// Water Splash // 0x0402A588 static const Vtx water_splash_seg4_vertex_0402A588[] = { {{{ -64, 0, 0}, 0, { 0, 2016}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 64, 0, 0}, 0, { 992, 2016}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 64, 256, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -64, 256, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0402A5C8 ALIGNED8 static const u8 water_splash_seg4_texture_0402A5C8[] = "actors/water_splash/water_splash_0.rgba16"; // 0x0402B5C8 ALIGNED8 static const u8 water_splash_seg4_texture_0402B5C8[] = "actors/water_splash/water_splash_1.rgba16"; // 0x0402C5C8 ALIGNED8 static const u8 water_splash_seg4_texture_0402C5C8[] = "actors/water_splash/water_splash_2.rgba16"; // 0x0402D5C8 ALIGNED8 static const u8 water_splash_seg4_texture_0402D5C8[] = "actors/water_splash/water_splash_3.rgba16"; // 0x0402E5C8 ALIGNED8 static const u8 water_splash_seg4_texture_0402E5C8[] = "actors/water_splash/water_splash_4.rgba16"; // 0x0402F5C8 ALIGNED8 static const u8 water_splash_seg4_texture_0402F5C8[] = "actors/water_splash/water_splash_5.rgba16"; // 0x040305C8 ALIGNED8 static const u8 water_splash_seg4_texture_040305C8[] = "actors/water_splash/water_splash_6.rgba16"; // 0x040315C8 ALIGNED8 static const u8 water_splash_seg4_texture_040315C8[] = "actors/water_splash/water_splash_7.rgba16"; // 0x040325C8 - 0x04032640 const Gfx water_splash_seg4_dl_040325C8[] = { gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x04032640 - 0x04032658 const Gfx water_splash_seg4_dl_04032640[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402A5C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x04032658 - 0x04032670 const Gfx water_splash_seg4_dl_04032658[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402B5C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x04032670 - 0x04032688 const Gfx water_splash_seg4_dl_04032670[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402C5C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x04032688 - 0x040326A0 const Gfx water_splash_seg4_dl_04032688[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402D5C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x040326A0 - 0x040326B8 const Gfx water_splash_seg4_dl_040326A0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402E5C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x040326B8 - 0x040326D0 const Gfx water_splash_seg4_dl_040326B8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402F5C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x040326D0 - 0x040326E8 const Gfx water_splash_seg4_dl_040326D0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040305C8), gsSPBranchList(water_splash_seg4_dl_040325C8), }; // 0x040326E8 - 0x04032700 const Gfx water_splash_seg4_dl_040326E8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040315C8), gsSPBranchList(water_splash_seg4_dl_040325C8), };