#ifndef DISCORDRPC_H #define DISCORDRPC_H #include typedef struct DiscordRichPresence { const char* state; /* max 128 bytes */ const char* details; /* max 128 bytes */ int64_t startTimestamp; int64_t endTimestamp; const char* largeImageKey; /* max 32 bytes */ const char* largeImageText; /* max 128 bytes */ const char* smallImageKey; /* max 32 bytes */ const char* smallImageText; /* max 128 bytes */ const char* partyId; /* max 128 bytes */ int partySize; int partyMax; const char* matchSecret; /* max 128 bytes */ const char* joinSecret; /* max 128 bytes */ const char* spectateSecret; /* max 128 bytes */ int8_t instance; } DiscordRichPresence; typedef struct DiscordUser { const char* userId; const char* username; const char* discriminator; const char* avatar; } DiscordUser; typedef struct DiscordEventHandlers { void (*ready)(const DiscordUser* request); void (*disconnected)(int errorCode, const char* message); void (*errored)(int errorCode, const char* message); void (*joinGame)(const char* joinSecret); void (*spectateGame)(const char* spectateSecret); void (*joinRequest)(const DiscordUser* request); } DiscordEventHandlers; #define DISCORD_REPLY_NO 0 #define DISCORD_REPLY_YES 1 #define DISCORD_REPLY_IGNORE 2 void discord_update_rich_presence(void); void discord_shutdown(void); void discord_init(void); void discord_reset(void); #endif // DISCORDRPC_H