// Explosion // 0x030009C8 static const Vtx explosion_seg3_vertex_030009C8[] = { {{{ -128, -128, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 128, -128, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 128, 128, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -128, 128, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x03000A08 ALIGNED8 static const u8 explosion_seg3_texture_03000A08[] = "actors/explosion/explosion_0.rgba16"; // 0x03001208 ALIGNED8 static const u8 explosion_seg3_texture_03001208[] = "actors/explosion/explosion_1.rgba16"; // 0x03001A08 ALIGNED8 static const u8 explosion_seg3_texture_03001A08[] = "actors/explosion/explosion_2.rgba16"; // 0x03002208 ALIGNED8 static const u8 explosion_seg3_texture_03002208[] = "actors/explosion/explosion_3.rgba16"; // 0x03002A08 ALIGNED8 static const u8 explosion_seg3_texture_03002A08[] = "actors/explosion/explosion_4.rgba16"; // 0x03003208 ALIGNED8 static const u8 explosion_seg3_texture_03003208[] = "actors/explosion/explosion_5.rgba16"; // 0x03003A08 ALIGNED8 static const u8 explosion_seg3_texture_03003A08[] = "actors/explosion/explosion_6.rgba16"; // 0x03004208 - 0x03004298 const Gfx explosion_seg3_dl_03004208[] = { gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsDPSetEnvColor(255, 255, 255, 150), gsSPClearGeometryMode(G_LIGHTING), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x03004298 - 0x030042B0 const Gfx explosion_seg3_dl_03004298[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042B0 - 0x030042C8 const Gfx explosion_seg3_dl_030042B0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042C8 - 0x030042E0 const Gfx explosion_seg3_dl_030042C8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042E0 - 0x030042F8 const Gfx explosion_seg3_dl_030042E0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042F8 - 0x03004310 const Gfx explosion_seg3_dl_030042F8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x03004310 - 0x03004328 const Gfx explosion_seg3_dl_03004310[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x03004328 - 0x03004340 const Gfx explosion_seg3_dl_03004328[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08), gsSPBranchList(explosion_seg3_dl_03004208), };