#ifndef _SM64_PLATFORM_H_ #define _SM64_PLATFORM_H_ #include #include #include /* Platform-specific functions and whatnot */ #define SYS_MAX_PATH 1024 // FIXME: define this on different platforms // NULL terminated list of platform specific read-only data paths extern const char *sys_ropaths[]; // crossplatform impls of misc stuff char *sys_strdup(const char *src); char *sys_strlwr(char *src); int sys_strcasecmp(const char *s1, const char *s2); // path stuff const char *sys_user_path(void); const char *sys_exe_path(void); const char *sys_file_extension(const char *fname); // shows an error message in some way and terminates the game void sys_fatal(const char *fmt, ...) __attribute__ ((noreturn)); #endif // _SM64_PLATFORM_H_