// Mario Cap (Normal Cap, Metal, Winged, etc) // 0x0301CF08 static const Lights1 mario_cap_seg3_lights_0301CF08 = gdSPDefLights1( 0x39, 0x03, 0x00, 0x73, 0x06, 0x00, 0x28, 0x28, 0x28 ); // 0x0301CF20 static const Lights1 mario_cap_seg3_lights_0301CF20 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0301CF38 static const Lights1 mario_cap_seg3_lights_0301CF38 = gdSPDefLights1( 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0301CF50 ALIGNED8 static const u8 mario_cap_seg3_texture_0301CF50[] = "actors/mario_cap/mario_cap_metal.rgba16"; // 0x0301DF50 ALIGNED8 static const u8 mario_cap_seg3_texture_0301DF50[] = "actors/mario_cap/mario_cap_logo.rgba16"; // 0x0301E750 ALIGNED8 static const u8 mario_cap_seg3_texture_0301E750[] = "actors/mario_cap/mario_cap_wing.rgba16"; // 0x0301F750 ALIGNED8 static const u8 mario_cap_seg3_texture_0301F750[] = "actors/mario_cap/mario_cap_wing_tip.rgba16"; // 0x03020750 ALIGNED8 static const u8 mario_cap_seg3_texture_03020750[] = "actors/mario_cap/mario_cap_metal_wing_unused.rgba16"; // 0x03021750 ALIGNED8 static const u8 mario_cap_seg3_texture_03021750[] = "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16"; // 0x03022750 static const Vtx mario_cap_seg3_vertex_03022750[] = { {{{ 33, 35, 118}, 0, { 728, 758}, {0x30, 0x26, 0x6e, 0xff}}}, {{{ 96, 22, 45}, 0, { 1240, 876}, {0x48, 0xa4, 0x31, 0xff}}}, {{{ 71, 101, 113}, 0, { 1028, 148}, {0x55, 0x16, 0x5b, 0xff}}}, {{{ 0, 110, 143}, 0, { 460, 68}, {0x00, 0x34, 0x73, 0xff}}}, {{{ -31, 35, 118}, 0, { 206, 762}, {0xd0, 0x26, 0x6f, 0xff}}}, {{{ -70, 101, 113}, 0, { -106, 158}, {0xab, 0x16, 0x5b, 0xff}}}, {{{ -95, 22, 46}, 0, { -302, 890}, {0xa8, 0xb9, 0x38, 0xff}}}, }; // 0x030227C0 static const Vtx mario_cap_seg3_vertex_030227C0[] = { {{{ -66, 2, 139}, 0, { 0, 0}, {0xb0, 0xbb, 0x45, 0xff}}}, {{{ 0, 0, 163}, 0, { 0, 0}, {0x00, 0xba, 0x69, 0xff}}}, {{{ -31, 35, 118}, 0, { 0, 0}, {0xd0, 0x26, 0x6f, 0xff}}}, {{{ -32, 17, 109}, 0, { 0, 0}, {0x00, 0x83, 0xf0, 0xff}}}, {{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}}, {{{ -95, 22, 46}, 0, { 0, 0}, {0xa8, 0xb9, 0x38, 0xff}}}, {{{ -101, 10, -7}, 0, { 0, 0}, {0xd8, 0x89, 0x11, 0xff}}}, {{{ -70, 101, 113}, 0, { 0, 0}, {0xab, 0x16, 0x5b, 0xff}}}, {{{ -135, 70, 23}, 0, { 0, 0}, {0x84, 0x15, 0x10, 0xff}}}, {{{ -125, 38, -45}, 0, { 0, 0}, {0x8d, 0xec, 0xd1, 0xff}}}, {{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}}, {{{ -41, 144, 64}, 0, { 0, 0}, {0xdc, 0x79, 0x00, 0xff}}}, {{{ -76, 84, -60}, 0, { 0, 0}, {0xd5, 0x6e, 0xd3, 0xff}}}, {{{ 136, 70, 22}, 0, { 0, 0}, {0x7b, 0x16, 0x10, 0xff}}}, {{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}}, {{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}}, }; // 0x030228C0 static const Vtx mario_cap_seg3_vertex_030228C0[] = { {{{ 42, 144, 64}, 0, { 0, 0}, {0x2b, 0x76, 0x0d, 0xff}}}, {{{ 136, 70, 22}, 0, { 0, 0}, {0x7b, 0x16, 0x10, 0xff}}}, {{{ 76, 84, -60}, 0, { 0, 0}, {0x2a, 0x6c, 0xcf, 0xff}}}, {{{ 103, 10, -6}, 0, { 0, 0}, {0x42, 0x96, 0x12, 0xff}}}, {{{ 126, 38, -46}, 0, { 0, 0}, {0x73, 0xec, 0xd0, 0xff}}}, {{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}}, {{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}}, {{{ 67, 2, 139}, 0, { 0, 0}, {0x50, 0xba, 0x44, 0xff}}}, {{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}}, {{{ 33, 35, 118}, 0, { 0, 0}, {0x30, 0x26, 0x6e, 0xff}}}, {{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}}, {{{ 0, 0, 163}, 0, { 0, 0}, {0x00, 0xba, 0x69, 0xff}}}, {{{ -31, 35, 118}, 0, { 0, 0}, {0xd0, 0x26, 0x6f, 0xff}}}, {{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}}, {{{ 49, 62, -139}, 0, { 0, 0}, {0x32, 0x49, 0xa6, 0xff}}}, }; // 0x030229B0 static const Vtx mario_cap_seg3_vertex_030229B0[] = { {{{ -76, 84, -60}, 0, { 0, 0}, {0xd5, 0x6e, 0xd3, 0xff}}}, {{{ -41, 144, 64}, 0, { 0, 0}, {0xdc, 0x79, 0x00, 0xff}}}, {{{ 76, 84, -60}, 0, { 0, 0}, {0x2a, 0x6c, 0xcf, 0xff}}}, {{{ 0, 110, 143}, 0, { 0, 0}, {0x00, 0x34, 0x73, 0xff}}}, {{{ 42, 144, 64}, 0, { 0, 0}, {0x2b, 0x76, 0x0d, 0xff}}}, {{{ -70, 101, 113}, 0, { 0, 0}, {0xab, 0x16, 0x5b, 0xff}}}, {{{ 71, 101, 113}, 0, { 0, 0}, {0x55, 0x16, 0x5b, 0xff}}}, {{{ 49, 62, -139}, 0, { 0, 0}, {0x32, 0x49, 0xa6, 0xff}}}, {{{ 126, 38, -46}, 0, { 0, 0}, {0x73, 0xec, 0xd0, 0xff}}}, {{{ -52, 0, -118}, 0, { 0, 0}, {0xd2, 0x9d, 0xc1, 0xff}}}, {{{ -49, 62, -138}, 0, { 0, 0}, {0xce, 0x1a, 0x8f, 0xff}}}, {{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}}, {{{ -125, 38, -45}, 0, { 0, 0}, {0x8d, 0xec, 0xd1, 0xff}}}, {{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}}, {{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}}, }; // 0x03022AA0 static const Vtx mario_cap_seg3_vertex_03022AA0[] = { {{{ 86, 1, -60}, 0, { 0, 0}, {0x20, 0x86, 0xfe, 0xff}}}, {{{ -86, 1, -60}, 0, { 0, 0}, {0xce, 0x8c, 0xf6, 0xff}}}, {{{ -52, 0, -118}, 0, { 0, 0}, {0xd2, 0x9d, 0xc1, 0xff}}}, {{{ 33, 17, 109}, 0, { 0, 0}, {0xfb, 0x84, 0xea, 0xff}}}, {{{ -32, 17, 109}, 0, { 0, 0}, {0x00, 0x83, 0xf0, 0xff}}}, {{{ -101, 10, -7}, 0, { 0, 0}, {0xd8, 0x89, 0x11, 0xff}}}, {{{ 96, 22, 45}, 0, { 0, 0}, {0x48, 0xa4, 0x31, 0xff}}}, {{{ 103, 10, -6}, 0, { 0, 0}, {0x42, 0x96, 0x12, 0xff}}}, {{{ 53, 0, -118}, 0, { 0, 0}, {0x2c, 0xb5, 0xa5, 0xff}}}, }; // 0x03022B30 - 0x03022B68 const Gfx mario_cap_seg3_dl_03022B30[] = { gsSPVertex(mario_cap_seg3_vertex_03022750, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0), gsSP1Triangle( 5, 6, 4, 0x0), gsSPEndDisplayList(), }; // 0x03022B68 - 0x03022CC8 const Gfx mario_cap_seg3_dl_03022B68[] = { gsSPVertex(mario_cap_seg3_vertex_030227C0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0), gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0), gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(mario_cap_seg3_vertex_030228C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0), gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0), gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0), gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0), gsSPVertex(mario_cap_seg3_vertex_030229B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0), gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0), gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0), gsSPEndDisplayList(), }; // 0x03022CC8 - 0x03022D10 const Gfx mario_cap_seg3_dl_03022CC8[] = { gsSPVertex(mario_cap_seg3_vertex_03022AA0, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0), gsSP1Triangle( 2, 8, 0, 0x0), gsSPEndDisplayList(), }; // 0x03022D10 - 0x03022D38 const Gfx mario_cap_seg3_dl_03022D10[] = { gsSPDisplayList(mario_cap_seg3_dl_03022B68), gsSPLight(&mario_cap_seg3_lights_0301CF08.l, 1), gsSPLight(&mario_cap_seg3_lights_0301CF08.a, 2), gsSPDisplayList(mario_cap_seg3_dl_03022CC8), gsSPEndDisplayList(), }; // 0x03022D38 static const Vtx mario_cap_seg3_vertex_03022D38[] = { {{{ 199, 247, -55}, 0, { 990, 0}, {0x59, 0xed, 0x58, 0xff}}}, {{{ 131, 274, 20}, 0, { 0, 0}, {0x59, 0xed, 0x58, 0xff}}}, {{{ 69, 71, 38}, 0, { 0, 2012}, {0x59, 0xed, 0x58, 0xff}}}, {{{ 199, 247, -55}, 0, { 990, 0}, {0x58, 0xee, 0x58, 0xff}}}, {{{ 69, 71, 38}, 0, { 0, 2012}, {0x58, 0xee, 0x58, 0xff}}}, {{{ 138, 44, -37}, 0, { 990, 2012}, {0x58, 0xee, 0x58, 0xff}}}, {{{ -137, 44, -37}, 0, { 990, 2012}, {0xa8, 0xee, 0x58, 0xff}}}, {{{ -68, 71, 38}, 0, { 0, 2012}, {0xa8, 0xee, 0x58, 0xff}}}, {{{ -198, 247, -55}, 0, { 990, 0}, {0xa8, 0xee, 0x58, 0xff}}}, {{{ -68, 71, 38}, 0, { 0, 2012}, {0xa7, 0xed, 0x58, 0xff}}}, {{{ -130, 274, 20}, 0, { 0, 0}, {0xa7, 0xed, 0x58, 0xff}}}, {{{ -198, 247, -55}, 0, { 990, 0}, {0xa7, 0xed, 0x58, 0xff}}}, }; // 0x03022DF8 static const Vtx mario_cap_seg3_vertex_03022DF8[] = { {{{ 268, 219, -132}, 0, { 990, 0}, {0x59, 0xed, 0x57, 0xff}}}, {{{ 199, 247, -55}, 0, { 0, 0}, {0x59, 0xed, 0x57, 0xff}}}, {{{ 138, 44, -37}, 0, { 0, 2012}, {0x59, 0xed, 0x57, 0xff}}}, {{{ 207, 16, -114}, 0, { 990, 2012}, {0x59, 0xed, 0x57, 0xff}}}, {{{ -206, 16, -114}, 0, { 990, 2012}, {0xa7, 0xed, 0x57, 0xff}}}, {{{ -137, 44, -37}, 0, { 0, 2012}, {0xa7, 0xed, 0x57, 0xff}}}, {{{ -267, 219, -132}, 0, { 990, 0}, {0xa7, 0xed, 0x57, 0xff}}}, {{{ -198, 247, -55}, 0, { 0, 0}, {0xa7, 0xed, 0x57, 0xff}}}, }; // 0x03022E78 - 0x03022EA8 const Gfx mario_cap_seg3_dl_03022E78[] = { gsSPVertex(mario_cap_seg3_vertex_03022D38, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x03022EA8 - 0x03022ED8 const Gfx mario_cap_seg3_dl_03022EA8[] = { gsSPVertex(mario_cap_seg3_vertex_03022DF8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSPEndDisplayList(), }; // 0x03022ED8 - 0x03022F20 const Gfx mario_cap_seg3_dl_03022ED8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x03022F20 - 0x03022F48 const Gfx mario_cap_seg3_dl_03022F20[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x03022F48 - 0x03022FF8 const Gfx mario_cap_seg3_dl_03022F48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301DF50), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&mario_cap_seg3_lights_0301CF38.l, 1), gsSPLight(&mario_cap_seg3_lights_0301CF38.a, 2), gsSPDisplayList(mario_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(mario_cap_seg3_dl_03022D10), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03022FF8 - 0x030230B0 const Gfx mario_cap_seg3_dl_03022FF8[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsDPLoadTextureBlock(mario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1), gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2), gsSPDisplayList(mario_cap_seg3_dl_03022B30), gsSPDisplayList(mario_cap_seg3_dl_03022B68), gsSPDisplayList(mario_cap_seg3_dl_03022CC8), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x030230B0 - 0x03023108 const Gfx mario_cap_seg3_dl_030230B0[] = { gsSPDisplayList(mario_cap_seg3_dl_03022ED8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301E750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301F750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022EA8), gsSPDisplayList(mario_cap_seg3_dl_03022F20), gsSPEndDisplayList(), }; // 0x03023108 - 0x03023160 const Gfx mario_cap_seg3_dl_03023108[] = { gsSPDisplayList(mario_cap_seg3_dl_03022ED8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03020750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03021750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022EA8), gsSPDisplayList(mario_cap_seg3_dl_03022F20), gsSPEndDisplayList(), }; // 0x03023160 - 0x03023298 const Gfx mario_cap_seg3_dl_03023160[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301DF50), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&mario_cap_seg3_lights_0301CF38.l, 1), gsSPLight(&mario_cap_seg3_lights_0301CF38.a, 2), gsSPDisplayList(mario_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(mario_cap_seg3_dl_03022D10), gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301E750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301F750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022EA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03023298 - 0x030233D0 const Gfx mario_cap_seg3_dl_03023298[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301CF50), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsDPPipeSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1), gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2), gsSPDisplayList(mario_cap_seg3_dl_03022B30), gsSPDisplayList(mario_cap_seg3_dl_03022B68), gsSPDisplayList(mario_cap_seg3_dl_03022CC8), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03020750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03021750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(mario_cap_seg3_dl_03022EA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };