#ifndef MENU_HEADER_H #define MENU_HEADER_H #include "types.h" // geo extern const GeoLayout geo_menu_mario_save_button[]; extern const GeoLayout geo_menu_mario_save_button_fade[]; extern const GeoLayout geo_menu_mario_new_button[]; extern const GeoLayout geo_menu_mario_new_button_fade[]; extern const GeoLayout geo_menu_erase_button[]; extern const GeoLayout geo_menu_copy_button[]; extern const GeoLayout geo_menu_file_button[]; extern const GeoLayout geo_menu_score_button[]; extern const GeoLayout geo_menu_sound_button[]; extern const GeoLayout geo_menu_generic_button[]; extern const GeoLayout geo_menu_file_select_strings_and_menu_cursor[]; extern const GeoLayout geo_menu_act_selector_strings[]; // leveldata extern const Gfx dl_menu_mario_save_button_base[]; extern const Gfx dl_menu_mario_new_button_base[]; extern const Gfx dl_menu_save_button_back[]; extern const Gfx dl_menu_save_button_fade_back[]; extern const Gfx dl_menu_erase_button[]; extern const Gfx dl_menu_copy_button[]; extern const Gfx dl_menu_file_button[]; extern const Gfx dl_menu_score_button[]; extern const Gfx dl_menu_sound_button[]; extern const Gfx dl_menu_generic_button[]; extern const Gfx dl_menu_idle_hand[]; extern const Gfx dl_menu_grabbing_hand[]; extern const u8 *const menu_hud_lut[]; extern const Gfx dl_menu_ia8_text_begin[]; extern const Gfx dl_menu_ia8_text_end[]; extern const Gfx dl_menu_rgba16_wood_course[]; extern const Gfx dl_menu_texture_course_upper[]; extern const Gfx dl_menu_texture_niveau_upper[]; extern const Gfx dl_menu_texture_kurs_upper[]; extern const Collision main_menu_seg7_collision[]; // script extern const LevelScript level_main_menu_entry_1[]; extern const LevelScript level_main_menu_entry_2[]; #endif