#ifdef WAPI_SDL2 #ifdef __MINGW32__ #define FOR_WINDOWS 1 #else #define FOR_WINDOWS 0 #endif #if FOR_WINDOWS #define GLEW_STATIC #include #include #define GL_GLEXT_PROTOTYPES 1 #include #else #include #define GL_GLEXT_PROTOTYPES 1 #ifdef OSX_BUILD #include #else #include #endif #endif // End of OS-Specific GL defines #include #include "gfx_window_manager_api.h" #include "gfx_screen_config.h" #include "../pc_main.h" #include "../configfile.h" #include "../cliopts.h" #include "src/pc/controller/controller_keyboard.h" // TODO: figure out if this shit even works #ifdef VERSION_EU # define FRAMERATE 25 #else # define FRAMERATE 30 #endif static const Uint32 FRAME_TIME = 1000 / FRAMERATE; static SDL_Window *wnd; static SDL_GLContext ctx = NULL; static int inverted_scancode_table[512]; static kb_callback_t kb_key_down = NULL; static kb_callback_t kb_key_up = NULL; static void (*kb_all_keys_up)(void) = NULL; const SDL_Scancode windows_scancode_table[] = { /* 0 1 2 3 4 5 6 7 */ /* 8 9 A B C D E F */ SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */ SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */ SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */ SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */ SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */ SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */ SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */ SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */ SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */ SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */ SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_F11, /* 5 */ SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */ SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */ SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */ SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */ SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */ }; const SDL_Scancode scancode_rmapping_extended[][2] = { {SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN}, {SDL_SCANCODE_RALT, SDL_SCANCODE_LALT}, {SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL}, {SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH}, //{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK} }; const SDL_Scancode scancode_rmapping_nonextended[][2] = { {SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME}, {SDL_SCANCODE_KP_8, SDL_SCANCODE_UP}, {SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP}, {SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT}, {SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT}, {SDL_SCANCODE_KP_1, SDL_SCANCODE_END}, {SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN}, {SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN}, {SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT}, {SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE}, {SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN} }; #define IS_FULLSCREEN() ((SDL_GetWindowFlags(wnd) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) static void gfx_sdl_set_fullscreen() { if (configWindow.reset) configWindow.fullscreen = false; if (configWindow.fullscreen == IS_FULLSCREEN()) return; if (configWindow.fullscreen) { SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_ShowCursor(SDL_DISABLE); } else { SDL_SetWindowFullscreen(wnd, 0); SDL_ShowCursor(SDL_ENABLE); configWindow.exiting_fullscreen = true; } } static void gfx_sdl_reset_dimension_and_pos(void) { if (configWindow.exiting_fullscreen) configWindow.exiting_fullscreen = false; if (configWindow.reset) { configWindow.x = WAPI_WIN_CENTERPOS; configWindow.y = WAPI_WIN_CENTERPOS; configWindow.w = DESIRED_SCREEN_WIDTH; configWindow.h = DESIRED_SCREEN_HEIGHT; configWindow.reset = false; } else if (!configWindow.settings_changed) { return; } int xpos = (configWindow.x == WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x; int ypos = (configWindow.y == WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y; SDL_SetWindowSize(wnd, configWindow.w, configWindow.h); SDL_SetWindowPosition(wnd, xpos, ypos); SDL_GL_SetSwapInterval(configWindow.vsync); // in case vsync changed } static void gfx_sdl_init(const char *window_title) { SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #ifdef USE_GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); #endif //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); int xpos = (configWindow.x == WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x; int ypos = (configWindow.y == WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y; wnd = SDL_CreateWindow( window_title, xpos, ypos, configWindow.w, configWindow.h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE ); ctx = SDL_GL_CreateContext(wnd); SDL_GL_SetSwapInterval(configWindow.vsync); gfx_sdl_set_fullscreen(); for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) { inverted_scancode_table[windows_scancode_table[i]] = i; } for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) { inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100; } for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]]; inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100; } } static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) { Uint32 t = SDL_GetTicks(); run_one_game_iter(); t = SDL_GetTicks() - t; if (t < FRAME_TIME && configWindow.vsync <= 1) SDL_Delay(FRAME_TIME - t); } static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) { SDL_GetWindowSize(wnd, width, height); } static int translate_scancode(int scancode) { if (scancode < 512) { return inverted_scancode_table[scancode]; } else { return 0; } } static void gfx_sdl_onkeydown(int scancode) { if (kb_key_down) kb_key_down(translate_scancode(scancode)); const Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN]) { configWindow.fullscreen = !configWindow.fullscreen; configWindow.settings_changed = true; } } static void gfx_sdl_onkeyup(int scancode) { if (kb_key_up) kb_key_up(translate_scancode(scancode)); } static void gfx_sdl_handle_events(void) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { #ifndef TARGET_WEB // Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259 case SDL_KEYDOWN: gfx_sdl_onkeydown(event.key.keysym.scancode); break; case SDL_KEYUP: gfx_sdl_onkeyup(event.key.keysym.scancode); break; #endif case SDL_WINDOWEVENT: // TODO: Check if this makes sense to be included in the Web build if (!IS_FULLSCREEN()) { switch (event.window.event) { case SDL_WINDOWEVENT_MOVED: if (!configWindow.exiting_fullscreen) { if (event.window.data1 >= 0) configWindow.x = event.window.data1; if (event.window.data2 >= 0) configWindow.y = event.window.data2; } break; case SDL_WINDOWEVENT_SIZE_CHANGED: configWindow.w = event.window.data1; configWindow.h = event.window.data2; break; } } break; case SDL_QUIT: game_exit(); break; } } if (configWindow.settings_changed) { gfx_sdl_set_fullscreen(); gfx_sdl_reset_dimension_and_pos(); configWindow.settings_changed = false; } } static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) { kb_key_down = on_key_down; kb_key_up = on_key_up; kb_all_keys_up = on_all_keys_up; } static bool gfx_sdl_start_frame(void) { return true; } static void gfx_sdl_swap_buffers_begin(void) { SDL_GL_SwapWindow(wnd); } static void gfx_sdl_swap_buffers_end(void) { } static double gfx_sdl_get_time(void) { return 0.0; } static void gfx_sdl_shutdown(void) { if (SDL_WasInit(0)) { if (ctx) { SDL_GL_DeleteContext(ctx); ctx = NULL; } if (wnd) { SDL_DestroyWindow(wnd); wnd = NULL; } SDL_Quit(); } } struct GfxWindowManagerAPI gfx_sdl = { gfx_sdl_init, gfx_sdl_set_keyboard_callbacks, gfx_sdl_main_loop, gfx_sdl_get_dimensions, gfx_sdl_handle_events, gfx_sdl_start_frame, gfx_sdl_swap_buffers_begin, gfx_sdl_swap_buffers_end, gfx_sdl_get_time, gfx_sdl_shutdown }; #endif // BACKEND_WM