mirror of https://github.com/sm64pc/sm64pc.git
45 lines
1.8 KiB
C
45 lines
1.8 KiB
C
#ifndef _CONFIG_H_
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#define _CONFIG_H_
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/**
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* @file config.h
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* A catch-all file for configuring various bugfixes and other settings
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* (maybe eventually) in SM64
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*/
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// Bug Fixes
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// --| Categories
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/// Turn on bug fixes for really bad, C standard breaking code. As these bugs
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/// have caused compilation issues with modern GCC, these bug fixes are
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/// automatically enabled when compiling with GCC
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#define BUGFIXES_CRITICAL (0 || __GNUC__)
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// --| US Version Nintendo Bug Fixes
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/// Fixes bug where obtaining over 999 coins sets the number of lives to 999 (or -25)
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#define BUGFIX_MAX_LIVES (0 || VERSION_US || VERSION_EU)
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/// Fixes bug in Bob-Omb Battlefield where entering a warp stops the Koopa race music
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#define BUGFIX_KOOPA_RACE_MUSIC (0 || VERSION_US || VERSION_EU)
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/// Fixes bug where Piranha Plants do not reset their action state when the
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/// player exits their activation radius.
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#define BUGFIX_PIRANHA_PLANT_STATE_RESET (0 || VERSION_US || VERSION_EU)
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/// Fixes bug where sleeping Piranha Plants damage players that bump into them
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#define BUGFIX_PIRANHA_PLANT_SLEEP_DAMAGE (0 || VERSION_US || VERSION_EU)
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/// Fixes bug where it shows a star when you grab a key in bowser battle stages
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#define BUGFIX_STAR_BOWSER_KEY (0 || VERSION_US || VERSION_EU)
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// --| Goddard / Mario Head Bug Fixes
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/// Goddard left out important and necessary return statements; this puts them back in
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#define BUGFIX_GODDARD_MISSING_RETURN (0 || BUGFIXES_CRITICAL)
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/// It seems that Goddard only declared, not prototyped some functions. This lead to
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/// incorrect promotion of floats to doubles.
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#define BUGFIX_GODDARD_BAD_DECLARATIONS (0 || BUGFIXES_CRITICAL)
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//Screen Size Defines
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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//Border Height Define for NTSC Versions
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#define BORDER_HEIGHT 8
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#endif
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