#ifndef SCREEN_TRANSITION_H #define SCREEN_TRANSITION_H #include #include #include "macros.h" #include "types.h" enum TextureTransitionID { TEX_TRANS_STAR, TEX_TRANS_CIRCLE, TEX_TRANS_MARIO, TEX_TRANS_BOWSER }; enum TextureTransitionType { TRANS_TYPE_MIRROR, TRANS_TYPE_CLAMP }; int render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct WarpTransitionData *transData); Gfx *geo_cannon_circle_base(s32 callContext, struct GraphNode *node, UNUSED Mat4 mtx); #endif // SCREEN_TRANSITION_H