#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "geo_commands.h"

#include "make_const_nonconst.h"

#include "skeeter/model.inc.c"
#include "skeeter/anims/data.inc.c"
#include "skeeter/anims/table.inc.c"
UNUSED static const u64 binid_0 = 0;

#include "seaweed/model.inc.c"
#include "seaweed/anims/data.inc.c"
#include "seaweed/anims/table.inc.c"
UNUSED static const u64 binid_1 = 1;

#include "water_mine/model.inc.c"
UNUSED static const u64 binid_2 = 2;

#include "cyan_fish/model.inc.c"
#include "cyan_fish/anims/data.inc.c"
#include "cyan_fish/anims/table.inc.c"
UNUSED static const u64 binid_3 = 3;

#include "bub/model.inc.c"
#include "bub/anims/data.inc.c"
#include "bub/anims/table.inc.c"
UNUSED static const u64 binid_4 = 4;

#include "water_ring/model.inc.c"
#include "water_ring/anims/data.inc.c"
#include "water_ring/anims/table.inc.c"
UNUSED static const u64 binid_5 = 5;

#include "treasure_chest/model.inc.c"
UNUSED static const u64 binid_6 = 6;