// Flame // 0x030172E0 static const Vtx flame_seg3_vertex_030172E0[] = { {{{ -25, -25, 0}, 0, { 0, 992}, {0x00, 0x00, 0x00, 0x00}}}, {{{ 25, -25, 0}, 0, { 992, 992}, {0x00, 0x00, 0x00, 0x00}}}, {{{ 25, 25, 0}, 0, { 992, 0}, {0x00, 0x00, 0x00, 0x00}}}, {{{ -25, 25, 0}, 0, { 0, 0}, {0x00, 0x00, 0x00, 0x00}}}, }; // 0x03017320 ALIGNED8 static const u8 flame_seg3_texture_03017320[] = "actors/flame/flame_0.ia16"; // 0x03017B20 ALIGNED8 static const u8 flame_seg3_texture_03017B20[] = "actors/flame/flame_1.ia16"; // 0x03018320 ALIGNED8 static const u8 flame_seg3_texture_03018320[] = "actors/flame/flame_2.ia16"; // 0x03018B20 ALIGNED8 static const u8 flame_seg3_texture_03018B20[] = "actors/flame/flame_3.ia16"; // 0x03019320 ALIGNED8 static const u8 flame_seg3_texture_03019320[] = "actors/flame/flame_4.ia16"; // 0x03019B20 ALIGNED8 static const u8 flame_seg3_texture_03019B20[] = "actors/flame/flame_5.ia16"; // 0x0301A320 ALIGNED8 static const u8 flame_seg3_texture_0301A320[] = "actors/flame/flame_6.ia16"; // 0x0301AB20 ALIGNED8 static const u8 flame_seg3_texture_0301AB20[] = "actors/flame/flame_7.ia16"; // 0x0301B320 - 0x0301B3B0 const Gfx flame_seg3_dl_0301B320[] = { gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetEnvColor(255, 50, 0, 200), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(flame_seg3_vertex_030172E0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0301B3B0 - 0x0301B3C8 const Gfx flame_seg3_dl_0301B3B0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B3C8 - 0x0301B3E0 const Gfx flame_seg3_dl_0301B3C8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B3E0 - 0x0301B3F8 const Gfx flame_seg3_dl_0301B3E0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B3F8 - 0x0301B410 const Gfx flame_seg3_dl_0301B3F8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B410 - 0x0301B428 const Gfx flame_seg3_dl_0301B410[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B428 - 0x0301B440 const Gfx flame_seg3_dl_0301B428[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B440 - 0x0301B458 const Gfx flame_seg3_dl_0301B440[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B458 - 0x0301B470 const Gfx flame_seg3_dl_0301B458[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20), gsSPBranchList(flame_seg3_dl_0301B320), }; // 0x0301B470 - 0x0301B500 const Gfx flame_seg3_dl_0301B470[] = { gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetEnvColor(100, 100, 255, 255), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(flame_seg3_vertex_030172E0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0301B500 - 0x0301B518 const Gfx flame_seg3_dl_0301B500[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B518 - 0x0301B530 const Gfx flame_seg3_dl_0301B518[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B530 - 0x0301B548 const Gfx flame_seg3_dl_0301B530[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B548 - 0x0301B560 const Gfx flame_seg3_dl_0301B548[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B560 - 0x0301B578 const Gfx flame_seg3_dl_0301B560[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B578 - 0x0301B590 const Gfx flame_seg3_dl_0301B578[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B590 - 0x0301B5A8 const Gfx flame_seg3_dl_0301B590[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320), gsSPBranchList(flame_seg3_dl_0301B470), }; // 0x0301B5A8 - 0x0301B5C0 const Gfx flame_seg3_dl_0301B5A8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20), gsSPBranchList(flame_seg3_dl_0301B470), };