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mirror of https://github.com/sm64pc/sm64pc.git synced 2025-04-12 00:05:59 +02:00
Diantha J 15b361d3e6
Merge pull request #104 from uncletrunks/master
Cylindrical Billboarding
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sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast32-engine renderer.

Read this in other languages: Español.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)
  • An option to disable drawing distances. (Activate with make NODRAWINGDISTANCE=1.)
  • In-game control binding, currently available on the testing branch.
  • Skip introductory Peach & Lakitu cutscenes with a --skip-intro CLI option, currently available on testing and skip-intro branches.

Building

For building instructions, please refer to the wiki.

Do NOT attempt to compile Windows executables with WINDOWS_BUILD=1 under Linux or WSL. It will NOT work. Follow the guide on the wiki.

Description
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Readme 32 MiB
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C++ 2.9%
Assembly 1.4%
Python 0.6%
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