_console_8mb);
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+ print_generic_string(8, 120, text_pj64);
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+ print_generic_string(8, 54, text_pj64_2);
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+
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+ // Cleanup
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+ gSPDisplayList(gDisplayListHead++,
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+ dl_ia_text_end); // Reset back to default render settings.
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+ gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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+ } else {
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+ gDelayForErrorMessage += 1;
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+ }
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+ }
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+
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+ return 0;
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+}
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+
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+// Basic main loop for the error screen. Note that controllers are not enabled here.
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+void thread5_mem_error_message_loop(UNUSED void *arg) {
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+ struct LevelCommand *addr;
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+
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+ setup_game_memory();
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+ set_vblank_handler(2, &gGameVblankHandler, &gGameVblankQueue, (OSMesg) 1);
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+
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+ addr = segmented_to_virtual(level_script_entry_error_screen);
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+
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+ rendering_init();
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+
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+ while (1) {
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+ config_gfx_pool();
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+ addr = level_script_execute(addr);
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+ display_and_vsync();
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+ }
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+}
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\ No newline at end of file
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diff --git a/src/game/mem_error_screen.h b/src/game/mem_error_screen.h
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new file mode 100644
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index 00000000..9fbff34c
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--- /dev/null
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+++ b/src/game/mem_error_screen.h
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@@ -0,0 +1,8 @@
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+#ifndef MEM_ERROR_SCREEN_H
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+#define MEM_ERROR_SCREEN_H
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+
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+extern u8 gNotEnoughMemory;
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+void thread5_mem_error_message_loop(UNUSED void *arg);
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+u8 does_pool_end_lie_out_of_bounds(void *end);
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+
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+#endif
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