# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). 

Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. 
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.

## Features

 * Native rendering. You can now play SM64 without the need of an emulator. 
 * Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
 * Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
 * True analog camera control is now available on our [testing branch](https://github.com/sm64pc/sm64pc/tree/testing).

## Building

### On Linux

#### 1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at
`./baserom.<version>.z64` for asset extraction.

#### 2. Install build dependencies

The build system has the following package requirements:
  * python3 >= 3.6
  * libsdl2-dev
  * [audiofile](https://audiofile.68k.org/)
  * libglew-dev
  * git


__Debian / Ubuntu - targeting 32 bits__
```
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
```
__Debian / Ubuntu - targeting 64 bits__
```
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
```

__Arch Linux__
```
sudo pacman -S base-devel python audiofile sdl2 glew
```

__Void Linux - targeting 64 bits__
```
sudo xbps-install -S base-devel python3 audiofile-devel SDL2-devel glew-devel
```

__Void Linux - targeting 32 bits__
```
sudo xbps-install -S base-devel python3 audiofile-devel-32bit SDL2-devel-32bit glew-devel-32bit
```

#### 3. Build the executable.

Run `make` to build (defaults to `VERSION=us`)

```
make VERSION=jp -j6                 # build (J) version with 6 jobs
make VERSION=us WINDOWS_BUILD=1     # builds a (U) Windows executable 
```

### On Windows

A full guide is to be written. You can use [mxe](https://mxe.cc/) and MinGW.

### For the web

The game can be compiled for web browsers that support WebGL using [Emscripten](https://github.com/emscripten-core). To do so, install [emsdk](https://github.com/emscripten-core/emsdk) and run `make TARGET_WEB=1`.

## Optional enhancements

On the `./enhancements` folder, you'll find several .patch files, which can be applied in the following manner:

```
 git apply fps.patch --ignore-whitespace --reject
```
If any rejections occur, you can search for them with `find | grep .rej`.
Try to solve rejections through [wiggle](https://github.com/neilbrown/wiggle).
```
wiggle rejection.rej --replace
```

### Current issues

 * Support for the EU version is still experimental.
 * There seems to be savedata-related problems on some 64-bits builds.
 * Camera controls are also bugged for some.