# Burn Smoke burn_smoke_seg4_vertex_040217C0: # 0x040217C0 vertex -50, -50, 0, 0, 992, 0x14, 0x0A, 0x0A, 0xFF vertex 50, -50, 0, 992, 992, 0x14, 0x0A, 0x0A, 0xFF vertex 50, 50, 0, 992, 0, 0x14, 0x0A, 0x0A, 0xFF vertex -50, 50, 0, 0, 0, 0x14, 0x0A, 0x0A, 0xFF # //! Wrong texture format. Called as rgba16, which makes the burn smoke appear # as a transparent black burn smoke. Probably meant to show up as white-ish # burn smoke, but mistakened for being intended as black smoke. burn_smoke_seg4_texture_04021800: # 0x04021800 .incbin "actors/burn_smoke/burn_smoke.ia16" glabel burn_smoke_seg4_dl_04022000 # 0x04022000 - 0x04022028 gsDPPipeSync gsDPSetCombineModeLERP1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0 gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK gsSPTexture -1, -1, 0, 0, 1 gsSPEndDisplayList glabel burn_smoke_seg4_dl_04022028 # 0x04022028 - 0x04022048 gsSPVertex burn_smoke_seg4_vertex_040217C0, 4, 0 gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0 gsSPEndDisplayList glabel burn_smoke_seg4_dl_04022048 # 0x04022048 - 0x04022070 gsSPTexture -1, -1, 0, 0, 0 gsDPPipeSync gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE gsSPSetGeometryMode G_LIGHTING gsSPEndDisplayList glabel burn_smoke_seg4_dl_04022070 # 0x04022070 - 0x040220C8 gsSPDisplayList burn_smoke_seg4_dl_04022000 gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, burn_smoke_seg4_texture_04021800 gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD gsDPLoadSync gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100 gsDPPipeSync gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD gsDPSetTileSize 0, 0, 0, 124, 124 gsSPDisplayList burn_smoke_seg4_dl_04022028 gsSPDisplayList burn_smoke_seg4_dl_04022048 gsSPEndDisplayList