// Yellow Sphere (used in a lot of things) // 0x0601EB48 static const Vtx yellow_sphere_seg6_vertex_0601EB48[] = { {{{ -76, -76, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 77, -76, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 77, 77, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -76, 77, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0601EB88 ALIGNED8 static const u8 yellow_sphere_seg6_texture_0601EB88[] = "actors/yellow_sphere/yellow_sphere.rgba16"; // 0x0601F388 - 0x0601F3C0 const Gfx yellow_sphere_seg6_dl_0601F388[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg6_texture_0601EB88), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(yellow_sphere_seg6_vertex_0601EB48, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0601F3C0 - 0x0601F430 const Gfx yellow_sphere_seg6_dl_0601F3C0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(yellow_sphere_seg6_dl_0601F388), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };