#ifndef INTRO_HEADER_H #define INTRO_HEADER_H #include "types.h" // geo extern const GeoLayout intro_geo_0002D0[]; extern const GeoLayout intro_geo_00035C[]; extern const GeoLayout intro_geo_0003B8[]; extern const GeoLayout intro_geo_000414[]; // leveldata extern const Gfx intro_seg7_dl_0700B3A0[]; extern const Gfx intro_seg7_dl_0700C6A0[]; extern const f32 intro_seg7_table_0700C790[]; extern const f32 intro_seg7_table_0700C880[]; // script extern const LevelScript level_intro_entry_1[]; extern const LevelScript level_intro_entry_2[]; extern const LevelScript level_intro_entry_3[]; extern const LevelScript level_intro_entry_4[]; extern const LevelScript script_intro_L1[]; extern const LevelScript script_intro_L2[]; extern const LevelScript script_intro_L3[]; extern const LevelScript script_intro_L4[]; extern const LevelScript script_intro_L5[]; // Start Logo extern const GeoLayout intro_n64_geo[]; extern const LevelScript level_intro_n64[]; extern Vtx n64logo_N64_mesh_vtx_0[56]; extern Gfx n64logo_N64_mesh_tri_0[]; extern Vtx n64logo_N64_mesh_vtx_1[56]; extern Gfx n64logo_N64_mesh_tri_1[]; extern Vtx n64logo_N64_mesh_vtx_2[16]; extern Gfx n64logo_N64_mesh_tri_2[]; extern Vtx n64logo_N64_mesh_vtx_3[32]; extern Gfx n64logo_N64_mesh_tri_3[]; extern Gfx n64logo_N64_mesh[]; // End Logo #endif