sm64pc/data/dynos_gfx_texture.cpp

286 lines
9.4 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "pc/gfx/gfx_rendering_api.h"
}
//
// Conversion
//
#define SCALE_5_8(VAL_) (((VAL_) * 0xFF) / 0x1F)
#define SCALE_8_5(VAL_) ((((VAL_) + 4) * 0x1F) / 0xFF)
#define SCALE_4_8(VAL_) ((VAL_) * 0x11)
#define SCALE_8_4(VAL_) ((VAL_) / 0x11)
#define SCALE_3_8(VAL_) ((VAL_) * 0x24)
#define SCALE_8_3(VAL_) ((VAL_) / 0x24)
static u8 *RGBA16_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 2);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; i += 2) {
u16 _Col = (aData[i + 0] << 8) | aData[i + 1];
u8 _Red = (_Col >> 11) & 0x1F;
u8 _Grn = (_Col >> 6) & 0x1F;
u8 _Blu = (_Col >> 1) & 0x1F;
u8 _Alp = (_Col >> 0) & 0x01;
*(pBuffer++) = (SCALE_5_8(_Red));
*(pBuffer++) = (SCALE_5_8(_Grn));
*(pBuffer++) = (SCALE_5_8(_Blu));
*(pBuffer++) = (0xFF * (_Alp));
}
return _Buffer;
}
static u8 *RGBA32_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 1);
memcpy(_Buffer, aData, aLength);
return _Buffer;
}
static u8 *IA4_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 8);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; ++i) {
u8 _Half0 = (aData[i] >> 4) & 0xF;
*(pBuffer++) = (SCALE_3_8(_Half0 >> 1));
*(pBuffer++) = (SCALE_3_8(_Half0 >> 1));
*(pBuffer++) = (SCALE_3_8(_Half0 >> 1));
*(pBuffer++) = (0xFF * (_Half0 & 1));
u8 _Half1 = (aData[i] >> 0) & 0xF;
*(pBuffer++) = (SCALE_3_8(_Half1 >> 1));
*(pBuffer++) = (SCALE_3_8(_Half1 >> 1));
*(pBuffer++) = (SCALE_3_8(_Half1 >> 1));
*(pBuffer++) = (0xFF * (_Half1 & 1));
}
return _Buffer;
}
static u8 *IA8_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 4);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; ++i) {
u8 _Col = (aData[i] >> 4) & 0xF;
u8 _Alp = (aData[i] >> 0) & 0xF;
*(pBuffer++) = (SCALE_4_8(_Col));
*(pBuffer++) = (SCALE_4_8(_Col));
*(pBuffer++) = (SCALE_4_8(_Col));
*(pBuffer++) = (SCALE_4_8(_Alp));
}
return _Buffer;
}
static u8 *IA16_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 2);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; i += 2) {
u8 _Col = aData[i + 0];
u8 _Alp = aData[i + 1];
*(pBuffer++) = (_Col);
*(pBuffer++) = (_Col);
*(pBuffer++) = (_Col);
*(pBuffer++) = (_Alp);
}
return _Buffer;
}
static u8 *CI4_RGBA32(const u8 *aData, u64 aLength, const u8 *aPalette) {
u8 *_Buffer = New<u8>(aLength * 8);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; ++i) {
u8 _Idx0 = (aData[i] >> 4) & 0xF;
u16 _Col0 = (aPalette[_Idx0 * 2 + 0] << 8) | aPalette[_Idx0 * 2 + 1];
u8 _Red0 = (_Col0 >> 11) & 0x1F;
u8 _Grn0 = (_Col0 >> 6) & 0x1F;
u8 _Blu0 = (_Col0 >> 1) & 0x1F;
u8 _Alp0 = (_Col0 >> 0) & 0x01;
*(pBuffer++) = (SCALE_5_8(_Red0));
*(pBuffer++) = (SCALE_5_8(_Grn0));
*(pBuffer++) = (SCALE_5_8(_Blu0));
*(pBuffer++) = (0xFF * (_Alp0));
u8 _Idx1 = (aData[i] >> 0) & 0xF;
u16 _Col1 = (aPalette[_Idx1 * 2 + 0] << 8) | aPalette[_Idx1 * 2 + 1];
u8 _Red1 = (_Col1 >> 11) & 0x1F;
u8 _Grn1 = (_Col1 >> 6) & 0x1F;
u8 _Blu1 = (_Col1 >> 1) & 0x1F;
u8 _Alp1 = (_Col1 >> 0) & 0x01;
*(pBuffer++) = (SCALE_5_8(_Red1));
*(pBuffer++) = (SCALE_5_8(_Grn1));
*(pBuffer++) = (SCALE_5_8(_Blu1));
*(pBuffer++) = (0xFF * (_Alp1));
}
return _Buffer;
}
static u8 *CI8_RGBA32(const u8 *aData, u64 aLength, const u8 *aPalette) {
u8 *_Buffer = New<u8>(aLength * 4);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; ++i) {
u8 _Idx = aData[i];
u16 _Col = (aPalette[_Idx * 2 + 0] << 8) | aPalette[_Idx * 2 + 1];
u8 _Red = (_Col >> 11) & 0x1F;
u8 _Grn = (_Col >> 6) & 0x1F;
u8 _Blu = (_Col >> 1) & 0x1F;
u8 _Alp = (_Col >> 0) & 0x01;
*(pBuffer++) = (SCALE_5_8(_Red));
*(pBuffer++) = (SCALE_5_8(_Grn));
*(pBuffer++) = (SCALE_5_8(_Blu));
*(pBuffer++) = (0xFF * (_Alp));
}
return _Buffer;
}
static u8 *I4_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 8);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; ++i) {
u8 _Half0 = (aData[i] >> 4) & 0xF;
*(pBuffer++) = (SCALE_4_8(_Half0));
*(pBuffer++) = (SCALE_4_8(_Half0));
*(pBuffer++) = (SCALE_4_8(_Half0));
*(pBuffer++) = (255);
u8 _Half1 = (aData[i] >> 0) & 0xF;
*(pBuffer++) = (SCALE_4_8(_Half1));
*(pBuffer++) = (SCALE_4_8(_Half1));
*(pBuffer++) = (SCALE_4_8(_Half1));
*(pBuffer++) = (255);
}
return _Buffer;
}
static u8 *I8_RGBA32(const u8 *aData, u64 aLength) {
u8 *_Buffer = New<u8>(aLength * 4);
u8 *pBuffer = _Buffer;
for (u64 i = 0; i != aLength; ++i) {
*(pBuffer++) = (aData[i]);
*(pBuffer++) = (aData[i]);
*(pBuffer++) = (aData[i]);
*(pBuffer++) = (255);
}
return _Buffer;
}
u8 *DynOS_Gfx_TextureConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat, s32 aSize, const u8 *aPalette) {
switch ((aFormat << 8) | aSize ) {
case ((G_IM_FMT_RGBA << 8) | G_IM_SIZ_16b): return RGBA16_RGBA32(aData, aLength);
case ((G_IM_FMT_RGBA << 8) | G_IM_SIZ_32b): return RGBA32_RGBA32(aData, aLength);
case ((G_IM_FMT_IA << 8) | G_IM_SIZ_4b ): return IA4_RGBA32 (aData, aLength);
case ((G_IM_FMT_IA << 8) | G_IM_SIZ_8b ): return IA8_RGBA32 (aData, aLength);
case ((G_IM_FMT_IA << 8) | G_IM_SIZ_16b): return IA16_RGBA32 (aData, aLength);
case ((G_IM_FMT_CI << 8) | G_IM_SIZ_4b ): return CI4_RGBA32 (aData, aLength, aPalette);
case ((G_IM_FMT_CI << 8) | G_IM_SIZ_8b ): return CI8_RGBA32 (aData, aLength, aPalette);
case ((G_IM_FMT_I << 8) | G_IM_SIZ_4b ): return I4_RGBA32 (aData, aLength);
case ((G_IM_FMT_I << 8) | G_IM_SIZ_8b ): return I8_RGBA32 (aData, aLength);
}
return NULL;
}
//
// Upload
//
typedef struct GfxRenderingAPI GRAPI;
static void DynOS_Gfx_UploadTexture(DataNode<TexData> *aNode, GRAPI *aGfxRApi, s32 aTile, s32 aTexId) {
aGfxRApi->select_texture(aTile, aTexId);
aGfxRApi->upload_texture(aNode->mData->mRawData.begin(), aNode->mData->mRawWidth, aNode->mData->mRawHeight);
aNode->mData->mUploaded = true;
}
//
// Cache
//
struct THN {
struct THN *mNext;
const void *mAddr; // Contains the pointer to the DataNode<TexData> struct, NOT the actual texture data
u8 mFmt, mSiz;
s32 mTexId;
u8 mCms, mCmt;
bool mLInf;
};
static bool DynOS_Gfx_CacheTexture(THN **aOutput, DataNode<TexData> *aNode, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
// Find texture in cache
uintptr_t _Hash = ((uintptr_t) aNode) & ((aPoolSize * 2) - 1);
THN **_Node = &(aHashMap[_Hash]);
while ((*_Node) != NULL && ((*_Node) - aPool) < (*aPoolPos)) {
if ((*_Node)->mAddr == (const void *) aNode) {
aGfxRApi->select_texture(aTile, (*_Node)->mTexId);
if (!aNode->mData->mUploaded) {
DynOS_Gfx_UploadTexture(aNode, aGfxRApi, aTile, (*_Node)->mTexId);
}
(*aOutput) = (*_Node);
return true;
}
_Node = &(*_Node)->mNext;
}
// If cache is full, clear cache
if ((*aPoolPos) == aPoolSize) {
(*aPoolPos) = 0;
_Node = &aHashMap[_Hash];
}
// Add new texture to cache
(*_Node) = &aPool[(*aPoolPos)++];
if (!(*_Node)->mAddr) {
(*_Node)->mTexId = aGfxRApi->new_texture();
}
aGfxRApi->select_texture(aTile, (*_Node)->mTexId);
aGfxRApi->set_sampler_parameters(aTile, false, 0, 0);
(*_Node)->mCms = 0;
(*_Node)->mCmt = 0;
(*_Node)->mLInf = false;
(*_Node)->mNext = NULL;
(*_Node)->mAddr = aNode;
(*_Node)->mFmt = G_IM_FMT_RGBA;
(*_Node)->mSiz = G_IM_SIZ_32b;
(*aOutput) = (*_Node);
return false;
}
//
// Import
//
static DataNode<TexData> *DynOS_Gfx_RetrieveNode(void *aPtr) {
Array<ActorGfx> &pActorGfxList = DynOS_Gfx_GetActorList();
for (auto& _ActorGfx : pActorGfxList) {
if (_ActorGfx.mGfxData) {
for (auto &_Node : _ActorGfx.mGfxData->mTextures) {
if ((void*) _Node == aPtr) {
return _Node;
}
}
}
}
return NULL;
}
static bool DynOS_Gfx_ImportTexture_Typed(THN **aOutput, void *aPtr, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
DataNode<TexData> *_Node = DynOS_Gfx_RetrieveNode(aPtr);
if (_Node) {
if (!DynOS_Gfx_CacheTexture(aOutput, _Node, aTile, aGfxRApi, aHashMap, aPool, aPoolPos, aPoolSize)) {
DynOS_Gfx_UploadTexture(_Node, aGfxRApi, aTile, (*aOutput)->mTexId);
}
return true;
}
return false;
}
bool DynOS_Gfx_ImportTexture(void **aOutput, void *aPtr, s32 aTile, void *aGfxRApi, void **aHashMap, void *aPool, u32 *aPoolPos, u32 aPoolSize) {
return DynOS_Gfx_ImportTexture_Typed(
(THN **) aOutput,
(void *) aPtr,
(s32) aTile,
(GRAPI *) aGfxRApi,
(THN **) aHashMap,
(THN *) aPool,
(u32 *) aPoolPos,
(u32) aPoolSize
);
}