#ifndef OBJ_BEHAVIORS_2_H #define OBJ_BEHAVIORS_2_H #include #include "types.h" #define ATTACK_HANDLER_NOP 0 #define ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE 1 #define ATTACK_HANDLER_KNOCKBACK 2 #define ATTACK_HANDLER_SQUISHED 3 #define ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL 4 #define ATTACK_HANDLER_SET_SPEED_TO_ZERO 5 #define ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON 6 #define ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED 7 #define ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN 8 void shelled_koopa_attack_handler(s32 attackType); void obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch); void obj_set_speed_to_zero(void); #endif // OBJ_BEHAVIORS_2_H